Team Fortress 2 Source Code as on 22/4/2020
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  1. //-----------------------------------------------------------------------------
  2. // EP2_DEATHMAP.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin"
  8. $Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $AdditionalIncludeDirectories "$BASE;$SRCDIR\utils\vmpi;$SRCDIR\game\shared;$SRCDIR\game\server"
  14. $EnableC++Exceptions "Yes (/EHsc)"
  15. }
  16. }
  17. $Project "ep2_deathmap"
  18. {
  19. $Folder "Source Files"
  20. {
  21. $File "$SRCDIR\public\filesystem_helpers.cpp"
  22. $File "$SRCDIR\public\filesystem_helpers.h"
  23. $File "ep2_deathmap.cpp"
  24. }
  25. $Folder "Header Files"
  26. {
  27. $File "$SRCDIR\public\tier0\basetypes.h"
  28. $File "$SRCDIR\public\tier0\commonmacros.h"
  29. $File "$SRCDIR\public\tier0\dbg.h"
  30. $File "$SRCDIR\public\tier0\fasttimer.h"
  31. $File "$SRCDIR\public\tier0\icommandline.h"
  32. $File "$SRCDIR\utils\vmpi\imysqlwrapper.h"
  33. $File "$SRCDIR\public\tier0\memdbgoff.h"
  34. $File "$SRCDIR\public\tier0\memdbgon.h"
  35. $File "$SRCDIR\public\tier0\platform.h"
  36. $File "$SRCDIR\public\tier0\protected_things.h"
  37. $File "$SRCDIR\public\string_t.h"
  38. $File "$SRCDIR\public\tier1\strtools.h"
  39. $File "$SRCDIR\public\tier1\utlmemory.h"
  40. $File "$SRCDIR\public\tier1\utlvector.h"
  41. $File "$SRCDIR\public\vstdlib\vstdlib.h"
  42. }
  43. $Folder "Link Libraries"
  44. {
  45. $Lib tier2
  46. $Lib $LIBCOMMON/jpeglib
  47. }
  48. }