Team Fortress 2 Source Code as on 22/4/2020
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$Include "$SRCDIR\vpc_scripts\version.vpc" $Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
$MacroRequired "OUTBINNAME" "$PROJECTNAME" $MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
// General configuration info. $Configuration { $General { $ConfigurationType "Dynamic Library (.dll)" $GameOutputFile "$OUTBINDIR/$OUTBINNAME$OUTDLLEXT" }
$Compiler { $PreprocessorDefinitions "$BASE;DLLNAME=$OUTBINNAME" }
$Linker { $OutputFile "$(OBJ_DIR)/$OUTBINNAME$OUTDLLEXT" } }
// Skeleton Project - All derived projects get this as a starting base $Project { $Folder "Source Files" { $File "$SRCDIR\public\tier0\memoverride.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } }
$Folder "Resources" { $File "$ROOTSCRIPT" } }
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