Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYMOVIERENDERER_H
#define IREPLAYMOVIERENDERER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
class IReplayMovie; struct RenderMovieParams_t;
//----------------------------------------------------------------------------------------
abstract_class IReplayMovieRenderer : public IBaseInterface { public: virtual bool SetupRenderer( RenderMovieParams_t ¶ms, IReplayMovie *pMovie ) = 0; virtual void ShutdownRenderer() = 0; virtual void RenderVideo() = 0; virtual void RenderAudio( unsigned char *pBuffer, int nSize, int nNumSamples ) = 0; virtual void SetAudioSyncFrame( bool isSync = false ) = 0; virtual bool IsAudioSyncFrame() = 0; virtual float GetRecordingFrameDuration() = 0; };
//----------------------------------------------------------------------------------------
#endif // IREPLAYMOVIERENDERER_H
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