Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "dmserializers.h"
#include "dmebaseimporter.h"
#include "datamodel/idatamodel.h"
#include "datamodel/dmelement.h"
#include "tier1/KeyValues.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlmap.h"
#include <limits.h>
//-----------------------------------------------------------------------------
// Format converter
//-----------------------------------------------------------------------------
class CImportSFMV4 : public CSFMBaseImporter { typedef CSFMBaseImporter BaseClass; public: CImportSFMV4( char const *formatName, char const *nextFormatName );
private: virtual bool DoFixup( CDmElement *pSourceRoot );
void FixupElement( CDmElement *pElement ); // Fixes up all elements
void BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list ); };
//-----------------------------------------------------------------------------
// Singleton instance
//-----------------------------------------------------------------------------
static CImportSFMV4 s_ImportSFMV4( "sfm_v4", "sfm_v5" );
void InstallSFMV4Importer( IDataModel *pFactory ) { pFactory->AddLegacyUpdater( &s_ImportSFMV4 ); }
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CImportSFMV4::CImportSFMV4( char const *formatName, char const *nextFormatName ) : BaseClass( formatName, nextFormatName ) { }
// Fixes up all elements
//-----------------------------------------------------------------------------
void CImportSFMV4::FixupElement( CDmElement *pElement ) { if ( !pElement ) return;
const char *pType = pElement->GetTypeString();
if ( !V_stricmp( pType, "DmeCamera" ) ) { CDmAttribute *pOldToneMapScaleAttr = pElement->GetAttribute( "toneMapScale" ); float fNewBloomScale = pOldToneMapScaleAttr->GetValue<float>( );
Assert( !pElement->HasAttribute("bloomScale") );
CDmAttribute *pNewBloomScaleAttr = pElement->AddAttribute( "bloomScale", AT_FLOAT ); pNewBloomScaleAttr->SetValue( fNewBloomScale ); pOldToneMapScaleAttr->SetValue( 1.0f ); } }
// Fixes up all elements
//-----------------------------------------------------------------------------
void CImportSFMV4::BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list ) { if ( !pElement ) return;
if ( list.Find( pElement ) != list.InvalidIndex() ) return;
list.Insert( pElement );
// Descend to bottom of tree, then do fixup coming back up the tree
for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() ) { if ( pAttribute->GetType() == AT_ELEMENT ) { CDmElement *pElementAt = pAttribute->GetValueElement<CDmElement>( ); BuildList( pElementAt, list ); continue; }
if ( pAttribute->GetType() == AT_ELEMENT_ARRAY ) { CDmrElementArray<> array( pAttribute ); int nCount = array.Count(); for ( int i = 0; i < nCount; ++i ) { CDmElement *pChild = array[ i ]; BuildList( pChild, list ); } continue; } } }
bool CImportSFMV4::DoFixup( CDmElement *pSourceRoot ) { CUtlRBTree< CDmElement *, int > fixlist( 0, 0, DefLessFunc( CDmElement * ) ); BuildList( pSourceRoot, fixlist ); for ( int i = fixlist.FirstInorder(); i != fixlist.InvalidIndex() ; i = fixlist.NextInorder( i ) ) { // Search and replace in the entire tree!
FixupElement( fixlist[ i ] ); } return true; }
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