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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "dmserializers.h"
#include "dmebaseimporter.h"
#include "datamodel/idatamodel.h"
#include "datamodel/dmelement.h"
#include "tier1/KeyValues.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlmap.h"
#include <limits.h>
//-----------------------------------------------------------------------------
// Format converter
//-----------------------------------------------------------------------------
class CImportSFMV6 : public CSFMBaseImporter { typedef CSFMBaseImporter BaseClass; public: CImportSFMV6( char const *formatName, char const *nextFormatName );
private: virtual bool DoFixup( CDmElement *pSourceRoot );
Quaternion DirectionToOrientation( const Vector &dir );
void FixupElement( CDmElement *pElement ); // Fixes up all elements
void BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list ); };
//-----------------------------------------------------------------------------
// Singleton instance
//-----------------------------------------------------------------------------
static CImportSFMV6 s_ImportSFMV6( "sfm_v6", "sfm_v7" );
void InstallSFMV6Importer( IDataModel *pFactory ) { pFactory->AddLegacyUpdater( &s_ImportSFMV6 ); }
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CImportSFMV6::CImportSFMV6( char const *formatName, char const *nextFormatName ) : BaseClass( formatName, nextFormatName ) { }
Quaternion CImportSFMV6::DirectionToOrientation( const Vector &dir ) { Vector up( 0, 0, 1 ); Vector right = CrossProduct( dir, up ); if ( right.IsLengthLessThan( 0.001f ) ) { up.Init( 1, 0, 0 ); right = CrossProduct( dir, up ); } right.NormalizeInPlace(); up = CrossProduct( right, dir );
Quaternion q; BasisToQuaternion( dir, right, up, q ); return q; }
//-----------------------------------------------------------------------------
// Fixes up all elements
//-----------------------------------------------------------------------------
void CImportSFMV6::FixupElement( CDmElement *pElement ) { if ( !pElement ) return;
const char *pType = pElement->GetTypeString();
if ( !V_stricmp( pType, "DmeProjectedLight" ) ) { Vector vDir = pElement->GetValue<Vector>( "direction" ); pElement->RemoveAttribute( "direction" ); Quaternion q = DirectionToOrientation( vDir ); pElement->SetValue<Quaternion>( "orientation", q ); } }
//-----------------------------------------------------------------------------
// Fixes up all elements
//-----------------------------------------------------------------------------
void CImportSFMV6::BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list ) { if ( !pElement ) return;
if ( list.Find( pElement ) != list.InvalidIndex() ) return;
list.Insert( pElement );
// Descend to bottom of tree, then do fixup coming back up the tree
for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() ) { if ( pAttribute->GetType() == AT_ELEMENT ) { CDmElement *pElementAt = pAttribute->GetValueElement<CDmElement>( ); BuildList( pElementAt, list ); continue; }
if ( pAttribute->GetType() == AT_ELEMENT_ARRAY ) { CDmrElementArray<> array( pAttribute ); int nCount = array.Count(); for ( int i = 0; i < nCount; ++i ) { CDmElement *pChild = array[ i ]; BuildList( pChild, list ); } continue; } } }
bool CImportSFMV6::DoFixup( CDmElement *pSourceRoot ) { CUtlRBTree< CDmElement *, int > fixlist( 0, 0, DefLessFunc( CDmElement * ) ); BuildList( pSourceRoot, fixlist ); for ( int i = fixlist.FirstInorder(); i != fixlist.InvalidIndex() ; i = fixlist.NextInorder( i ) ) { // Search and replace in the entire tree!
FixupElement( fixlist[ i ] ); } return true; }
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