Team Fortress 2 Source Code as on 22/4/2020
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/*
File: DeviceControl.h Contains: Component API for doing AVC transactions. Version: QuickTime 7.3 Copyright: (c) 2007 (c) 1999-2001 by Apple Computer, Inc., all rights reserved. Bugs?: For bug reports, consult the following page on the World Wide Web: http://developer.apple.com/bugreporter/
*/ #ifndef __DEVICECONTROL__
#define __DEVICECONTROL__
#ifndef __MACTYPES__
#include <MacTypes.h>
#endif
#ifndef __COMPONENTS__
#include <Components.h>
#endif
#if PRAGMA_ONCE
#pragma once
#endif
#ifdef __cplusplus
extern "C" { #endif
#if PRAGMA_IMPORT
#pragma import on
#endif
#if PRAGMA_STRUCT_ALIGN
#pragma options align=mac68k
#elif PRAGMA_STRUCT_PACKPUSH
#pragma pack(push, 2)
#elif PRAGMA_STRUCT_PACK
#pragma pack(2)
#endif
typedef CALLBACK_API_C( UInt32 , DCResponseHandler )(UInt32 fwCommandObjectID, Ptr responseBuffer, UInt32 responseLength); struct DVCTransactionParams { Ptr commandBufferPtr; UInt32 commandLength; Ptr responseBufferPtr; UInt32 responseBufferSize; DCResponseHandler * responseHandler; }; typedef struct DVCTransactionParams DVCTransactionParams; /*
* DeviceControlDoAVCTransaction() * * Availability: * Non-Carbon CFM: in IDHLib 1.0 and later * CarbonLib: in CarbonLib 1.3 and later * Mac OS X: not available */ EXTERN_API( ComponentResult ) DeviceControlDoAVCTransaction( ComponentInstance instance, DVCTransactionParams * params) FIVEWORDINLINE(0x2F3C, 0x0004, 0x0001, 0x7000, 0xA82A);
/* selectors for component calls */ enum { kDeviceControlDoAVCTransactionSelect = 0x0001 };
#if PRAGMA_STRUCT_ALIGN
#pragma options align=reset
#elif PRAGMA_STRUCT_PACKPUSH
#pragma pack(pop)
#elif PRAGMA_STRUCT_PACK
#pragma pack()
#endif
#ifdef PRAGMA_IMPORT_OFF
#pragma import off
#elif PRAGMA_IMPORT
#pragma import reset
#endif
#ifdef __cplusplus
} #endif
#endif /* __DEVICECONTROL__ */
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