Team Fortress 2 Source Code as on 22/4/2020
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#ifndef __SYSTEMSOUND__
#define __SYSTEMSOUND__
#ifndef __MACTYPES__
#include <MacTypes.h>
#endif
#ifndef __FILES__
#include <Files.h>
#endif
#if PRAGMA_ONCE
#pragma once
#endif
#ifdef __cplusplus
extern "C" { #endif
#if PRAGMA_IMPORT
#pragma import on
#endif
/* ================================================================================ */ /* Errors */ /* ================================================================================ */ enum { kSystemSoundNoError = 0, kSystemSoundUnspecifiedError = -1500 };
/* ================================================================================ */ /* Types */ /* ================================================================================ */ typedef UInt32 SystemSoundActionID; /* ================================================================================ */ /* Public APIs */ /* ================================================================================ */ /*
* AlertSoundPlay() * * Summary: * Play an Alert Sound * * Discussion: * Play the user's current alert sound, interrupting any previously * playing alert sound. * * Availability: * Non-Carbon CFM: not available * CarbonLib: not available in CarbonLib 1.x * Mac OS X: in version 10.2 and later */ EXTERN_API_C( void ) AlertSoundPlay(void);
/*
* SystemSoundPlay() * * Summary: * Play a System Sound * * Discussion: * Immediately play the sound designated by actionID. Use for one * time actions that do not require a duration or modification * during playback. Sustain loops in the sound will be ignored. * * Parameters: * * inAction: * A SystemSoundActionID indicating the desired System Sound to be * played. * * Availability: * Non-Carbon CFM: not available * CarbonLib: not available in CarbonLib 1.x * Mac OS X: in version 10.2 and later */ EXTERN_API_C( void ) SystemSoundPlay(SystemSoundActionID inAction);
/*
* SystemSoundGetActionID() * * Summary: * Create a 'custom' System Sound by providing an audio file. * * Discussion: * If the user wants to add a sound that can be played via * SystemSoundPlay(), an FSRef for an audio file can be passed and a * SystemSoundActionID, which can be passed to SystemSoundPlay(), * will be returned . * * Parameters: * * userFile: * An const FSRef * for the audio file to be used as a System * Sound. Any audio file supported by the AudioFile APIs in the * AudioToolbox framework may be used. * * outAction: * If successful, a SystemSoundActionID will be returned, which in * turn can be passed to SystemSoundPlay(). * * Availability: * Non-Carbon CFM: not available * CarbonLib: not available in CarbonLib 1.x * Mac OS X: in version 10.2 and later */ EXTERN_API_C( OSStatus ) SystemSoundGetActionID( const FSRef * userFile, SystemSoundActionID * outAction);
/*
* SystemSoundRemoveActionID() * * Summary: * Remove a 'custom' System Sound. * * Discussion: * If the user no longer needs to use the custom system sound that * was created via SystemSoundGetActionID, this function should be * called so the SystemSoundServer can release resources that are no * longer needed. * * Parameters: * * inAction: * A SystemSoundActionID indicating the desired System Sound to be * removed. * * Availability: * Non-Carbon CFM: not available * CarbonLib: not available in CarbonLib 1.x * Mac OS X: in version 10.2 and later */ EXTERN_API_C( OSStatus ) SystemSoundRemoveActionID(SystemSoundActionID inAction);
#ifdef PRAGMA_IMPORT_OFF
#pragma import off
#elif PRAGMA_IMPORT
#pragma import reset
#endif
#ifdef __cplusplus
} #endif
#endif /* __SYSTEMSOUND__ */
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