Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined( PROTO_VERSION_H )
#define PROTO_VERSION_H
#ifdef _WIN32
#pragma once
#endif
// The current network protocol version. Changing this makes clients and servers incompatible
#define PROTOCOL_VERSION 24
#define DEMO_BACKWARDCOMPATABILITY
// For backward compatibility of demo files (NET_MAX_PAYLOAD_BITS went away)
#define PROTOCOL_VERSION_23 23
// For backward compatibility of demo files (sound index bits used to = 13 )
#define PROTOCOL_VERSION_22 22
// For backward compatibility of demo files (before the special DSP was shipped to public)
#define PROTOCOL_VERSION_21 21
// For backward compatibility of demo files (old-style dynamic model loading)
#define PROTOCOL_VERSION_20 20
// For backward compatibility of demo files (post Halloween sound flag extra bit)
#define PROTOCOL_VERSION_19 19
// For backward compatibility of demo files (pre Halloween sound flag extra bit)
#define PROTOCOL_VERSION_18 18
// For backward compatibility of demo files (MD5 in map version)
#define PROTOCOL_VERSION_17 17
// For backward compatibility of demo files (create string tables compression flag)
#define PROTOCOL_VERSION_14 14
// For backward compatibility of demo files
#define PROTOCOL_VERSION_12 12
// The PROTOCOL_VERSION when replay shipped to public
#define PROTOCOL_VERSION_REPLAY 16
#endif
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