|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// tagbuild.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <stdio.h>
#include <process.h>
#include <string.h>
#include <windows.h>
#include <sys/stat.h>
#include <time.h>
#include "interface.h"
#include "imysqlwrapper.h"
#include "tier1/utlvector.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlsymbol.h"
#include "tier1/utlstring.h"
#include "tier1/utldict.h"
#include "KeyValues.h"
#include "filesystem_helpers.h"
#include "tier2/tier2.h"
#include "filesystem.h"
#include "base_gamestats_parse.h"
#include "cbase.h"
#include "gamestats.h"
#include "tier0/icommandline.h"
// roll-our-own symbol table class. Note we don't use CUtlSymbolTable because that and related classes have short int deeply baked in as index type, so can
// only hold 64K entries. We sometimes need to process more than 64K files at a time.
struct AnalysisData { AnalysisData() { symbols.SetLessFunc( CaselessStringLessThanIgnoreSlashes ); }
~AnalysisData() { int i = symbols.FirstInorder(); while ( i != symbols.InvalidIndex() ) { const char *symbol = symbols[i]; if ( symbol ) { delete symbol; } i = symbols.NextInorder( i ); } }
CUtlRBTree<const char*,int> symbols; };
static AnalysisData g_Analysis;
static bool describeonly = false;
typedef int (*DataParseFunc)( ParseContext_t * ); typedef void (*PostImportFunc) ( IMySQL *sql ); typedef bool (*ParseCurrentUserIDFunc)( char const *pchDataFile, char *pchUserID, size_t bufsize, time_t &modifiedtime );
extern int CS_ParseCustomGameStatsData( ParseContext_t *ctx ); extern int Ep2_ParseCustomGameStatsData( ParseContext_t *ctx ); extern int TF_ParseCustomGameStatsData( ParseContext_t *ctx ); extern void TF_PostImport( IMySQL *sql );
int Default_ParseCustomGameStatsData( ParseContext_t *ctx );
extern bool Ep2_ParseCurrentUserID( char const *pchDataFile, char *pchUserID, size_t bufsize, time_t &modifiedtime );
struct DataParser_t { char const *pchGameName; DataParseFunc pfnParseFunc; PostImportFunc pfnPostImport; ParseCurrentUserIDFunc pfnParseUserID; };
static DataParser_t g_ParseFuncs[] = { { "cstrike", CS_ParseCustomGameStatsData, NULL }, { "tf", TF_ParseCustomGameStatsData, TF_PostImport }, // { "dods", Default_ParseCustomGameStatsData, NULL },
// { "portal", Default_ParseCustomGameStatsData, NULL },
{ "ep1", Default_ParseCustomGameStatsData, NULL }, // Just a STUB
{ "ep2", Ep2_ParseCustomGameStatsData, NULL, Ep2_ParseCurrentUserID } };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void printusage( void ) { printf( "processgamestats:\n" ); printf( "processgamestats game dbhost user password dbname rootdir\n" ); printf( "processgamestats game datafile [describe only]\n\n" ); printf( "valid gamenames:\n" );
for ( int i = 0 ; i < ARRAYSIZE( g_ParseFuncs ); ++i ) { printf( " %s\n", g_ParseFuncs[ i ].pchGameName ); }
// Exit app
exit( 1 ); }
void BuildFileList_R( CUtlVector< int >& files, char const *dir, char const *extension ) { WIN32_FIND_DATA wfd;
char directory[ 256 ]; char filename[ 256 ]; HANDLE ff;
sprintf( directory, "%s\\*.*", dir );
if ( ( ff = FindFirstFile( directory, &wfd ) ) == INVALID_HANDLE_VALUE ) return;
int extlen = strlen( extension );
do { if ( wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) {
if ( wfd.cFileName[ 0 ] == '.' ) continue;
// Recurse down directory
sprintf( filename, "%s\\%s", dir, wfd.cFileName ); BuildFileList_R( files, filename, extension ); } else { int len = strlen( wfd.cFileName ); if ( len > extlen ) { if ( !stricmp( &wfd.cFileName[ len - extlen ], extension ) ) { char filename[ MAX_PATH ]; Q_snprintf( filename, sizeof( filename ), "%s\\%s", dir, wfd.cFileName ); _strlwr( filename );
Q_FixSlashes( filename );
char *symbol = strdup( filename ); int sym = g_Analysis.symbols.Insert( symbol );
files.AddToTail( sym ); } } } } while ( FindNextFile( ff, &wfd ) ); }
void BuildFileList( CUtlVector< int >& files, char const *rootdir, char const *extension ) { files.RemoveAll(); BuildFileList_R( files, rootdir, extension ); }
void DescribeData( BasicGameStats_t &stats, const char *szStatsFileUserID, int iStatsFileVersion ) { double averageSession = 0.0f; if ( stats.m_Summary.m_nCount > 0 ) { averageSession = (double)stats.m_Summary.m_nSeconds / (double)stats.m_Summary.m_nCount; }
Msg( "---------------------------------------------------------------------------\n" ); Msg( "%16.16s : %s\n", "User", szStatsFileUserID ); Msg( " %16.16s: %8d\n", "Blob version", iStatsFileVersion ); Msg( " %16.16s: %8d sessions\n", "Played", stats.m_Summary.m_nCount ); Msg( " %16.16s: %8d seconds\n", "Total Time", stats.m_Summary.m_nSeconds ); Msg( " %16.16s: %8.2f seconds\n", "Avg Session", averageSession );
Msg( " %16.16s: %8d\n", "Commentary", stats.m_Summary.m_nCommentary ); Msg( " %16.16s: %8d\n", "HDR", stats.m_Summary.m_nHDR ); Msg( " %16.16s: %8d\n", "Captions", stats.m_Summary.m_nCaptions ); Msg( " %16.16s: %8d\n", "Easy", stats.m_Summary.m_nSkill[ 0 ] ); Msg( " %16.16s: %8d\n", "Medium", stats.m_Summary.m_nSkill[ 1 ] ); Msg( " %16.16s: %8d\n", "Hard", stats.m_Summary.m_nSkill[ 2 ] ); Msg( " %16.16s: %8d seconds\n", "Completion time ", stats.m_nSecondsToCompleteGame ); Msg( " %16.16s: %8d\n", "Number of deaths", stats.m_Summary.m_nDeaths );
Msg( " -- Maps played --\n" );
for ( int i = stats.m_MapTotals.First(); i != stats.m_MapTotals.InvalidIndex(); i = stats.m_MapTotals.Next( i ) ) { char const *mapname = stats.m_MapTotals.GetElementName( i ); BasicGameStatsRecord_t &rec = stats.m_MapTotals[ i ];
Msg( " %16.16s: %5d seconds in %3d sessions (%4d deaths)\n", mapname, rec.m_nSeconds, rec.m_nCount, rec.m_nDeaths ); } }
#include <string>
//-------------------------------------------------
void v_escape_string (std::string& s) { if ( !s.size() ) return; for ( unsigned int i = 0;i<s.size();i++ ) { switch (s[i]) { case '\0': /* Must be escaped for "mysql" */ s[i] = '\\'; s.insert(i+1,"0",1); i++;//lint !e534
break; case '\n': /* Must be escaped for logs */ s[i] = '\\'; s.insert(i+1,"n",1); i++;//lint !e534
break; case '\r': s[i] = '\\'; s.insert(i+1,"r",1); i++;//lint !e534
break; case '\\': s[i] = '\\'; s.insert(i+1,"\\",1); i++;//lint !e534
break; case '\"': s[i] = '\\'; s.insert(i+1,"\"",1); i++;//lint !e534
break; case '\'': /* Better safe than sorry */ s[i] = '\\'; s.insert(i+1,"\'",1); i++;//lint !e534
break; case '\032': /* This gives problems on Win32 */ s[i] = '\\'; s.insert(i+1,"Z",1); i++;//lint !e534
break; default: break; } } }
void InsertData( CUtlDict< int, unsigned short >& mapOrder, IMySQL *sql, BasicGameStats_t &gs, const char *szStatsFileUserID, int iStatsFileVersion, const char *gamename, char const *tag = NULL ) { if ( !sql ) return;
char q[ 512 ];
std::string userid; userid = szStatsFileUserID; v_escape_string( userid );
int farthestPlayed = -1; std::string highestmap;
int namelen = 20; if ( !Q_stricmp( gamename, "ep1" ) ) { namelen = 16; }
char finalname[ 64 ];
std::string finaltag; finaltag = tag ? tag : ""; v_escape_string( finaltag );
// Deal with the maps
for ( int i = gs.m_MapTotals.First(); i != gs.m_MapTotals.InvalidIndex(); i = gs.m_MapTotals.Next( i ) ) { char const *pszMapName = gs.m_MapTotals.GetElementName( i ); std::string mapname; mapname = pszMapName; v_escape_string( mapname );
Q_strncpy( finalname, mapname.c_str(), namelen );
int slot = mapOrder.Find( pszMapName ); if ( slot != mapOrder.InvalidIndex() ) { int order = mapOrder[ slot ]; if ( order > farthestPlayed ) { farthestPlayed = order; } } else { if ( Q_stricmp( pszMapName, "devtest" ) ) continue; }
BasicGameStatsRecord_t& rec = gs.m_MapTotals[ i ];
if ( tag ) { Q_snprintf( q, sizeof( q ), "REPLACE into %s_maps (UserID,LastUpdate,Version,MapName,Tag,Count,Seconds,HDR,Captions,Commentary,Easy,Medium,Hard,nonsteam,cybercafe,Deaths) values (\"%s\",Now(),%d,\"%s\",\"%s\",%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d);", gamename, userid.c_str(), iStatsFileVersion, finalname, finaltag.c_str(), rec.m_nCount, rec.m_nSeconds, rec.m_nHDR, rec.m_nCaptions, rec.m_nCommentary, rec.m_nSkill[ 0 ], rec.m_nSkill[ 1 ], rec.m_nSkill[ 2 ], rec.m_bSteam ? 0 : 1, rec.m_bCyberCafe ? 1 : 0, rec.m_nDeaths ); } else { Q_snprintf( q, sizeof( q ), "REPLACE into %s_maps (UserID,LastUpdate,Version,MapName,Count,Seconds,HDR,Captions,Commentary,Easy,Medium,Hard,nonsteam,cybercafe,Deaths) values (\"%s\",Now(),%d,\"%s\",%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d);", gamename, userid.c_str(), iStatsFileVersion, finalname, rec.m_nCount, rec.m_nSeconds, rec.m_nHDR, rec.m_nCaptions, rec.m_nCommentary, rec.m_nSkill[ 0 ], rec.m_nSkill[ 1 ], rec.m_nSkill[ 2 ], rec.m_bSteam ? 0 : 1, rec.m_bCyberCafe ? 1 : 0, rec.m_nDeaths ); }
int retcode = sql->Execute( q ); if ( retcode != 0 ) { printf( "Query %s failed\n", q ); return; } }
if ( farthestPlayed != -1 ) { highestmap = mapOrder.GetElementName( farthestPlayed ); } v_escape_string( highestmap ); Q_strncpy( finalname, highestmap.c_str(), namelen );
if ( tag ) { Q_snprintf( q, sizeof( q ), "REPLACE into %s (UserID,LastUpdate,Version,Tag,Count,Seconds,HDR,Captions,Commentary,Easy,Medium,Hard,SecondsToCompleteGame,HighestMap,nonsteam,cybercafe,hl2_chapter,dxlevel,Deaths) values (\"%s\",Now(),%d,\"%s\",%d,%d,%d,%d,%d,%d,%d,%d,%d,\"%s\",%d,%d,%d,%d,%d);",
gamename, userid.c_str(), iStatsFileVersion, finaltag.c_str(), gs.m_Summary.m_nCount, gs.m_Summary.m_nSeconds, gs.m_Summary.m_nHDR, gs.m_Summary.m_nCaptions, gs.m_Summary.m_nCommentary, gs.m_Summary.m_nSkill[ 0 ], gs.m_Summary.m_nSkill[ 1 ], gs.m_Summary.m_nSkill[ 2 ], gs.m_nSecondsToCompleteGame, finalname, gs.m_bSteam ? 0 : 1, gs.m_bCyberCafe ? 1 : 0, gs.m_nHL2ChaptureUnlocked, gs.m_nDXLevel, gs.m_Summary.m_nDeaths ); } else { Q_snprintf( q, sizeof( q ), "REPLACE into %s (UserID,LastUpdate,Version,Count,Seconds,HDR,Captions,Commentary,Easy,Medium,Hard,SecondsToCompleteGame,HighestMap,nonsteam,cybercafe,hl2_chapter,dxlevel,Deaths) values (\"%s\",Now(),%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,\"%s\",%d,%d,%d,%d,%d);",
gamename, userid.c_str(), iStatsFileVersion, gs.m_Summary.m_nCount, gs.m_Summary.m_nSeconds, gs.m_Summary.m_nHDR, gs.m_Summary.m_nCaptions, gs.m_Summary.m_nCommentary, gs.m_Summary.m_nSkill[ 0 ], gs.m_Summary.m_nSkill[ 1 ], gs.m_Summary.m_nSkill[ 2 ], gs.m_nSecondsToCompleteGame, finalname, gs.m_bSteam ? 0 : 1, gs.m_bCyberCafe ? 1 : 0, gs.m_nHL2ChaptureUnlocked, gs.m_nDXLevel, gs.m_Summary.m_nDeaths ); }
int retcode = sql->Execute( q ); if ( retcode != 0 ) { printf( "Query %s failed\n", q ); return; } } CUtlDict< int, unsigned short > g_mapOrder;
void BuildMapList( void ) { void *buffer = NULL; char *pFileList; FILE * pFile; pFile = fopen ("maplist.txt", "r"); int i = 0;
if ( pFile ) { long lSize; // obtain file size.
fseek (pFile , 0 , SEEK_END); lSize = ftell (pFile); rewind (pFile);
// allocate memory to contain the whole file.
buffer = (char*) malloc (lSize); if ( buffer != NULL ) { // copy the file into the buffer.
fread (buffer,1,lSize,pFile); pFileList = (char*)buffer; char szToken[1024];
while ( 1 ) { pFileList = ParseFile( pFileList, szToken, false );
if ( pFileList == NULL ) break;
g_mapOrder.Insert( szToken, i ); i++; } }
fclose( pFile ); free( buffer ); } else { Msg( "Couldn't load maplist.txt for mod!!!\n" ); } }
int Default_ParseCustomGameStatsData( ParseContext_t *ctx ) { FILE *fp = fopen( ctx->file, "rb" ); if ( fp ) { CUtlBuffer statsBuffer;
struct _stat sb; _stat( ctx->file, &sb );
statsBuffer.Clear(); statsBuffer.EnsureCapacity( sb.st_size ); fread( statsBuffer.Base(), sb.st_size, 1, fp ); statsBuffer.SeekPut( CUtlBuffer::SEEK_HEAD, sb.st_size ); fclose( fp );
char shortname[ 128 ]; Q_FileBase( ctx->file, shortname, sizeof( shortname ) );
char szCurrentStatsFileUserID[17]; int iCurrentStatsFileVersion;
iCurrentStatsFileVersion = statsBuffer.GetShort(); statsBuffer.Get( szCurrentStatsFileUserID, 16 ); szCurrentStatsFileUserID[ sizeof( szCurrentStatsFileUserID ) - 1 ] = 0;
bool valid = true;
unsigned int iCheckIfStandardDataSaved = statsBuffer.GetUnsignedInt(); if( iCheckIfStandardDataSaved != GAMESTATS_STANDARD_NOT_SAVED ) { //standard data was saved, rewind so the stats can read in time to completion
statsBuffer.SeekGet( CUtlBuffer::SEEK_CURRENT, -((int)sizeof( unsigned int )) );
BasicGameStats_t stats; valid = stats.ParseFromBuffer( statsBuffer, iCurrentStatsFileVersion );
if ( describeonly ) { DescribeData( stats, szCurrentStatsFileUserID, iCurrentStatsFileVersion ); } else { if ( valid ) { InsertData( g_mapOrder, ctx->mysql, stats, szCurrentStatsFileUserID, iCurrentStatsFileVersion, ctx->gamename ); } else { ++ctx->skipcount; } } }
//check for custom data
bool bHasCustomData = (valid && (statsBuffer.TellPut() != statsBuffer.TellGet()));
if( bHasCustomData ) { if( describeonly ) { //separate out the custom data and store it off for processing by other applications,
//since they only wanted to 'describe' the data, just use a local temp and overwrite it each time
const char *szCustomDataOutputFileName = "customdata_temp.dat";
Msg( "\n\nFound custom data, dumping to %s\n", szCustomDataOutputFileName );
FILE *pCustomDataOutput = fopen( szCustomDataOutputFileName, "wb+" ); if( pCustomDataOutput ) { int iGetPosition = statsBuffer.TellGet(); fwrite( (((unsigned char *)statsBuffer.Base()) + iGetPosition), statsBuffer.TellPut() - iGetPosition, 1, pCustomDataOutput ); fclose( pCustomDataOutput ); } } else { //separate out the custom data and store it off for processing by other applications,
//assume we will have multiple input stats files from the same user, so store custom data under their userid name and overwrite old data to avoid bloat
if( ctx->bCustomDirectoryNotMade ) { CreateDirectory( "customdatadumps", NULL ); ctx->bCustomDirectoryNotMade = false; }
char szCustomDataOutputFileName[256]; Q_snprintf( szCustomDataOutputFileName, sizeof( szCustomDataOutputFileName ), "customdatadumps/%s.dat", szCurrentStatsFileUserID );
FILE *pCustomDataOutput = fopen( szCustomDataOutputFileName, "wb+" ); if( pCustomDataOutput ) { int iGetPosition = statsBuffer.TellGet(); fwrite( (((unsigned char *)statsBuffer.Base()) + iGetPosition), statsBuffer.TellPut() - iGetPosition, 1, pCustomDataOutput ); fclose( pCustomDataOutput ); } } } } return CUSTOMDATA_SUCCESS; }
int main(int argc, char* argv[]) { CommandLine()->CreateCmdLine( argc, argv );
ParseContext_t ctx;
if ( argc < 7 && argc != 3 ) { printusage(); }
describeonly = argc == 3;
int gameArg = 1; int hostArg = 2; int usernameArg = 3; int pwArg = 4; int dbArg = 5; int dirArg = 6; if ( describeonly ) { dirArg = 2; }
InitDefaultFileSystem();
BuildMapList(); const char *gamename = argv[ gameArg ]; DataParseFunc parseFunc = NULL; PostImportFunc postImportFunc = NULL; ParseCurrentUserIDFunc parseUserIDFunc = NULL; for ( int i = 0 ; i < ARRAYSIZE( g_ParseFuncs ); ++i ) { if ( !Q_stricmp( g_ParseFuncs[ i ].pchGameName, gamename ) ) { parseFunc = g_ParseFuncs[ i ].pfnParseFunc; postImportFunc = g_ParseFuncs[ i ].pfnPostImport; parseUserIDFunc = g_ParseFuncs[ i ].pfnParseUserID; break; } }
if ( !parseFunc ) { printf( "Invalid game name '%s'\n", gamename ); printusage(); }
bool batchMode = true;
CUtlVector< int > files; if ( describeonly || Q_stristr( argv[ dirArg ], ".dat" ) ) { char filename[ MAX_PATH ]; Q_snprintf( filename, sizeof( filename ), "%s", argv[ dirArg ] ); _strlwr( filename ); Q_FixSlashes( filename ); char *symbol = strdup( filename ); int sym = g_Analysis.symbols.Insert( symbol ); files.AddToTail( sym );
batchMode = false; } else { Msg( "Building file list\n" ); BuildFileList( files, argv[ dirArg ], "dat" ); }
if ( !files.Count() ) { printf( "No files to operate upon\n" ); exit( -1 ); }
int c = files.Count();
// Cull list of files by looking for most recent version of user's stats and only keeping around those files
if ( parseUserIDFunc ) { struct CUserIDFileMapping { CUserIDFileMapping() : filename( UTL_INVAL_SYMBOL ), filemodifiedtime( 0 ), modcount( 1 ) { userid[ 0 ] = 0; }
char userid[ 17 ]; CUtlSymbol filename; time_t filemodifiedtime; int modcount;
static bool Less( const CUserIDFileMapping &lhs, const CUserIDFileMapping &rhs ) { return Q_stricmp( lhs.userid, rhs.userid ) < 0; } };
CUtlRBTree< CUserIDFileMapping, int > userIDToFileMap( 0, 0, CUserIDFileMapping::Less );
int nDiscards = 0; int nSkips =0; int nMaxMod = 1; for ( int i = 0; i < c; ++i ) { char const *fn = g_Analysis.symbols.Element( files[ i ] );
CUserIDFileMapping search; search.filename = files[ i ]; if ( (*parseUserIDFunc)( fn, search.userid, sizeof( search.userid ), search.filemodifiedtime ) ) { // Find map index
int idx = userIDToFileMap.Find( search ); if ( idx == userIDToFileMap.InvalidIndex() ) { userIDToFileMap.Insert( search ); } else { CUserIDFileMapping &update = userIDToFileMap[ idx ]; if ( search.filemodifiedtime > update.filemodifiedtime ) { update.filename = files[ i ]; update.filemodifiedtime = search.filemodifiedtime; update.modcount++; if ( update.modcount > nMaxMod ) { nMaxMod = update.modcount; } } ++nDiscards; } } else { ++nSkips; }
if ( i > 0 && !( i % 100 ) ) { printf( "Parsing user ID's: [%-6.6d/%-6.6d] %.2f %% complete\n", i, c, 100.0f * (float)i/(float)c ); } }
Msg( "discarded %d of %d, remainder %d [%d skipped] max mod %d\n", nDiscards, c, userIDToFileMap.Count(), nSkips, nMaxMod );
// Now re-write files and count with pared down listing
files.Purge(); for( int i = userIDToFileMap.FirstInorder(); i != userIDToFileMap.InvalidIndex(); i = userIDToFileMap.NextInorder( i ) ) { files.AddToTail( userIDToFileMap[ i ].filename ); } c = files.Count(); } bool bTrySql = !describeonly;
bool bSqlOkay = false;
CSysModule *sql = NULL; CreateInterfaceFn factory = NULL; IMySQL *mysql = NULL;
if ( bTrySql ) { // Now connect to steamweb and update the engineaccess table
sql = Sys_LoadModule( "mysql_wrapper" ); if ( sql ) { factory = Sys_GetFactory( sql ); if ( factory ) { mysql = ( IMySQL * )factory( MYSQL_WRAPPER_VERSION_NAME, NULL ); if ( mysql ) { if ( mysql->InitMySQL( argv[ dbArg ], argv[ hostArg ], argv[ usernameArg ], argv[ pwArg ] ) ) { bSqlOkay = true; if ( batchMode ) { Msg( "Successfully connected to database %s on host %s, user %s\n", argv[ dbArg ], argv[ hostArg ], argv[ usernameArg ] ); } } else { Msg( "mysql->InitMySQL( %s, %s, %s, [password]) failed\n", argv[ dbArg ], argv[ hostArg ], argv[ usernameArg ] ); } } else { Msg( "Unable to get MYSQL_WRAPPER_VERSION_NAME(%s) from mysql_wrapper\n", MYSQL_WRAPPER_VERSION_NAME ); } } else { Msg( "Sys_GetFactory on mysql_wrapper failed\n" ); } } else { Msg( "Sys_LoadModule( mysql_wrapper ) failed\n" ); } }
ctx.gamename = gamename; ctx.describeonly = describeonly; ctx.mysql = mysql; ctx.skipcount = 0; ctx.bCustomDirectoryNotMade = true;
if ( bSqlOkay || describeonly ) {
for ( int i = 0; i < c; ++i ) { char const *fn = g_Analysis.symbols.Element( files[ i ] ); ctx.file = fn;
int iCustomData = (*parseFunc)( &ctx ); if ( iCustomData == CUSTOMDATA_SUCCESS ) { if ( i > 0 && !( i % 100 ) ) { printf( "Processing: [%-6.6d/%-6.6d] %.2f %% complete\n", i, c, 100.0f * (float)i/(float)c ); } } }
if ( ctx.skipcount > 0 ) { printf( "Skipped %d samples which appear to be malformed or contain bogus data\n", ctx.skipcount ); }
// if this game has a post-import function to call after all the files have been imported, call it now
if ( bSqlOkay && postImportFunc ) { postImportFunc( mysql ); } }
if ( bSqlOkay ) { if ( mysql ) { mysql->Release(); mysql = NULL; }
if ( sql ) { Sys_UnloadModule( sql ); sql = NULL; } }
return 0; }
static void OverWriteCharsWeHate( char *pStr ) { while( *pStr ) { switch( *pStr ) { case '\n': case '\r': case '\\': case '\"': case '\'': case '\032': case ';': *pStr = ' '; } pStr++; } }
void InsertKeyDataIntoTable( IMySQL *pSQL, time_t fileTime, char const *pTableName, char const *pPerfData, char const *pKeyWhiteList[], int nNumFields ) { char szDate[128]="Now()"; if ( fileTime > 0 ) { tm * pTm = localtime( &fileTime ); Q_snprintf( szDate, ARRAYSIZE( szDate ), "'%04d-%02d-%02d %02d:%02d:%02d'", pTm->tm_year + 1900, pTm->tm_mon + 1, pTm->tm_mday, pTm->tm_hour, pTm->tm_min, pTm->tm_sec ); }
// we don't need to worry about semicolons embedded in string fields because we supressed them
// on the client. if some malicious person inserts them, the mandled field names will fail the
// whitelist check, causing the record to be ignored.
CUtlVector<char *> tokens; // split into tokens at non-quoated spaces or ;'s
for(;;) { char const *pStr = pPerfData; if ( pStr[0] == 0 ) break; while( pStr[0] && ( pStr[0] != ' ' ) && ( pStr[0] != ';' ) ) { if ( pStr[0]=='"') { // skip to end quote
char const *pEq = strchr( pStr + 1, '\"' ); if ( ! pEq ) { printf(" close quote with no open quote\n" ); return; } pStr = pEq; } pStr++; } // got a field
int nlen = pStr - pPerfData; if ( nlen > 2 ) { char *pToken = new char[ nlen + 1 ]; memcpy( pToken, pPerfData, nlen ); pToken[nlen] = 0; tokens.AddToTail( pToken ); } if ( pStr[0] ) pStr++; pPerfData = pStr; }
bool bBadData = false; char fieldNameBuffer[1024]; char fieldValueBuffer[2048]; strcpy( fieldNameBuffer, "(CreationTimeStamp, " ); Q_snprintf( fieldValueBuffer, ARRAYSIZE( fieldValueBuffer), "( %s,", szDate ); for( int i = 0; i < tokens.Count(); i++ ) { char *pKVData = tokens[i]; char *pEqualsSign = strchr( pKVData, '=' ); if (! pEqualsSign ) { bBadData = true; break; } *pEqualsSign = 0; // *semicolon->null
// check that the field is in the white list
bool bFoundIt = false; for( int nCheck = 0; nCheck < nNumFields; nCheck++ ) if ( strcmp( pKVData, pKeyWhiteList[nCheck] ) == 0 ) { bFoundIt = true; break; } V_strncat( fieldNameBuffer, pKVData, sizeof( fieldNameBuffer ) ); if ( i != tokens.Count() -1 ) V_strncat( fieldNameBuffer, ",", sizeof( fieldNameBuffer ) ); else V_strncat( fieldNameBuffer, ")", sizeof( fieldNameBuffer ) ); char *pValue = pEqualsSign + 1; OverWriteCharsWeHate( pValue ); if ( ( strlen( pValue ) < 1 ) || (! bFoundIt ) ) { bBadData = true; break; } // kill lead + trail space
if ( pValue[0] == ' ' ) pValue++; if ( pValue[strlen(pValue) - 1 ] == ' ' ) pValue[strlen( pValue ) - 1 ] =0; V_strncat( fieldValueBuffer, "'", sizeof( fieldValueBuffer ) ); V_strncat( fieldValueBuffer, pValue, sizeof( fieldValueBuffer ) ); if ( i != tokens.Count() -1 ) V_strncat( fieldValueBuffer, "',", sizeof( fieldValueBuffer ) ); else V_strncat( fieldValueBuffer, "')", sizeof( fieldValueBuffer ) ); } if (! bBadData ) { char sqlCommandBuffer[1024 + sizeof( fieldNameBuffer ) + sizeof( fieldValueBuffer ) ]; sprintf( sqlCommandBuffer, "insert into %s %s values %s;", pTableName, fieldNameBuffer, fieldValueBuffer ); // printf("cmd %s\n", sqlCommandBuffer);
int retcode = pSQL->Execute( sqlCommandBuffer ); if ( retcode != 0 ) { printf( "command %s failed\n", sqlCommandBuffer ); } }
tokens.PurgeAndDeleteElements(); }
char const *s_PerfKeyList[] = { "AvgFps", "MinFps", "MaxFps", "CPUID", "CPUGhz", "NumCores", "GPUDrv", "GPUVendor", "GPUDeviceID", "GPUDriverVersion", "DxLvl", "Width", "Height", "MapName", "TotalLevelTime", "NumLevels" };
void ProcessPerfData( IMySQL *pSQL, time_t fileTime, char const *pTableName, char const *pPerfData ) { InsertKeyDataIntoTable( pSQL, fileTime, pTableName, pPerfData, s_PerfKeyList, ARRAYSIZE( s_PerfKeyList) ); }
|