Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IRECORDINGSESSIONBLOCKMANAGER_H
#define IRECORDINGSESSIONBLOCKMANAGER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
#include "replay/replayhandle.h"
//----------------------------------------------------------------------------------------
class IRecordingSessionBlockManager : public IBaseInterface { public: virtual CBaseRecordingSessionBlock *GetBlock( ReplayHandle_t hBlock ) = 0; virtual void DeleteBlock( CBaseRecordingSessionBlock *pBlock ) = 0; virtual void UnloadBlock( CBaseRecordingSessionBlock *pBlock ) = 0; virtual const char *GetBlockPath() const = 0; virtual void LoadBlockFromFileName( const char *pFilename, IRecordingSession *pSession ) = 0; };
//----------------------------------------------------------------------------------------
#endif // IRECORDINGSESSIONBLOCKMANAGER_H
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