Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IQUERYABLEREPLAYITEM_H
#define IQUERYABLEREPLAYITEM_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
#include "iqueryablereplayitem.h"
#include "replay/replayhandle.h"
#include "replay/replaytime.h"
//----------------------------------------------------------------------------------------
class CReplay;
//----------------------------------------------------------------------------------------
typedef int QueryableReplayItemHandle_t;
//----------------------------------------------------------------------------------------
abstract_class IQueryableReplayItem : public IBaseInterface { public: virtual const CReplayTime &GetItemDate() const = 0; virtual bool IsItemRendered() const = 0; virtual CReplay *GetItemReplay() = 0; virtual ReplayHandle_t GetItemReplayHandle() const = 0; virtual QueryableReplayItemHandle_t GetItemHandle() const = 0; // Get the handle of this item
virtual const wchar_t *GetItemTitle() const = 0; virtual void SetItemTitle( const wchar_t *pTitle ) = 0; virtual float GetItemLength() const = 0; virtual void *GetUserData() = 0; virtual void SetUserData( void *pUserData ) = 0; virtual bool IsItemAMovie() const = 0; };
//----------------------------------------------------------------------------------------
#endif // IQUERYABLEREPLAYITEM_H
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