Team Fortress 2 Source Code as on 22/4/2020
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  1. //-----------------------------------------------------------------------------
  2. // BITMAP.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR ".."
  7. $include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
  8. $Configuration
  9. {
  10. $Compiler
  11. {
  12. $AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WINDOWS]
  13. $AdditionalIncludeDirectories "$BASE;$SRCDIR\x360xdk\include\win32\vs2005" [$WINDOWS]
  14. $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\stb"
  15. }
  16. }
  17. $Project "bitmap"
  18. {
  19. $Folder "Source Files"
  20. {
  21. $File "ImageByteSwap.cpp"
  22. $File "colorconversion.cpp"
  23. $File "float_bm.cpp"
  24. $File "float_bm2.cpp"
  25. $File "float_bm3.cpp"
  26. $File "float_bm4.cpp" [$WINDOWS]
  27. $File "float_bm_bilateral_filter.cpp"
  28. $File "float_cube.cpp"
  29. $File "imageformat.cpp"
  30. $File "psd.cpp"
  31. $File "resample.cpp"
  32. $File "tgaloader.cpp"
  33. $File "tgawriter.cpp"
  34. $File "bitmap.cpp"
  35. }
  36. $Folder "Header Files"
  37. {
  38. $File "$SRCDIR\public\bitmap\bitmap.h"
  39. $File "$SRCDIR\public\bitmap\float_bm.h"
  40. $File "$SRCDIR\public\bitmap\imageformat.h"
  41. $File "$SRCDIR\public\bitmap\psd.h"
  42. $File "$SRCDIR\public\bitmap\tgaloader.h"
  43. $File "$SRCDIR\public\bitmap\tgawriter.h"
  44. $File "$SRCDIR\thirdparty\stb\stb_dxt.h"
  45. }
  46. $Folder "Link Libraries" [$WIN32]
  47. {
  48. $Lib nvtc
  49. $Lib ATI_Compress_MT_VC10
  50. }
  51. }