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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <math.h>
#include <tier0/dbg.h>
#include <vgui/ISurface.h>
#include <tier0/mem.h>
#include <utlbuffer.h>
#include "vgui_surfacelib/osxfont.h"
#include "FontEffects.h"
struct MetricsTweaks_t { const char *m_windowsFontName; int m_sizeAdjust; float m_ascentMultiplier; float m_descentMultiplier; float m_leadingMultiplier; };
//94: HFont:0x000000b9, TFTypeDeath, TFTypeDeathClientScheme-no, font:tfd, tall:27(28)
//95: HFont:0x000000ba, TFTypeDeath, TFTypeDeathClientScheme-p, font:tfd, tall:55(59)
static const MetricsTweaks_t g_defaultMetricTweaks = { NULL, 0, 1.0, 1.0, 1.0 };
static MetricsTweaks_t g_FontMetricTweaks[] = { { "Helvetica", 0, 1.0, 1.0, 1.05 }, { "Helvetica Bold", 0, 1.0, 1.0, 1.0 }, { "HL2cross", 0, 0.8, 1.0, 1.1}, { "Counter-Strike Logo", 0, 1.0, 1.0, 1.1 }, { "TF2", -2, 1.0, 1.0, 1.0 }, { "TF2 Professor", -2, 1.0, 2.0, 1.1 }, { "TF2 Build", -2, 1.0, 1.0, 1.0 }, { "Stubble bold", -6, 1.3, 1.0, 1.0 }, { "tfd", 0, 1.5, 1.0, 1.0 }, // "TFTypeDeath"
//{ "TF2 Secondary", -2, 1.0, 1.0, 1.0 },
// { "Verdana", 0, 1.25, 1.0, 1.0 },
};
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifdef STAGING_ONLY
#define CHECK_ATSU_ERR( err ) if ( (err) != noErr ) Msg( "COSXFont::%s (%d) ATSU Error: %d\n", __FUNCTION__, __LINE__, err );
#else
#define CHECK_ATSU_ERR( err )
#endif
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
COSXFont::COSXFont() : m_ExtendedABCWidthsCache( 256, 0, &ExtendedABCWidthsCacheLessFunc ), m_ExtendedKernedABCWidthsCache( 256, 0, &ExtendedKernedABCWidthsCacheLessFunc ) { m_iTall = 0; m_iWeight = 0; m_iFlags = 0; m_bAntiAliased = false; m_bRotary = false; m_bAdditive = false; m_iDropShadowOffset; m_bUnderlined = false; m_iOutlineSize = 0;
m_iHeight = 0; m_iMaxCharWidth = 0; m_iAscent = 0;
m_iScanLines = 0; m_iBlur = 0; m_pGaussianDistribution = NULL;
m_ATSUFont = kATSFontRefUnspecified; m_pContextMemory = NULL; m_ContextRef = 0; m_ATSUStyle = NULL; m_ATSUTextLayout = NULL; }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
COSXFont::~COSXFont() { if ( m_ContextRef ) CGContextRelease( m_ContextRef );
if ( m_pContextMemory ) delete [] m_pContextMemory;
if ( m_ATSUStyle ) ATSUDisposeStyle( m_ATSUStyle );
if ( m_ATSUTextLayout ) ATSUDisposeTextLayout( m_ATSUTextLayout ); }
bool COSXFont::CreateStyle( float flFontSize, bool bBold ) { OSStatus err = ATSUCreateStyle( &m_ATSUStyle ); if ( err != noErr ) { CHECK_ATSU_ERR( err ); return false; }
Boolean isBold = bBold; Boolean isUnderlined = m_bUnderlined; float color[] = { 1.0f, 1.0f, 1.0f, 1.0f }; Fixed fontsize = FloatToFixed( flFontSize ); // font size is based on 72dpi and not pixels, so convert to pixels
Boolean isItalic = m_iFlags & vgui::ISurface::FONTFLAG_ITALIC; ATSStyleRenderingOptions renderOpt = kATSStyleNoOptions;
renderOpt |= ( m_bAntiAliased ? kATSStyleApplyAntiAliasing : kATSStyleNoAntiAliasing );
const ATSUAttributeTag styleTags[] = { kATSUFontTag, kATSUSizeTag, kATSUQDItalicTag, kATSUQDBoldfaceTag, kATSUStyleRenderingOptionsTag, kATSUQDUnderlineTag, kATSURGBAlphaColorTag, };
const ATSUAttributeValuePtr styleValues[] = { &m_ATSUFont, &fontsize, &isItalic, &isBold, &renderOpt, &isUnderlined, &color, };
const ByteCount styleSizes[] = { sizeof( ATSUFontID ), sizeof( Fixed ), sizeof( Boolean ), sizeof( Boolean ), sizeof( renderOpt ), sizeof( Boolean ), sizeof( color ), };
err = ATSUSetAttributes( m_ATSUStyle, Q_ARRAYSIZE( styleTags ), styleTags, styleSizes, styleValues ); if (err != noErr ) { CHECK_ATSU_ERR( err ); return false; }
return true; }
bool COSXFont::CreateTextLayout() { OSStatus err = ATSUCreateTextLayout( &m_ATSUTextLayout ); if ( err != noErr ) { CHECK_ATSU_ERR( err ); return false; }
Fract alignment = kATSUStartAlignment; ATSUTextMeasurement lineWidth = IntToFixed( 32000 ); ATSLineLayoutOptions layoutOptions = kATSLineUseDeviceMetrics | kATSLineDisableAllLayoutOperations;
ATSUAttributeTag theTags[] = { kATSUCGContextTag, kATSULineWidthTag, kATSULineFlushFactorTag, kATSULineLayoutOptionsTag, }; ByteCount theSizes[] = { sizeof( CGContextRef ), sizeof( ATSUTextMeasurement ), sizeof( Fract ), sizeof( ATSLineLayoutOptions ), }; ATSUAttributeValuePtr theValues[] = { &m_ContextRef, &lineWidth, &alignment, &layoutOptions, };
err = ATSUSetLayoutControls( m_ATSUTextLayout, Q_ARRAYSIZE( theTags ), theTags, theSizes, theValues ); if ( err != noErr ) { CHECK_ATSU_ERR( err ); return false; } return true; }
//-----------------------------------------------------------------------------
// Purpose: creates the font from windows. returns false if font does not exist in the OS.
//-----------------------------------------------------------------------------
bool COSXFont::Create( const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags ) { // setup font properties
m_iTall = tall; m_iWeight = weight; m_iFlags = flags; m_iBlur = blur; m_iScanLines = scanlines; m_bAntiAliased = flags & vgui::ISurface::FONTFLAG_ANTIALIAS; m_bUnderlined = flags & vgui::ISurface::FONTFLAG_UNDERLINE; m_iDropShadowOffset = ( flags & vgui::ISurface::FONTFLAG_DROPSHADOW ) ? 1 : 0; m_iOutlineSize = ( flags & vgui::ISurface::FONTFLAG_OUTLINE ) ? 1 : 0; m_bRotary = flags & vgui::ISurface::FONTFLAG_ROTARY; m_bAdditive = flags & vgui::ISurface::FONTFLAG_ADDITIVE;
m_ATSUFont = kATSFontRefUnspecified; CFStringRef fontName = CFStringCreateWithCString( kCFAllocatorDefault, windowsFontName, kCFStringEncodingUTF8 ); if ( fontName ) { m_ATSUFont = ATSFontFindFromPostScriptName( fontName, kATSOptionFlagsDefault ); CFRelease( fontName ); }
if ( m_ATSUFont == kATSFontRefUnspecified ) { CFStringRef fontName = CFStringCreateWithCString( kCFAllocatorDefault, windowsFontName, kCFStringEncodingUTF8 ); if ( fontName ) { m_ATSUFont = ATSFontFindFromName( fontName, kATSOptionFlagsDefault ); CFRelease( fontName ); } }
if ( m_ATSUFont == kATSFontRefUnspecified ) { CHECK_ATSU_ERR( -1 ); return false; }
ATSFontMetrics aMetrics; OSStatus err = ATSFontGetHorizontalMetrics( m_ATSUFont, kATSOptionFlagsDefault, &aMetrics ); if ( err != noErr ) { CHECK_ATSU_ERR( err ); return false; }
MetricsTweaks_t metricTweaks = g_defaultMetricTweaks; for ( int i = 0; i < Q_ARRAYSIZE( g_FontMetricTweaks ); i++ ) { if ( !Q_stricmp( windowsFontName, g_FontMetricTweaks[ i ].m_windowsFontName ) ) { metricTweaks = g_FontMetricTweaks[ i ]; break; } }
bool bBold = ( !Q_stricmp( windowsFontName, "Arial Black" ) || Q_stristr( windowsFontName, "bold" ) ); float flFontSize = ( (float)( m_iTall + metricTweaks.m_sizeAdjust ) / ( aMetrics.ascent - aMetrics.descent + aMetrics.leading ) );
m_iAscent = ceil( ( aMetrics.ascent / ( aMetrics.ascent - aMetrics.descent + aMetrics.leading ) ) * ( m_iTall + metricTweaks.m_sizeAdjust ) * ( metricTweaks.m_ascentMultiplier ) ); m_iHeight = ceil( ((float)( m_iTall + metricTweaks.m_sizeAdjust ) * ( aMetrics.ascent * metricTweaks.m_ascentMultiplier - aMetrics.descent * metricTweaks.m_descentMultiplier + aMetrics.leading * metricTweaks.m_leadingMultiplier ) + m_iDropShadowOffset + 2 * m_iOutlineSize ) );
m_iMaxCharWidth = ( metricTweaks.m_leadingMultiplier * aMetrics.maxAdvanceWidth * m_iTall ) + 0.5f;
unsigned int bytesPerRow = m_iMaxCharWidth * 4;
m_pContextMemory = new char[ (int)bytesPerRow * m_iHeight ]; Q_memset( m_pContextMemory, 0x0, (int)( bytesPerRow * m_iHeight ) );
const size_t bitsPerComponent = 8; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); m_ContextRef = CGBitmapContextCreate( m_pContextMemory, m_iMaxCharWidth, m_iHeight, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast );
CGColorSpaceRelease( colorSpace );
CGContextSetAllowsAntialiasing( m_ContextRef, m_bAntiAliased ); CGContextSetShouldAntialias( m_ContextRef, m_bAntiAliased ); CGContextSetTextDrawingMode( m_ContextRef, kCGTextFill ); CGContextSetRGBStrokeColor( m_ContextRef, 1.0f, 1.0f, 1.0f, 1.0f ); CGContextSetLineWidth( m_ContextRef, 1 ); // Calculate our gaussian distribution for if we're blurred.
if ( m_iBlur > 1 ) { m_pGaussianDistribution = new float[ m_iBlur * 2 + 1 ]; double sigma = 0.683 * m_iBlur;
for (int x = 0; x <= (m_iBlur * 2); x++) { int val = x - m_iBlur; m_pGaussianDistribution[x] = (float)(1.0f / sqrt(2 * 3.14 * sigma * sigma)) * pow(2.7, -1 * (val * val) / (2 * sigma * sigma)); } }
if ( !CreateStyle( flFontSize, bBold ) ) return false;
// Create our ATSUTextLayout object.
if ( !CreateTextLayout() ) return false;
// Set our font name last as we use it to determine success (or not).
m_szName = windowsFontName; return true; }
void COSXFont::GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA ) { // look for it in the cache
kerned_abc_cache_t finder = { ch, chBefore, chAfter };
wide = abcA = 0.0f;
unsigned short iKerned = m_ExtendedKernedABCWidthsCache.Find( finder ); if ( m_ExtendedKernedABCWidthsCache.IsValidIndex( iKerned ) ) { abcA = m_ExtendedKernedABCWidthsCache[iKerned].abc.abcA; wide = m_ExtendedKernedABCWidthsCache[ iKerned ].abc.wide; return; }
if ( !m_ATSUStyle || ( ch == 0 ) ) return;
CFCharacterSetRef badCharSetRef = CFCharacterSetGetPredefined( kCFCharacterSetIllegal );
uint32 i = 0; uint32 iTarget = 0; bool bBadChar = false; wchar_t wchString[ 4 ];
if ( chBefore ) { bBadChar = CFCharacterSetIsLongCharacterMember( badCharSetRef, chBefore ); Assert( !bBadChar ); if ( !bBadChar) wchString[ i++ ] = chBefore; }
iTarget = i; bBadChar = CFCharacterSetIsLongCharacterMember( badCharSetRef, ch ); Assert( !bBadChar ); if ( bBadChar ) return; // 0.0 width for bad characters.
wchString[ i++ ] = ch;
if ( chAfter ) { bBadChar = CFCharacterSetIsLongCharacterMember( badCharSetRef, chAfter ); Assert( !bBadChar ); if ( !bBadChar) wchString[ i++ ] = chAfter; }
wchString[ i ] = 0;
CFStringRef convertedKey = CFStringCreateWithBytes( kCFAllocatorDefault, (const UInt8 *)wchString, i * sizeof(wchar_t), kCFStringEncodingUTF32LE, false ); if ( !convertedKey ) return;
CFIndex usedBufLen = 0; char chUTF16Text[ Q_ARRAYSIZE( wchString ) * 2 ];
CFStringGetBytes( convertedKey, CFRangeMake( 0, (int)i ), kCFStringEncodingUnicode, 0, false, (UInt8 *)chUTF16Text, Q_ARRAYSIZE( chUTF16Text ), &usedBufLen ); CFRelease( convertedKey );
OSStatus err = ATSUSetTextPointerLocation( m_ATSUTextLayout, (ConstUniCharArrayPtr)chUTF16Text, kATSUFromTextBeginning, kATSUToTextEnd, i ); if ( err != noErr ) { CHECK_ATSU_ERR( err ); return; } err = ATSUSetRunStyle( m_ATSUTextLayout, m_ATSUStyle, 0, i ); if ( err != noErr ) { CHECK_ATSU_ERR( err ); return; } err = ATSUSetTransientFontMatching( m_ATSUTextLayout, false ); if ( err != noErr ) CHECK_ATSU_ERR( err );
ATSLayoutRecord *layoutRecords; ItemCount glyphCount;
layoutRecords = NULL; err = ATSUDirectGetLayoutDataArrayPtrFromTextLayout( m_ATSUTextLayout, 0, kATSUDirectDataLayoutRecordATSLayoutRecordCurrent, (void **) &layoutRecords, &glyphCount ); CHECK_ATSU_ERR( err ); if( err == noErr ) { ATSGlyphIdealMetrics ScreenMetricts[ Q_ARRAYSIZE( wchString ) ]; err = ATSUGlyphGetIdealMetrics( m_ATSUStyle, i, &layoutRecords[ 0 ].glyphID, sizeof( ATSLayoutRecord ), ScreenMetricts ); CHECK_ATSU_ERR( err ); if( err == noErr ) { wide = ScreenMetricts[ iTarget ].advance.x; abcA = ScreenMetricts[ iTarget ].sideBearing.x - (float)m_iBlur - (float)m_iOutlineSize; }
ATSUDirectReleaseLayoutDataArrayPtr( NULL, kATSUDirectDataLayoutRecordATSLayoutRecordCurrent, (void**) &layoutRecords ); }
if ( ( wide < 0.001f && abcA < 0.001f ) || ( ch == chAfter ) ) { // For some fonts the kerning engine has an issue and considers the second character in a pair
// (i.e the ee in bleed) to be zero width and abcA and the first char to be double width,
// so in that case fall back to simple 1 char metrics.
int a, b, c; GetCharABCWidths( ch, a, b, c );
wide = a + b + c; abcA = a; }
// printf( "GetKernedCharWidth: %c (%f, %f) (%c, %c)\n", (char)ch, wide, abcA, chBefore, chAfter );
finder.abc.abcA = abcA; finder.abc.wide = wide; m_ExtendedKernedABCWidthsCache.Insert( finder ); }
static UniCharCount WcharToUnichar( wchar_t ch, UniChar (&dest)[ 3 ] ) { UniCharCount runLength;
if ( ch <= 0xFFFF ) { dest[ 0 ] = (UniChar)ch; dest[ 1 ] = 0; return 1; }
ch -= 0x010000; dest[ 0 ] = (UniChar)( ch >> 10 ) | 0xD800; dest[ 1 ] = (UniChar)( ch & 0x3FF ) | 0xDC00; dest[ 2 ] = 0; return 2; }
//-----------------------------------------------------------------------------
// Purpose: writes the char into the specified 32bpp texture
//-----------------------------------------------------------------------------
void COSXFont::GetCharRGBA( wchar_t ch, int rgbaWide, int rgbaTall, unsigned char *rgba ) { if ( !m_ContextRef ) { Assert( !"Context ref not setup to allow GetCharRGBA" ); return; }
UniChar buffer[ 3 ]; UniCharCount runLength = WcharToUnichar( ch, buffer );
OSStatus err = ATSUSetTextPointerLocation( m_ATSUTextLayout, buffer, kATSUFromTextBeginning, kATSUToTextEnd, runLength ); if ( err != noErr ) { CHECK_ATSU_ERR( err ); return; } err = ATSUSetRunStyle( m_ATSUTextLayout, m_ATSUStyle, 0, runLength ); if ( err != noErr ) { CHECK_ATSU_ERR( err ); return; } err = ATSUSetTransientFontMatching( m_ATSUTextLayout, true ); if ( err != noErr ) CHECK_ATSU_ERR( err );
CGRect rect = { { 0, 0 }, { m_iMaxCharWidth, m_iHeight } }; CGContextClearRect( m_ContextRef, rect );
CGContextFlush( m_ContextRef );
// You are not seeing a bug. We need the background to have a full
// alpha channel since it's going to bitblt in the overlay. But osx when it renders
// to a full alpha channel likes to 'antialias' the alpha as well as the color blending.
// Turning off antialiasing doesn't just make the characters jagged, but when a font
// is 1 pixel wide it ends up alpha blending into the background. By rendering it
// more than once we dominate this alpha. Looking at worst case, 3 was the magic number.
// Messing with the anti-aliasing settings on the bitmap, or the alpha config (including
// alpha-skip-last) caused no change, or complete disabling of antialiasing. Glad these
// are cached.
if ( m_iHeight < 20 ) { err = ATSUDrawText( m_ATSUTextLayout, kATSUFromTextBeginning, kATSUToTextEnd, Long2Fix( 0 ), Long2Fix( m_iHeight - m_iAscent ) ); CHECK_ATSU_ERR( err ); }
if ( ( m_iHeight < 16 ) || ( m_iFlags & vgui::ISurface::FONTFLAG_CUSTOM ) ) { err = ATSUDrawText( m_ATSUTextLayout, kATSUFromTextBeginning, kATSUToTextEnd, Long2Fix( 0 ), Long2Fix( m_iHeight - m_iAscent ) ); CHECK_ATSU_ERR( err ); }
err = ATSUDrawText( m_ATSUTextLayout, kATSUFromTextBeginning, kATSUToTextEnd, Long2Fix( 0 ), Long2Fix( m_iHeight - m_iAscent ) ); if ( err != noErr ) { CHECK_ATSU_ERR( err ); return; }
char *pContextData = (char *)CGBitmapContextGetData( m_ContextRef );
unsigned char *pchPixelData = rgba; for ( int y = 0; y < rgbaTall; y++ ) { char *row = pContextData + y * m_iMaxCharWidth * 4; Q_memcpy( pchPixelData, row, rgbaWide * 4 ); pchPixelData+= ( rgbaWide * 4 ); }
// apply requested effects in specified order
ApplyDropShadowToTexture( rgbaWide, rgbaTall, rgba, m_iDropShadowOffset ); ApplyOutlineToTexture( rgbaWide, rgbaTall, rgba, m_iOutlineSize ); ApplyGaussianBlurToTexture( rgbaWide, rgbaTall, rgba, m_iBlur ); ApplyScanlineEffectToTexture( rgbaWide, rgbaTall, rgba, m_iScanLines ); ApplyRotaryEffectToTexture( rgbaWide, rgbaTall, rgba, m_bRotary ); }
//-----------------------------------------------------------------------------
// Purpose: gets the abc widths for a character
//-----------------------------------------------------------------------------
void COSXFont::GetCharABCWidths( int ch, int &a, int &b, int &c ) { Assert( IsValid() );
// Look for it in the cache.
abc_cache_t finder = { (wchar_t)ch };
unsigned short i = m_ExtendedABCWidthsCache.Find( finder ); if ( m_ExtendedABCWidthsCache.IsValidIndex( i ) ) { a = m_ExtendedABCWidthsCache[i].abc.a; b = m_ExtendedABCWidthsCache[i].abc.b; c = m_ExtendedABCWidthsCache[i].abc.c; return; }
UniChar buffer[ 3 ]; UniCharCount runLength = WcharToUnichar( ch, buffer );
OSStatus err = ATSUSetTextPointerLocation( m_ATSUTextLayout, buffer, kATSUFromTextBeginning, kATSUToTextEnd, runLength ); if ( err != noErr ) { CHECK_ATSU_ERR( err ); return; } err = ATSUSetRunStyle( m_ATSUTextLayout, m_ATSUStyle, 0, runLength ); if ( err != noErr ) { CHECK_ATSU_ERR( err ); return; } err = ATSUSetTransientFontMatching( m_ATSUTextLayout, true ); if ( err != noErr ) CHECK_ATSU_ERR( err );
ItemCount glyphCount = 0; ATSLayoutRecord *layoutRecords; err = ATSUDirectGetLayoutDataArrayPtrFromTextLayout( m_ATSUTextLayout, 0, kATSUDirectDataLayoutRecordATSLayoutRecordCurrent, ( void ** )&layoutRecords, &glyphCount ); if (err != noErr) { CHECK_ATSU_ERR( err ); return; } ATSGlyphRef glyph = layoutRecords->glyphID;
ATSGlyphScreenMetrics gm; err = ATSUGlyphGetScreenMetrics( m_ATSUStyle, 1, &glyph, 0, false, false, &gm ); ATSUDirectReleaseLayoutDataArrayPtr( NULL, kATSUDirectDataLayoutRecordATSLayoutRecordCurrent, ( void ** )&layoutRecords );
if ( err != noErr ) { // ATSUGlyphGetScreenMetrics fails when font matching happens. When this occurs,
// grab the full bounding box for the character and try to fake up some abc values.
ATSUTextMeasurement fTextBefore, fTextAfter, fAscent, fDescent; err = ATSUGetUnjustifiedBounds( m_ATSUTextLayout, kATSUFromTextBeginning, kATSUToTextEnd, &fTextBefore, &fTextAfter, &fAscent, &fDescent); gm.sideBearing.x = 0.2f; gm.deviceAdvance.x = FixedToFloat( fTextAfter ); gm.otherSideBearing.x = 0.2f; }
if ( err != noErr ) { CHECK_ATSU_ERR( err ); return; }
finder.abc.a = gm.sideBearing.x - (float)m_iBlur - m_iOutlineSize; finder.abc.b = gm.deviceAdvance.x + ( ( (float)m_iBlur + m_iOutlineSize ) * 2 ) + m_iDropShadowOffset; finder.abc.c = gm.otherSideBearing.x - (float)m_iBlur - m_iDropShadowOffset - m_iOutlineSize; // finder.abc.a = ceil( finder.abc.a );
// finder.abc.b = ceil( finder.abc.b );
// finder.abc.c = ceil( finder.abc.c );
if ( m_iFlags & vgui::ISurface::FONTFLAG_ITALIC ) { finder.abc.b += 4.0f; }
if ( finder.abc.a + finder.abc.b + finder.abc.c == 0 ) { if ( finder.abc.b + finder.abc.c == 0 ) finder.abc.c = 0; else if ( finder.abc.a + finder.abc.b == 0 ) finder.abc.a = 0; else finder.abc.a = finder.abc.c = 0; }
a = finder.abc.a; b = finder.abc.b; c = finder.abc.c;
m_ExtendedABCWidthsCache.Insert( finder ); }
//-----------------------------------------------------------------------------
// Purpose: returns true if the font is equivalent to that specified
//-----------------------------------------------------------------------------
bool COSXFont::IsEqualTo(const char *windowsFontName, int tall, int weight, int blur, int scanlines, int flags) { if ( !Q_stricmp( windowsFontName, m_szName.String() ) && ( m_iTall == tall ) && ( m_iWeight == weight ) && ( m_iBlur == blur ) && ( m_iFlags == flags ) ) { return true; }
return false; }
//-----------------------------------------------------------------------------
// Purpose: returns true only if this font is valid for use
//-----------------------------------------------------------------------------
bool COSXFont::IsValid() { if ( !m_szName.IsEmpty() && m_szName.String()[ 0 ] ) return true; return false; }
//-----------------------------------------------------------------------------
// Purpose: returns the height of the font, in pixels
//-----------------------------------------------------------------------------
int COSXFont::GetHeight() { Assert( IsValid() ); return m_iHeight; }
//-----------------------------------------------------------------------------
// Purpose: returns the requested height of the font
//-----------------------------------------------------------------------------
int COSXFont::GetHeightRequested() { Assert( IsValid() ); return m_iTall; }
//-----------------------------------------------------------------------------
// Purpose: returns the ascent of the font, in pixels (ascent=units above the base line)
//-----------------------------------------------------------------------------
int COSXFont::GetAscent() { Assert( IsValid() ); return m_iAscent; }
//-----------------------------------------------------------------------------
// Purpose: returns the maximum width of a character, in pixels
//-----------------------------------------------------------------------------
int COSXFont::GetMaxCharWidth() { Assert( IsValid() ); return m_iMaxCharWidth; }
//-----------------------------------------------------------------------------
// Purpose: returns the flags used to make this font, used by the dynamic resizing code
//-----------------------------------------------------------------------------
int COSXFont::GetFlags() { return m_iFlags; }
//-----------------------------------------------------------------------------
// Purpose: Comparison function for abc widths storage
//-----------------------------------------------------------------------------
bool COSXFont::ExtendedABCWidthsCacheLessFunc(const abc_cache_t &lhs, const abc_cache_t &rhs) { return lhs.wch < rhs.wch; }
//-----------------------------------------------------------------------------
// Purpose: Comparison function for abc widths storage
//-----------------------------------------------------------------------------
bool COSXFont::ExtendedKernedABCWidthsCacheLessFunc(const kerned_abc_cache_t &lhs, const kerned_abc_cache_t &rhs) { return ( lhs.wch < rhs.wch ) || ( lhs.wch == rhs.wch && lhs.wchBefore < rhs.wchBefore ) || ( lhs.wch == rhs.wch && lhs.wchBefore == rhs.wchBefore && lhs.wchAfter < rhs.wchAfter ); }
ATSUStyle *COSXFont::SetAsActiveFont( CGContextRef cgContext ) { CGContextSelectFont ( cgContext, m_szName.String(), m_iHeight, kCGEncodingMacRoman ); return &m_ATSUStyle; }
#ifdef DBGFLAG_VALIDATE
//-----------------------------------------------------------------------------
// Purpose: Ensure that all of our internal structures are consistent, and
// account for all memory that we've allocated.
// Input: validator - Our global validator object
// pchName - Our name (typically a member var in our container)
//-----------------------------------------------------------------------------
void COSXFont::Validate( CValidator &validator, char *pchName ) { validator.Push( "COSXFont", this, pchName );
m_ExtendedABCWidthsCache.Validate( validator, "m_ExtendedABCWidthsCache" ); m_ExtendedKernedABCWidthsCache.Validate( validator, "m_ExtendedKernedABCWidthsCache" ); validator.ClaimMemory( m_pGaussianDistribution );
validator.Pop(); }
#endif // DBGFLAG_VALIDATE
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