Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DEVSHOTGENERATOR_H
#define DEVSHOTGENERATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "filesystem.h"
#include "utlvector.h"
#include "utlsymbol.h"
#include "MapReslistGenerator.h"
// initialization
void DevShotGenerator_Init(); void DevShotGenerator_Shutdown(); void DevShotGenerator_BuildMapList();
//-----------------------------------------------------------------------------
// Purpose: Takes development screenshots at camera positions over a set of levels
//-----------------------------------------------------------------------------
class CDevShotGenerator { public: CDevShotGenerator();
// initializes the object to enable devshot generation
void EnableDevShotGeneration( bool usemaplistfile );
// starts the dev shot generation (starts cycling maps)
void StartDevShotGeneration();
void BuildMapList(); void NextMap();
void Shutdown();
// returns true if reslist generation is enabled
bool IsEnabled() { return m_bDevShotsEnabled; }
private: bool m_bDevShotsEnabled; int m_iCurrentMap; bool m_bUsingMapList;
// list of all maps to scan
CUtlVector<maplist_map_t> m_Maps; };
// singleton accessor
CDevShotGenerator &DevShotGenerator();
#endif // DEVSHOTGENERATOR_H
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