Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. //=======================================================================================//
  4. #ifndef IREPLAYPERFORMANCEMANAGER_H
  5. #define IREPLAYPERFORMANCEMANAGER_H
  6. #ifdef _WIN32
  7. #pragma once
  8. #endif
  9. //----------------------------------------------------------------------------------------
  10. #include "interface.h"
  11. //----------------------------------------------------------------------------------------
  12. class CReplayPerformance;
  13. class CReplay;
  14. //----------------------------------------------------------------------------------------
  15. class IReplayPerformanceManager : public IBaseInterface
  16. {
  17. public:
  18. virtual CReplayPerformance *CreatePerformance( CReplay *pReplay ) = 0;
  19. virtual void DeletePerformance( CReplayPerformance *pPerformance ) = 0;
  20. virtual const char *GetRelativePath() const = 0;
  21. virtual const char *GetFullPath() const = 0;
  22. virtual const char *GeneratePerformanceFilename( CReplay *pReplay ) = 0;
  23. };
  24. //----------------------------------------------------------------------------------------
  25. #endif // IREPLAYPERFORMANCEMANAGER_H