Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A network message that sends chat messages
//
// $Revision: $
// $NoKeywords: $
//===========================================================================//
#include "networkmessages.h"
#include "networkmanager.h"
#include "tier1/bitbuf.h"
//-----------------------------------------------------------------------------
// Chat network message
//-----------------------------------------------------------------------------
REGISTER_NETWORK_MESSAGE( CNetworkMessage_Chat );
CNetworkMessage_Chat::CNetworkMessage_Chat() { SetReliable( false ); }
bool CNetworkMessage_Chat::WriteToBuffer( bf_write &buffer ) { int nLen = m_Message.Length(); buffer.WriteShort( nLen ); if ( nLen ) { buffer.WriteBytes( m_Message.Get(), nLen ); } return !buffer.IsOverflowed(); }
bool CNetworkMessage_Chat::ReadFromBuffer( bf_read &buffer ) { int nLen = buffer.ReadShort(); if ( nLen ) { m_Message.SetLength( nLen + 1 ); char *pDest = m_Message.Get(); buffer.ReadBytes( pDest, nLen ); pDest[ nLen ] = 0; } else { m_Message.Set( NULL ); } return !buffer.IsOverflowed(); }
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