Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYPERFORMANCEMANAGER_H
#define IREPLAYPERFORMANCEMANAGER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
class CReplayPerformance; class CReplay;
//----------------------------------------------------------------------------------------
class IReplayPerformanceManager : public IBaseInterface { public: virtual CReplayPerformance *CreatePerformance( CReplay *pReplay ) = 0; virtual void DeletePerformance( CReplayPerformance *pPerformance ) = 0;
virtual const char *GetRelativePath() const = 0; virtual const char *GetFullPath() const = 0;
virtual const char *GeneratePerformanceFilename( CReplay *pReplay ) = 0; };
//----------------------------------------------------------------------------------------
#endif // IREPLAYPERFORMANCEMANAGER_H
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