Team Fortress 2 Source Code as on 22/4/2020
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/*
File: CFUUID.h Contains: CoreFoundation UUIDs Version: QuickTime 7.3 Copyright: (c) 2007 (c) 1999-2001 by Apple Computer, Inc., all rights reserved Bugs?: For bug reports, consult the following page on the World Wide Web: http://developer.apple.com/bugreporter/
*/ #ifndef __CFUUID__
#define __CFUUID__
#if PRAGMA_ONCE
#pragma once
#endif
#if PRAGMA_IMPORT
#pragma import on
#endif
#if PRAGMA_STRUCT_ALIGN
#pragma options align=mac68k
#elif PRAGMA_STRUCT_PACKPUSH
#pragma pack(push, 2)
#elif PRAGMA_STRUCT_PACK
#pragma pack(2)
#endif
#include <CFBase.h>
typedef struct __CFUUID* CFUUIDRef; struct CFUUIDBytes { UInt8 byte0; UInt8 byte1; UInt8 byte2; UInt8 byte3; UInt8 byte4; UInt8 byte5; UInt8 byte6; UInt8 byte7; UInt8 byte8; UInt8 byte9; UInt8 byte10; UInt8 byte11; UInt8 byte12; UInt8 byte13; UInt8 byte14; UInt8 byte15; }; typedef struct CFUUIDBytes CFUUIDBytes; /* The CFUUIDBytes struct is a 128-bit struct that contains the
raw UUID. A CFUUIDRef can provide such a struct from the CFUUIDGetUUIDBytes() function. This struct is suitable for passing to APIs that expect a raw UUID. */
#if PRAGMA_STRUCT_ALIGN
#pragma options align=reset
#elif PRAGMA_STRUCT_PACKPUSH
#pragma pack(pop)
#elif PRAGMA_STRUCT_PACK
#pragma pack()
#endif
#ifdef PRAGMA_IMPORT_OFF
#pragma import off
#elif PRAGMA_IMPORT
#pragma import reset
#endif
#endif /* __CFUUID__ */
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