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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifdef _WIN32
#include "SteamAppStartup.h"
#define WIN32_LEAN_AND_MEAN
#include <assert.h>
#include <windows.h>
#include <process.h>
#include <direct.h>
#include <stdio.h>
#include <sys/stat.h>
#define STEAM_PARM "-steam"
void LaunchSelfViaSteam(const char *params);
bool FileExists(const char *fileName) { struct _stat statbuf; return (_stat(fileName, &statbuf) == 0); }
//-----------------------------------------------------------------------------
// Purpose: Launches steam if necessary
//-----------------------------------------------------------------------------
bool ShouldLaunchAppViaSteam(const char *lpCmdLine, const char *steamFilesystemDllName, const char *stdioFilesystemDllName) { // see if steam is on the command line
const char *steamStr = strstr(lpCmdLine, STEAM_PARM);
// check the character following it is a whitespace or null
if (steamStr) { const char *postChar = steamStr + strlen(STEAM_PARM); if (*postChar == 0 || isspace(*postChar)) { // we're running under steam already, let the app continue
return false; } }
// we're not running under steam, see which filesystems are available
if (FileExists(stdioFilesystemDllName)) { // we're being run with a stdio filesystem, so we can continue without steam
return false; }
// make sure we have a steam filesystem available
if (!FileExists(steamFilesystemDllName)) { return false; }
// we have the steam filesystem, and no stdio filesystem, so we must need to be run under steam
// launch steam
LaunchSelfViaSteam(lpCmdLine); return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles launching the game indirectly via steam
//-----------------------------------------------------------------------------
void LaunchSelfViaSteam(const char *params) { // calculate the details of our launch
char appPath[MAX_PATH]; ::GetModuleFileName((HINSTANCE)GetModuleHandle(NULL), appPath, sizeof(appPath));
// strip out the exe name
char *slash = strrchr(appPath, '\\'); if (slash) { *slash = 0; }
// save out our details to the registry
HKEY hKey; if (ERROR_SUCCESS == RegOpenKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", &hKey)) { DWORD dwType = REG_SZ; DWORD dwSize = static_cast<DWORD>( strlen(appPath) + 1 ); RegSetValueEx(hKey, "TempAppPath", NULL, dwType, (LPBYTE)appPath, dwSize); dwSize = static_cast<DWORD>( strlen(params) + 1 ); RegSetValueEx(hKey, "TempAppCmdLine", NULL, dwType, (LPBYTE)params, dwSize); // clear out the appID (since we don't know it yet)
dwType = REG_DWORD; int appID = -1; RegSetValueEx(hKey, "TempAppID", NULL, dwType, (LPBYTE)&appID, sizeof(appID)); RegCloseKey(hKey); }
// search for an active steam instance
HWND hwnd = ::FindWindow("Valve_SteamIPC_Class", "Hidden Window"); if (hwnd) { ::PostMessage(hwnd, WM_USER + 3, 0, 0); } else { // couldn't find steam, find and launch it
// first, search backwards through our current set of directories
char steamExe[MAX_PATH]; steamExe[0] = 0; char dir[MAX_PATH]; if (::GetCurrentDirectoryA(sizeof(dir), dir)) { char *slash = strrchr(dir, '\\'); while (slash) { // see if steam_dev.exe is in the directory first
slash[1] = 0; strcat(slash, "steam_dev.exe"); FILE *f = fopen(dir, "rb"); if (f) { // found it
fclose(f); strcpy(steamExe, dir); break; }
// see if steam.exe is in the directory
slash[1] = 0; strcat(slash, "steam.exe"); f = fopen(dir, "rb"); if (f) { // found it
fclose(f); strcpy(steamExe, dir); break; }
// kill the string at the slash
slash[0] = 0;
// move to the previous slash
slash = strrchr(dir, '\\'); } }
if (!steamExe[0]) { // still not found, use the one in the registry
HKEY hKey; if (ERROR_SUCCESS == RegOpenKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", &hKey)) { DWORD dwType; DWORD dwSize = sizeof(steamExe); RegQueryValueEx( hKey, "SteamExe", NULL, &dwType, (LPBYTE)steamExe, &dwSize); RegCloseKey( hKey ); } } if (!steamExe[0]) { // still no path, error
::MessageBox(NULL, "Error running game: could not find steam.exe to launch", "Fatal Error", MB_OK | MB_ICONERROR); return; }
// fix any slashes
for (char *slash = steamExe; *slash; slash++) { if (*slash == '/') { *slash = '\\'; } }
// change to the steam directory
strcpy(dir, steamExe); char *delimiter = strrchr(dir, '\\'); if (delimiter) { *delimiter = 0; _chdir(dir); }
// exec steam.exe, in silent mode, with the launch app param
char *args[4] = { steamExe, "-silent", "-applaunch", NULL }; _spawnv(_P_NOWAIT, steamExe, args); } }
#endif // _WIN32
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