Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // BITMAP.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WINDOWS] $AdditionalIncludeDirectories "$BASE;$SRCDIR\x360xdk\include\win32\vs2005" [$WINDOWS] $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\stb" } }
$Project "bitmap" { $Folder "Source Files" { $File "ImageByteSwap.cpp" $File "colorconversion.cpp" $File "float_bm.cpp" $File "float_bm2.cpp" $File "float_bm3.cpp" $File "float_bm4.cpp" [$WINDOWS] $File "float_bm_bilateral_filter.cpp" $File "float_cube.cpp" $File "imageformat.cpp" $File "psd.cpp" $File "resample.cpp" $File "tgaloader.cpp" $File "tgawriter.cpp" $File "bitmap.cpp" }
$Folder "Header Files" { $File "$SRCDIR\public\bitmap\bitmap.h" $File "$SRCDIR\public\bitmap\float_bm.h" $File "$SRCDIR\public\bitmap\imageformat.h" $File "$SRCDIR\public\bitmap\psd.h" $File "$SRCDIR\public\bitmap\tgaloader.h" $File "$SRCDIR\public\bitmap\tgawriter.h" $File "$SRCDIR\thirdparty\stb\stb_dxt.h" }
$Folder "Link Libraries" [$WIN32] { $Lib nvtc $Lib ATI_Compress_MT_VC10 } }
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