Team Fortress 2 Source Code as on 22/4/2020
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  1. /*
  2. File: CGBase.h
  3. Contains: CoreGraphics base types
  4. Version: QuickTime 7.3
  5. Copyright: (c) 2007 (c) 2000-2001 by Apple Computer, Inc., all rights reserved.
  6. Bugs?: For bug reports, consult the following page on
  7. the World Wide Web:
  8. http://developer.apple.com/bugreporter/
  9. */
  10. #ifndef CGBASE_H_
  11. #define CGBASE_H_
  12. #ifndef __CONDITIONALMACROS__
  13. #include <ConditionalMacros.h>
  14. #endif
  15. #include <stddef.h>
  16. #if __MWERKS__ > 0x2300
  17. #include <stdint.h>
  18. #endif
  19. #if PRAGMA_ONCE
  20. #pragma once
  21. #endif
  22. #if PRAGMA_IMPORT
  23. #pragma import on
  24. #endif
  25. #include <stdint.h>
  26. #if !defined(CG_INLINE)
  27. # if defined(__GNUC__)
  28. # define CG_INLINE static __inline__
  29. # elif defined(__MWERKS__)
  30. # define CG_INLINE static inline
  31. # else
  32. # define CG_INLINE static
  33. # endif
  34. #endif
  35. #ifdef PRAGMA_IMPORT_OFF
  36. #pragma import off
  37. #elif PRAGMA_IMPORT
  38. #pragma import reset
  39. #endif
  40. #endif /* CGBASE_H_ */