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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: wrapper for GameEvent manager legacy support
//
// $NoKeywords: $
//
//=============================================================================//
// GameEventManager.cpp: implementation of the CGameEventManager class.
//
//////////////////////////////////////////////////////////////////////
#include "GameEventManager.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CGameEventManagerOld : public IGameEventManager {
public: // IGameEventManager wrapper
int LoadEventsFromFile( const char * filename ) { return g_GameEventManager.LoadEventsFromFile( filename ); } KeyValues *GetEvent(const char * name); void Reset() { g_GameEventManager.Reset(); }
bool AddListener( IGameEventListener * listener, const char * event, bool bIsServerSide ); bool AddListener( IGameEventListener * listener, bool bIsServerSide ); void RemoveListener(IGameEventListener * listener);
bool FireEvent( KeyValues * event ); bool FireEventClientOnly( KeyValues * event ); bool FireEventServerOnly( KeyValues * event );
bool SerializeKeyValues( KeyValues *event, bf_write *buf, CGameEvent *eventtype = NULL ); KeyValues * UnserializeKeyValue( bf_read *msg ); // create new KeyValues, must be deleted
protected: bool FireEventIntern( KeyValues * event, bool bServerSide, bool bClientSide );
};
static CGameEventManagerOld s_GameEventManagerOld;
// Expose CVEngineServer to the engine.
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CGameEventManagerOld, IGameEventManager, INTERFACEVERSION_GAMEEVENTSMANAGER, s_GameEventManagerOld );
bool CGameEventManagerOld::AddListener( IGameEventListener * listener, const char * event, bool bIsServerSide ) { CGameEventDescriptor *descriptor = g_GameEventManager.GetEventDescriptor( event );
if ( !descriptor ) return false;
if ( bIsServerSide ) { return g_GameEventManager.AddListener( listener, descriptor, CGameEventManager::SERVERSIDE_OLD ); } else { return g_GameEventManager.AddListener( listener, descriptor, CGameEventManager::CLIENTSIDE_OLD ); } }
bool CGameEventManagerOld::AddListener( IGameEventListener * listener, bool bIsServerSide ) { if ( bIsServerSide ) { return g_GameEventManager.AddListenerAll( listener, CGameEventManager::SERVERSIDE_OLD ); } else { return g_GameEventManager.AddListenerAll( listener, CGameEventManager::CLIENTSIDE_OLD ); } }
void CGameEventManagerOld::RemoveListener(IGameEventListener * listener) { g_GameEventManager.RemoveListenerOld( listener ); }
KeyValues *CGameEventManagerOld::GetEvent(const char * name) { CGameEventDescriptor *event = g_GameEventManager.GetEventDescriptor( name );
if ( !event ) return NULL;
return event->keys; }
bool CGameEventManagerOld::FireEvent( KeyValues * event ) { return FireEventIntern( event, false, false ); }
bool CGameEventManagerOld::FireEventClientOnly( KeyValues * event ) { return FireEventIntern( event, false, true ); }
bool CGameEventManagerOld::FireEventServerOnly( KeyValues * event ) { return FireEventIntern( event, true, false ); }
bool CGameEventManagerOld::FireEventIntern( KeyValues *keys, bool bServerSideOnly, bool bClientSideOnly ) { if ( !keys ) return false;
CGameEvent *event = (CGameEvent*) g_GameEventManager.CreateEvent( keys->GetName() );
if ( !event ) return false;
event->m_pDataKeys->deleteThis(); event->m_pDataKeys = keys;
if ( bClientSideOnly ) { return g_GameEventManager.FireEventClientSide( event ); } else { return g_GameEventManager.FireEvent( event, bServerSideOnly ); } }
bool CGameEventManagerOld::SerializeKeyValues( KeyValues* event, bf_write* buf, CGameEvent* eventtype ) { DevMsg("SerializeKeyValues:: not supported\n"); return false; }
KeyValues *CGameEventManagerOld::UnserializeKeyValue( bf_read *buf) { DevMsg("UnserializeKeyValue:: not supported\n"); return NULL; }
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