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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "engine/IEngineSound.h"
#include "tier0/dbg.h"
#include "quakedef.h"
#include "vox.h"
#include "server.h"
#include "sv_main.h"
#include "edict.h"
#include "sound.h"
#include "host.h"
#include "vengineserver_impl.h"
#include "enginesingleuserfilter.h"
#include "snd_audio_source.h"
#include "soundchars.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
//
// Server-side implementation of the engine sound interface
//
//-----------------------------------------------------------------------------
class CEngineSoundServer : public IEngineSound { public: // constructor, destructor
CEngineSoundServer(); virtual ~CEngineSoundServer();
virtual bool PrecacheSound( const char *pSample, bool bPreload, bool bIsUISound ); virtual bool IsSoundPrecached( const char *pSample ); virtual void PrefetchSound( const char *pSample );
virtual float GetSoundDuration( const char *pSample );
virtual void EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume, float flAttenuation, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime = 0.0f, int speakerentity = -1 );
virtual void EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime = 0.0f, int speakerentity = -1 );
virtual void EmitSentenceByIndex( IRecipientFilter& filter, int iEntIndex, int iChannel, int iSentenceIndex, float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime = 0.0f, int speakerentity = -1 );
virtual void StopSound( int iEntIndex, int iChannel, const char *pSample );
virtual void StopAllSounds( bool bClearBuffers );
// Set the room type for a player
virtual void SetRoomType( IRecipientFilter& filter, int roomType ); virtual void SetPlayerDSP( IRecipientFilter& filter, int dspType, bool fastReset );
// emit an "ambient" sound that isn't spatialized - specify left/right volume
// only available on the client, assert on server
virtual void EmitAmbientSound( const char *pSample, float flVolume, int iPitch, int flags, float soundtime = 0.0f );
virtual float GetDistGainFromSoundLevel( soundlevel_t soundlevel, float dist );
// Client .dll only functions
virtual int GetGuidForLastSoundEmitted() { Warning( "Can't call GetGuidForLastSoundEmitted from server\n" ); return 0; } virtual bool IsSoundStillPlaying( int guid ) { Warning( "Can't call IsSoundStillPlaying from server\n" ); return false; } virtual void StopSoundByGuid( int guid ) { Warning( "Can't call StopSoundByGuid from server\n" ); return; }
// Retrieves list of all active sounds
virtual void GetActiveSounds( CUtlVector< SndInfo_t >& sndlist ) { Warning( "Can't call GetActiveSounds from server\n" ); return; }
// Set's master volume (0.0->1.0)
virtual void SetVolumeByGuid( int guid, float fvol ) { Warning( "Can't call SetVolumeByGuid from server\n" ); return; } virtual void PrecacheSentenceGroup( const char *pGroupName ) { VOX_PrecacheSentenceGroup( this, pGroupName ); } virtual void NotifyBeginMoviePlayback() { AssertMsg( 0, "Not supported" ); }
virtual void NotifyEndMoviePlayback() { AssertMsg( 0, "Not supported" ); }
private: void EmitSoundInternal( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime = 0.0f, int speakerentity = -1 ); };
//-----------------------------------------------------------------------------
// Client-server neutral sound interface accessor
//-----------------------------------------------------------------------------
static CEngineSoundServer s_EngineSoundServer; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CEngineSoundServer, IEngineSound, IENGINESOUND_SERVER_INTERFACE_VERSION, s_EngineSoundServer );
IEngineSound *EngineSoundServer() { return &s_EngineSoundServer; }
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
CEngineSoundServer::CEngineSoundServer() { }
CEngineSoundServer::~CEngineSoundServer() { }
//-----------------------------------------------------------------------------
// Precache a particular sample
//-----------------------------------------------------------------------------
bool CEngineSoundServer::PrecacheSound( const char *pSample, bool bPreload, bool bIsUISound ) { int i;
if ( pSample && TestSoundChar( pSample, CHAR_SENTENCE ) ) { return true; }
if ( pSample[0] <= ' ' ) { Host_Error( "CEngineSoundServer::PrecacheSound: Bad string: %s", pSample ); } // add the sound to the precache list
// Start at 1, since 0 is used to indicate an error in the sound precache
i = SV_FindOrAddSound( pSample, bPreload ); if ( i >= 0 ) return true;
Host_Error( "CEngineSoundServer::PrecacheSound: '%s' overflow", pSample ); return false; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pSample -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CEngineSoundServer::IsSoundPrecached( const char *pSample ) { if ( pSample && TestSoundChar(pSample, CHAR_SENTENCE) ) { return true; }
int idx = SV_SoundIndex( pSample ); if ( idx == -1 ) { return false; }
return true; }
void CEngineSoundServer::PrefetchSound( const char *pSample ) { if ( pSample && TestSoundChar(pSample, CHAR_SENTENCE) ) { return; }
int idx = SV_SoundIndex( pSample ); if ( idx == -1 ) { return; }
// Tell clients to prefetch the sound
SVC_Prefetch msg; msg.m_fType = SVC_Prefetch::SOUND; msg.m_nSoundIndex = idx;
sv.BroadcastMessage( msg, true, false ); }
//-----------------------------------------------------------------------------
// Stops a sound
//-----------------------------------------------------------------------------
void CEngineSoundServer::EmitSoundInternal( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime /*= 0.0f*/, int speakerentity /*=-1*/ ) { AssertMsg( pDirection == NULL, "Direction specification not currently supported on server sounds" ); AssertMsg( bUpdatePositions, "Non-updated positions not currently supported on server sounds" );
if (flVolume < 0 || flVolume > 1) { Warning ("EmitSound: volume out of bounds = %f\n", flVolume); return; }
if ( ( iSoundLevel < soundlevel_t(MIN_SNDLVL_VALUE) ) || ( iSoundLevel > soundlevel_t(MAX_SNDLVL_VALUE) ) ) { Warning ("EmitSound: soundlevel out of bounds = %d\n", iSoundLevel); return; }
if (iPitch < 0 || iPitch > 255) { Warning ("EmitSound: pitch out of bounds = %i\n", iPitch); return; }
edict_t *pEdict = (iEntIndex >= 0) ? &sv.edicts[iEntIndex] : NULL; SV_StartSound( filter, pEdict, iChannel, pSample, flVolume, iSoundLevel, iFlags, iPitch, iSpecialDSP, pOrigin, soundtime, speakerentity, pUtlVecOrigins ); }
//-----------------------------------------------------------------------------
// Plays a sentence
//-----------------------------------------------------------------------------
void CEngineSoundServer::EmitSentenceByIndex( IRecipientFilter& filter, int iEntIndex, int iChannel, int iSentenceIndex, float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime /*= 0.0f*/, int speakerentity /*= -1*/ ) { if ( iSentenceIndex >= 0 ) { char pName[8]; Q_snprintf( pName, sizeof(pName), "!%d", iSentenceIndex ); EmitSoundInternal( filter, iEntIndex, iChannel, pName, flVolume, iSoundLevel, iFlags, iPitch, iSpecialDSP, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity ); } }
//-----------------------------------------------------------------------------
// Emits a sound
//-----------------------------------------------------------------------------
void CEngineSoundServer::EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume, float flAttenuation, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime /*= 0.0f*/, int speakerentity /*= -1*/ ) { VPROF( "CEngineSoundServer::EmitSound" ); EmitSound( filter, iEntIndex, iChannel, pSample, flVolume, ATTN_TO_SNDLVL( flAttenuation ), iFlags, iPitch, iSpecialDSP, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity ); } void CEngineSoundServer::EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime /*= 0.0f*/, int speakerentity /*= -1*/ ) { VPROF( "CEngineSoundServer::EmitSound" ); if ( pSample && TestSoundChar(pSample, CHAR_SENTENCE) ) { int iSentenceIndex = -1; VOX_LookupString( PSkipSoundChars(pSample), &iSentenceIndex ); if (iSentenceIndex >= 0) { EmitSentenceByIndex( filter, iEntIndex, iChannel, iSentenceIndex, flVolume, iSoundLevel, iFlags, iPitch, iSpecialDSP, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity ); } else { DevWarning( 2, "Unable to find %s in sentences.txt\n", PSkipSoundChars(pSample) ); } } else { EmitSoundInternal( filter, iEntIndex, iChannel, pSample, flVolume, iSoundLevel, iFlags, iPitch, iSpecialDSP, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity ); } }
void BuildRecipientList( CUtlVector< edict_t * >& list, const IRecipientFilter& filter ) { int c = filter.GetRecipientCount(); for ( int i = 0; i < c; i++ ) { int playerindex = filter.GetRecipientIndex( i ); if ( playerindex < 1 || playerindex > sv.GetClientCount() ) continue;
CGameClient *cl = sv.Client( playerindex - 1 ); // Never output to bots
if ( cl->IsFakeClient() ) continue;
if ( !cl->IsSpawned() ) continue;
list.AddToTail( cl->edict ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : filter -
// roomType -
//-----------------------------------------------------------------------------
void CEngineSoundServer::SetRoomType( IRecipientFilter& filter, int roomType ) { CUtlVector< edict_t * > players; BuildRecipientList( players, filter );
for ( int i = 0 ; i < players.Count(); i++ ) { g_pVEngineServer->ClientCommand( players[ i ], "room_type %i\n", roomType ); } }
// Set the dsp preset for a player (client only)
//-----------------------------------------------------------------------------
// Purpose:
// Input : filter -
// dspType -
//-----------------------------------------------------------------------------
void CEngineSoundServer::SetPlayerDSP( IRecipientFilter& filter, int dspType, bool fastReset ) { Assert( !fastReset ); if ( fastReset ) { Warning( "SetPlayerDSP: fastReset only valid from client\n" ); }
CUtlVector< edict_t * > players; BuildRecipientList( players, filter );
for ( int i = 0 ; i < players.Count(); i++ ) { g_pVEngineServer->ClientCommand( players[ i ], "dsp_player %i\n", dspType ); } }
void CEngineSoundServer::StopAllSounds(bool bClearBuffers) { AssertMsg( 0, "Not supported" ); }
void CEngineSoundServer::EmitAmbientSound( const char *pSample, float flVolume, int iPitch, int flags, float soundtime /*= 0.0f*/ ) { AssertMsg( 0, "Not supported" ); }
//-----------------------------------------------------------------------------
// Stops a sound
//-----------------------------------------------------------------------------
void CEngineSoundServer::StopSound( int iEntIndex, int iChannel, const char *pSample ) { CEngineRecipientFilter filter; filter.AddAllPlayers(); filter.MakeReliable();
EmitSound( filter, iEntIndex, iChannel, pSample, 0, SNDLVL_NONE, SND_STOP, PITCH_NORM, 0, NULL, NULL, NULL, true ); }
float SV_GetSoundDuration( const char *pSample ) { #ifdef SWDS
return 0; // TODO: make this return a real value (i.e implement an OS independent version of the sound code)
#else
return AudioSource_GetSoundDuration( PSkipSoundChars( pSample ) ); #endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pSample -
// Output : float
//-----------------------------------------------------------------------------
float CEngineSoundServer::GetSoundDuration( const char *pSample ) { return Host_GetSoundDuration( pSample ); }
float CEngineSoundServer::GetDistGainFromSoundLevel( soundlevel_t soundlevel, float dist ) { return S_GetGainFromSoundLevel( soundlevel, dist ); }
/*
//-----------------------------------------------------------------------------
// FIXME: Move into the CEngineSoundServer class?
//-----------------------------------------------------------------------------
void Host_RestartAmbientSounds() { if (!sv.active) { return; } #ifndef SWDS
const int NUM_INFOS = 64; SoundInfo_t soundInfo[NUM_INFOS];
int nSounds = S_GetCurrentStaticSounds( soundInfo, NUM_INFOS, CHAN_STATIC ); for ( int i = 0; i < nSounds; i++) { if (soundInfo[i].looping && soundInfo[i].entity != -1 ) { Msg("Restarting sound %s...\n", soundInfo[i].name); S_StopSound(soundInfo[i].entity, soundInfo[i].channel); CEngineRecipientFilter filter; filter.AddAllPlayers();
SV_StartSound( filter, EDICT_NUM(soundInfo[i].entity), CHAN_STATIC, soundInfo[i].name, soundInfo[i].volume, soundInfo[i].soundlevel, 0, // @Q (toml 05-09-02): Is this correct, or will I need to squirrel away the original flags?
soundInfo[i].pitch ); } } #endif
} */
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