Team Fortress 2 Source Code as on 22/4/2020
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/*
* CVDirect3DBuffer.h * CoreVideo * * Copyright (c) 2004 Apple Computer, Inc. All rights reserved. * */ /*! @header CVDirect3DBuffer.h
@copyright 2004 Apple Computer, Inc. All rights reserved. @discussion A CoreVideo buffer derives from a generic buffer and can be an ImageBuffer or PixelBuffer. */
#if !defined(__COREVIDEO_CVDIRECT3DBUFFER_H__)
#define __COREVIDEO_CVDIRECT3DBUFFER_H__ 1
#include <CVImageBuffer.h>
#if defined(__cplusplus)
extern "C" { #endif
#define kCVDirect3DBufferWidth CFSTR("Width")
#define kCVDirect3DBufferHeight CFSTR("Height")
#define kCVDirect3DBufferTarget CFSTR("Direct3DTarget")
#define kCVDirect3DBufferInternalFormat CFSTR("Direct3DInternalFormat")
#define kCVDirect3DBufferMaximumMipmapLevel CFSTR("MaximumMipmapLevel")
typedef CVImageBufferRef CVDirect3DBufferRef;
CV_EXPORT CFTypeID CVDirect3DBufferGetTypeID();
/*!
@function CVDirect3DBufferRetain @abstract Retains a CVDirect3DBuffer object @discussion Equivalent to CFRetain, but NULL safe @param buffer A CVDirect3DBuffer object that you want to retain. @result A CVDirect3DBuffer object that is the same as the passed in buffer. */ CV_EXPORT CVDirect3DBufferRef CVDirect3DBufferRetain( CVDirect3DBufferRef texture );
/*!
@function CVDirect3DBufferRelease @abstract Releases a CVDirect3DBuffer object @discussion Equivalent to CFRelease, but NULL safe @param buffer A CVDirect3DBuffer object that you want to release. */ CV_EXPORT void CVDirect3DBufferRelease( CVDirect3DBufferRef texture );
/*!
@function CVDirect3DBufferCreate @abstract Create a new CVDirect3DBuffer that may be used for D3D rendering purposes @param width The width of the buffer in pixels @param height The height of the buffer in pixels @param attributes A CFDictionaryRef containing other desired attributes of the buffer (texture format, max mipmap level, etc.). May be NULL. @param bufferOut The newly created buffer will be placed here. @result kCVReturnSuccess if the attachment succeeded */ CV_EXPORT CVReturn CVDirect3DBufferCreate(CFAllocatorRef allocator, size_t width, size_t height, void *d3dDevice, CFDictionaryRef attributes, CVDirect3DBufferRef *bufferOut);
/*!
@function CVDirect3DBufferGetAttributes @param openGLBuffer Target D3D Buffer. @result CVDirect3DBuffer attributes dictionary, NULL if not set. */ CV_EXPORT CFDictionaryRef CVDirect3DBufferGetAttributes(CVDirect3DBufferRef d3DBuffer);
#if defined(__cplusplus)
} #endif
#endif
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