Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // SOURCE_LIB_X360_DEBUG.VPC // // Base Settings for Source(TM) Projects //-----------------------------------------------------------------------------
$IgnoreRedundancyWarning "ON"
$MacroRequired "SRCDIR" $MacroRequired "OUTLIBNAME" $MacroRequired "OUTLIBDIR"
$Configuration "Debug" { $General { // General $OutputDirectory ".\Debug_360" $IntermediateDirectory ".\Debug_360" $ExtensionsToDeleteOnClean $BuildLogFile $InheritedProjectPropertySheets
// Project Defaults $ConfigurationType "Static Library (.lib)" $CharacterSet "Not Set" $WholeProgramOptimization "No Whole Program Optimization" }
$Debugging { $Command $CommandArguments $MapDVDDrive $RemoteMachine }
$Compiler { // General $AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1" $DebugInformationFormat "Program Database (/Zi)" $SuppressStartupBanner "Yes (/nologo)" $WarningLevel "Level 4 (/W4)" $TreatWarningsAsErrors "No"
// Optimization $Optimization "Disabled (/Od)" $InlineFunctionExpansion $EnableIntrinsicFunctions "Yes (/Oi)" $FavorSizeOrSpeed $EnableFiberSafeOptimizations $WholeProgramOptimization
// Preprocessor $PreprocessorDefinitions "_HAS_ITERATOR_DEBUGGING=0;_X360;_DEBUG;DEBUG;_LIB;_WIN32;WIN32;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" $PreprocessorDefinitions "$BASE;_CERT" [$CERT] $IgnoreStandardIncludePath $GeneratePreprocessedFile $KeepComments
// Code Generation $EnableStringPooling "Yes (/GF)" $EnableMinimalRebuild "Yes (/Gm)" $EnableC++Exceptions "No" $SmallerTypeCheck $BasicRuntimeChecks "Both (/RTC1, equiv. to /RTCsu)" $RuntimeLibrary "Multi-threaded Debug (/MTd)" $StructMemberAlignment // 360 Issue: Enable BufferSecurityCheck below in AdditionalOptions $BufferSecurityCheck "No" $EnableFunctionLevelLinking $FloatingPointModel "Fast (/fp:fast)" $EnableFloatingPointExceptions "No"
// Language $DisableLanguageExtensions $DefaultCharUnsigned $TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)" $ForceConformanceInForLoopScope "Yes (/Zc:forScope)" $EnableRunTimeTypeInfo "Yes (/GR)" $OpenMPSupport "No"
// Precompiled Headers $Create/UsePrecompiledHeader "Not Using Precompiled Headers" $Create/UsePCHThroughFile $PrecompiledHeaderFile
// Output Files $ExpandAttributedSource "No" $AssemblerOutput "No Listing" $ASMListLocation "$(IntDir)/" $ObjectFileName "$(IntDir)/" $ProgramDatabaseFileName "$(IntDir)/"
// Browse Information $EnableBrowseInformation "None" $BrowseFile "$(IntDir)/"
// Advanced $CompileAs "Compile as C++ Code (/TP)" $DisableSpecificWarnings $ForceIncludes "tier0/platform.h" $ShowIncludes "No" $UndefinePreprocessorDefinitions $UndefineAllPreprocessorDefinitions "No" $UseFullPaths $OmitDefaultLibraryNames
// Xbox 360 $RegisterReservation "No" $TrapIntegerDividesOptimization "No" $PreschedulingOptimization "No" $InlineAssemblyOptimization "No" $Stalls "No" $CallAttributedProfiling "Disabled"
// Command Line $AdditionalOptions "/QVMX128 /GS" }
$Librarian { // General $OutputFile "$OUTLIBDIR\$OUTLIBNAME_360.lib" $AdditionalDependencies $AdditionalLibraryDirectories $SuppressStartupBanner "Yes (/NOLOGO)" $ModuleDefinitionFileName $IgnoreAllDefaultLibraries $IgnoreSpecificLibrary $ExportNamedFunctions $ForceSymbolReferences $LinkLibraryDependencies
// Command Line $AdditionalOptions }
$BrowseInformation { $SuppressStartupBanner "Yes (/nologo)" $OutputFile "$(OutDir)/$OUTLIBNAME.bsc" $AdditionalOptions }
$PreBuildEvent { $CommandLine $Description $ExcludedFromBuild "No" }
$PreLinkEvent { $CommandLine $Description $ExcludedFromBuild "No" }
$PostBuildEvent { $CommandLine $Description $ExcludedFromBuild "No" }
$CustomBuildStep { // General $CommandLine $Description $Outputs $AdditionalDependencies } }
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