Team Fortress 2 Source Code as on 22/4/2020
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  1. ALWAYS_SEARCH_USER_PATHS = YES
  2. HEADER_SEARCH_PATHS = $(HEADER_SEARCH_PATHS) $(SDKROOT)/usr/include/malloc
  3. ARCHS = i386
  4. ONLY_ACTIVE_ARCH = NO
  5. COPY_PHASE_STRIP = NO
  6. DEBUG_INFORMATION_FORMAT = dwarf-with-dsym
  7. DEAD_CODE_STRIPPING = YES
  8. PRESERVE_DEAD_CODE_INITS_AND_TERMS = YES
  9. GCC_C_LANGUAGE_STANDARD = gnu99
  10. GCC_ENABLE_OBJC_EXCEPTIONS = YES
  11. GCC_SYMBOLS_PRIVATE_EXTERN = YES
  12. GCC_INLINES_ARE_PRIVATE_EXTERN = YES
  13. GCC_REUSE_STRINGS = YES
  14. CLANG_CXX_LIBRARY = libc++
  15. GCC_PREPROCESSOR_DEFINITIONS = _DLL_EXT=.dylib VPROF_LEVEL=1 NO_HOOK_MALLOC=1 PNG_NO_PEDANTIC_WARNINGS
  16. BASE_CFLAGS= -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE -ftemplate-depth=512
  17. GCC_WARN_ABOUT_INVALID_OFFSETOF_MACRO = NO
  18. WARNING_CFLAGS = -Wno-deprecated-writable-strings -Wno-switch-enum -Wno-switch -Wno-unused-value -Wno-parentheses -Wno-logical-op-parentheses -Wno-c++11-narrowing -Wno-inconsistent-missing-override
  19. // CLANG - and use the ccache wrapper
  20. GCC_VERSION = com.apple.compilers.llvm.clang.1_0
  21. CC = $(SOURCE_ROOT)/devtools/bin/osx32/xcode_ccache_wrapper
  22. LDPLUSPLUS = $(DT_TOOLCHAIN_DIR)/usr/bin/clang++
  23. //CLANG_WARN_CXX0X_EXTENSIONS = NO
  24. CLANG_CXX_LANGUAGE_STANDARD = c++11
  25. // include <memory.h> gets confused, 'cause ivp has one, and the system has one, and only one
  26. // gets into the header map, so sacrifice speed for corectness.
  27. USE_HEADERMAP = NO
  28. SDKROOT = macosx10.10
  29. MACOSX_DEPLOYMENT_TARGET = 10.7
  30. GCC_FAST_MATH = YES
  31. CLANG_LINK_OBJC_RUNTIME = false