Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: simple TCP socket API for communicating as a TCP client over a TEXT
// connection
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef SIMPLESOCKET_H
#define SIMPLESOCKET_H
#pragma once
// opaque socket type
typedef struct socket_s socket_t, *HSOCKET;
// Socket reporting function
typedef void ( *REPORTFUNCTION )( HSOCKET socket, const char *pString );
extern HSOCKET SocketOpen( const char *pServerName, int port ); extern void SocketClose( HSOCKET socket ); extern void SocketSendString( HSOCKET socket, const char *pString );
// This should probably return the data so we can handle errors and receive data
extern void SocketWait( HSOCKET socket, const char *pString );
// sets the reporting function
extern void SocketReport( REPORTFUNCTION pReportFunction ); extern void SocketInit( void ); extern void SocketExit( void );
#endif // SIMPLESOCKET_H
|