Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYSCREENSHOTSYSTEM_H
#define IREPLAYSCREENSHOTSYSTEM_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
struct WriteReplayScreenshotParams_t;
//----------------------------------------------------------------------------------------
//
// Implementation lives in the client - allows replay to tell the client to grab a
// screenshot or update the cache.
//
class IReplayScreenshotSystem : public IBaseInterface { public: virtual void WriteReplayScreenshot( WriteReplayScreenshotParams_t ¶ms ) = 0; virtual void UpdateReplayScreenshotCache() = 0; };
//----------------------------------------------------------------------------------------
#endif // IREPLAYSCREENSHOTSYSTEM_H
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