Team Fortress 2 Source Code as on 22/4/2020
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/*
File: CGBitmapContext.h Contains: CoreGraphics BitMapContext Version: QuickTime 7.3 Copyright: (c) 2007 (c) 2000-2001 by Apple Computer, Inc., all rights reserved. Bugs?: For bug reports, consult the following page on the World Wide Web: http://developer.apple.com/bugreporter/
*/ #ifndef CGBITMAPCONTEXT_H_
#define CGBITMAPCONTEXT_H_
#ifndef __CGBASE__
#include <CGBase.h>
#endif
#ifndef __CGCONTEXT__
#include <CGContext.h>
#endif
/* Create a bitmap context. The context draws into a bitmap which is
* `width' pixels wide and `height' pixels high. The number of components * for each pixel is specified by `colorspace', which also may specify a * destination color profile. The number of bits for each component of a * pixel is specified by `bitsPerComponent', which must be 1, 2, 4, or 8. * Each row of the bitmap consists of `bytesPerRow' bytes, which must be at * least `(width * bitsPerComponent * number of components + 7)/8' bytes. * `data' points a block of memory at least `bytesPerRow * height' bytes. * `alphaInfo' specifies whether the bitmap should contain an alpha * channel, and how it's to be generated. */
#if PRAGMA_ONCE
#pragma once
#endif
#ifdef __cplusplus
extern "C" { #endif
#if PRAGMA_IMPORT
#pragma import on
#endif
/*
* CGBitmapContextCreate() * * Availability: * Non-Carbon CFM: not available * CarbonLib: not available * Mac OS X: in version 10.0 and later */ EXTERN_API_C( CGContextRef ) CGBitmapContextCreate( void * data, size_t width, size_t height, size_t bitsPerComponent, size_t bytesPerRow, CGColorSpaceRef colorspace, CGImageAlphaInfo alphaInfo);
#ifdef PRAGMA_IMPORT_OFF
#pragma import off
#elif PRAGMA_IMPORT
#pragma import reset
#endif
#ifdef __cplusplus
} #endif
#endif /* CGBITMAPCONTEXT_H_ */
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