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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "client_pch.h"
#include "enginestats.h"
#include "iprediction.h"
#include "cl_demo.h"
#include "cl_demoactionmanager.h"
#include "cl_pred.h"
#include "baseautocompletefilelist.h"
#include "demofile/demoformat.h"
#include "gl_matsysiface.h"
#include "materialsystem/imaterialsystemhardwareconfig.h"
#include "tier0/etwprof.h"
#include "tier0/icommandline.h"
#include "vengineserver_impl.h"
#include "console.h"
#include "dt_common_eng.h"
#include "net_chan.h"
#include "gl_model_private.h"
#include "decal.h"
#include "icliententitylist.h"
#include "icliententity.h"
#include "cl_demouipanel.h"
#include "materialsystem/materialsystem_config.h"
#include "tier2/tier2.h"
#include "vgui_baseui_interface.h"
#include "con_nprint.h"
#include "networkstringtableclient.h"
#ifdef SWDS
#include "server.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static ConVar demo_recordcommands( "demo_recordcommands", "1", FCVAR_CHEAT, "Record commands typed at console into .dem files." ); static ConVar demo_quitafterplayback( "demo_quitafterplayback", "0", 0, "Quits game after demo playback." ); static ConVar demo_debug( "demo_debug", "0", 0, "Demo debug info." ); static ConVar demo_interpolateview( "demo_interpolateview", "1", 0, "Do view interpolation during dem playback." ); static ConVar demo_pauseatservertick( "demo_pauseatservertick", "0", 0, "Pauses demo playback at server tick" ); static ConVar timedemo_runcount( "timedemo_runcount", "0", 0, "Runs time demo X number of times." );
// singeltons:
static char g_pStatsFile[MAX_OSPATH] = { 0 }; static bool s_bBenchframe = false;
static CDemoRecorder s_ClientDemoRecorder; CDemoRecorder *g_pClientDemoRecorder = &s_ClientDemoRecorder; IDemoRecorder *demorecorder = g_pClientDemoRecorder;
static CDemoPlayer s_ClientDemoPlayer; CDemoPlayer *g_pClientDemoPlayer = &s_ClientDemoPlayer; IDemoPlayer *demoplayer = g_pClientDemoPlayer;
extern CNetworkStringTableContainer *networkStringTableContainerClient;
// This is the number of units under which we are allowed to interpolate, otherwise pop.
// This fixes problems with in-level transitions.
static ConVar demo_interplimit( "demo_interplimit", "4000", 0, "How much origin velocity before it's considered to have 'teleported' causing interpolation to reset." ); static ConVar demo_avellimit( "demo_avellimit", "2000", 0, "Angular velocity limit before eyes considered snapped for demo playback." );
#define DEMO_HEADER_FILE "demoheader.tmp"
// Fast forward convars
static ConVar demo_fastforwardstartspeed( "demo_fastforwardstartspeed", "2", 0, "Go this fast when starting to hold FF button." ); static ConVar demo_fastforwardfinalspeed( "demo_fastforwardfinalspeed", "20", 0, "Go this fast when starting to hold FF button." ); static ConVar demo_fastforwardramptime( "demo_fastforwardramptime", "5", 0, "How many seconds it takes to get to full FF speed." );
float scr_demo_override_fov = 0.0f;
//-----------------------------------------------------------------------------
// Purpose: Implements IDemo and handles demo file i/o
// Demos are more or less driven off of network traffic, but there are a few
// other kinds of data items that are also included in the demo file: specifically
// commands that the client .dll itself issued to the engine are recorded, though they
// probably were not the result of network traffic.
// At the start of a connection to a map/server, all of the signon, etc. network packets
// are buffered. This allows us to actually decide to start recording the demo at a later
// time. Once we actually issue the recording command, we don't actually start recording
// network traffic, but instead we ask the server for an "uncompressed" packet (otherwise
// we wouldn't be able to deal with the incoming packets during playback because we'd be missing the
// data to delta from ) and go into a waiting state. Once an uncompressed packet is received,
// we unset the waiting state and start recording network packets from that point forward.
// Demo's record the elapsed time based on the current client clock minus the time the demo was started
// During playback, the elapsed time for playback ( based on the host_time, which is subject to the
// host_frametime cvar ) is compared with the elapsed time on the message from the demo file.
// If it's not quite time for the message yet, the demo input stream is rewound
// The demo system sits at the point where the client is checking to see if any network messages
// have arrived from the server. If the message isn't ready for processing, the demo system
// just responds that there are no messages waiting and the client continues on
// Once a true network message with entity data is read from the demo stream, a couple of other
// actions occur. First, the timestamp in the demo file and the view origin/angles corresponding
// to the message are cached off. Then, we search ahead (into the future) to find out the next true network message
// we are going to read from the demo file. We store of it's elapsed time and view origin/angles
// Every frame that the client is rendering, even if there is no data from the demo system,
// the engine asks the demo system to compute an interpolated origin and view angles. This
// is done by taking the current time on the host and figuring out how far that puts us between
// the last read origin from the demo file and the time when we'll actually read out and use the next origin
// We use Quaternions to avoid gimbel lock on interpolating the view angles
// To make a movie recorded at a fixed frame rate you would simply set the host_framerate to the
// desired playback fps ( e.g., 0.02 == 50 fps ), then issue the startmovie command, and then
// play the demo. The demo system will think that the engine is running at 50 fps and will pull
// messages accordingly, even though movie recording kills the actually framerate.
// It will also render frames with render origin/angles interpolated in-between the previous and next origins
// even if the recording framerate was not 50 fps or greater. The interpolation provides a smooth visual playback
// of the demo information to the client without actually adding latency to the view position (because we are
// looking into the future for the position, not buffering the past data ).
//-----------------------------------------------------------------------------
static bool IsControlCommand( unsigned char cmd ) { return ( (cmd == dem_signon) || (cmd == dem_stop) || (cmd == dem_synctick) || (cmd == dem_datatables ) || (cmd == dem_stringtables) ); }
// Puts a flashing overlay on the screen during demo recording/playback
static ConVar cl_showdemooverlay( "cl_showdemooverlay", "0", 0, "How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)" );
class DemoOverlay { public: DemoOverlay(); ~DemoOverlay();
public: void Tick(); void DrawOverlay( float fSetting );
protected: float m_fLastTickTime; float m_fLastTickOverlay; enum Overlay { OVR_NONE = 0, OVR_REC = 1 << 1, OVR_PLAY = 1 << 2 }; bool m_bTick; int m_maskDrawnOverlay; } g_DemoOverlay;
DemoOverlay::DemoOverlay() : m_fLastTickTime( 0.f ), m_fLastTickOverlay( 0.f ), m_bTick( false ), m_maskDrawnOverlay( OVR_NONE ) { }
DemoOverlay::~DemoOverlay() { }
void DemoOverlay::Tick() { if ( !m_bTick ) { m_bTick = true;
float const fRealTime = Sys_FloatTime(); if ( m_fLastTickTime != fRealTime ) { m_fLastTickTime = fRealTime;
float const fDelta = m_fLastTickTime - m_fLastTickOverlay; float const fSettingDelta = cl_showdemooverlay.GetFloat();
if ( fSettingDelta <= 0.f || fDelta >= fSettingDelta ) { m_fLastTickOverlay = m_fLastTickTime; DrawOverlay( fSettingDelta ); } }
m_bTick = false; } }
void DemoOverlay::DrawOverlay( float fSetting ) { int maskDrawnOverlay = OVR_NONE;
if ( fSetting < 0.f ) { // Keep drawing
maskDrawnOverlay = ( demorecorder->IsRecording() ? OVR_REC : 0 ) | ( demoplayer->IsPlayingBack() ? OVR_PLAY : 0 ); } else if ( fSetting == 0.f ) { // None
maskDrawnOverlay = OVR_NONE; } else { // Flash
maskDrawnOverlay = ( !m_maskDrawnOverlay ) ? ( ( demorecorder->IsRecording() ? OVR_REC : 0 ) | ( demoplayer->IsPlayingBack() ? OVR_PLAY : 0 ) ) : OVR_NONE; }
int const idx = 1;
if ( OVR_NONE == maskDrawnOverlay && OVR_NONE != m_maskDrawnOverlay ) { con_nprint_s xprn; memset( &xprn, 0, sizeof( xprn ) ); xprn.index = idx; xprn.time_to_live = -1; Con_NXPrintf( &xprn, "" ); } if ( OVR_PLAY & maskDrawnOverlay ) { con_nprint_s xprn; memset( &xprn, 0, sizeof( xprn ) ); xprn.index = idx; xprn.color[0] = 0.f; xprn.color[1] = 1.f; xprn.color[2] = 0.f; xprn.fixed_width_font = true; xprn.time_to_live = ( fSetting > 0.f ) ? fSetting : 1.f; Con_NXPrintf( &xprn, " PLAY " ); } if ( OVR_REC & maskDrawnOverlay ) { con_nprint_s xprn; memset( &xprn, 0, sizeof( xprn ) ); xprn.index = idx; xprn.color[0] = 1.f; xprn.color[1] = 0.f; xprn.color[2] = 0.f; xprn.fixed_width_font = true; xprn.time_to_live = ( fSetting > 0.f ) ? fSetting : 1.f; Con_NXPrintf( &xprn, " REC " ); }
m_maskDrawnOverlay = maskDrawnOverlay; }
//-----------------------------------------------------------------------------
// Purpose: Mark whether we are waiting for the first uncompressed update packet
// Input : waiting -
//-----------------------------------------------------------------------------
void CDemoRecorder::SetSignonState(int state) { if ( demoplayer->IsPlayingBack() ) return;
if ( state == SIGNONSTATE_NEW ) { if ( m_DemoFile.IsOpen() ) { // we are already recording a demo file
CloseDemoFile();
// prepare for recording next demo
m_nDemoNumber++; }
StartupDemoHeader(); } else if ( state == SIGNONSTATE_SPAWN ) { // close demo file header when this packet is finished
m_bCloseDemoFile = true; } else if ( state == SIGNONSTATE_FULL ) { if ( m_bRecording ) { StartupDemoFile(); } } }
int CDemoRecorder::GetRecordingTick( void ) { if ( cl.m_nMaxClients > 1 ) { return TIME_TO_TICKS( net_time ) - m_nStartTick; } else { return cl.GetClientTickCount() - m_nStartTick; } }
void CDemoRecorder::ResyncDemoClock() { if ( cl.m_nMaxClients > 1 ) { m_nStartTick = TIME_TO_TICKS( net_time ); } else { m_nStartTick = cl.GetClientTickCount(); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : info -
//-----------------------------------------------------------------------------
void CDemoRecorder::GetClientCmdInfo( democmdinfo_t& info ) { info.flags = FDEMO_NORMAL;
if( m_bResetInterpolation ) { info.flags |= FDEMO_NOINTERP; m_bResetInterpolation = false; }
g_pClientSidePrediction->GetViewOrigin( info.viewOrigin ); #ifndef SWDS
info.viewAngles = cl.viewangles; #endif
g_pClientSidePrediction->GetLocalViewAngles( info.localViewAngles );
// Nothing by default
info.viewOrigin2.Init(); info.viewAngles2.Init(); info.localViewAngles2.Init(); }
void CDemoRecorder::WriteBSPDecals() { decallist_t *decalList = (decallist_t*)malloc( sizeof(decallist_t) * Draw_DecalMax() ); int decalcount = DecalListCreate( decalList );
char data[NET_MAX_PAYLOAD]; bf_write msg;
msg.StartWriting( data, NET_MAX_PAYLOAD ); msg.SetDebugName( "DemoFileWriteBSPDecals" );
for ( int i = 0; i < decalcount; i++ ) { decallist_t *entry = &decalList[ i ];
SVC_BSPDecal decal;
bool found = false;
IClientEntity *clientEntity = entitylist->GetClientEntity( entry->entityIndex );
if ( !clientEntity ) continue;
const model_t * pModel = clientEntity->GetModel();
decal.m_Pos = entry->position; decal.m_nEntityIndex = entry->entityIndex; decal.m_nDecalTextureIndex = Draw_DecalIndexFromName( entry->name, &found ); decal.m_nModelIndex = 0;
if ( pModel ) { decal.m_nModelIndex = cl.LookupModelIndex( modelloader->GetName( pModel ) ); }
decal.WriteToBuffer( msg ); }
WriteMessages( msg ); free( decalList ); }
void CDemoRecorder::RecordServerClasses( ServerClass *pClasses ) { MEM_ALLOC_CREDIT();
char *pBigBuffer; CUtlBuffer bigBuff;
int buffSize = 256*1024; if ( !IsX360() ) { pBigBuffer = (char*)stackalloc( buffSize ); } else { // keep temp large allocations off of stack
bigBuff.EnsureCapacity( buffSize ); pBigBuffer = (char*)bigBuff.Base(); }
bf_write buf( pBigBuffer, buffSize );
// Send SendTable info.
DataTable_WriteSendTablesBuffer( pClasses, &buf );
// Send class descriptions.
DataTable_WriteClassInfosBuffer( pClasses, &buf );
// Now write the buffer into the demo file
m_DemoFile.WriteNetworkDataTables( &buf, GetRecordingTick() ); }
void CDemoRecorder::RecordStringTables() { MEM_ALLOC_CREDIT();
// !KLUDGE! It would be nice if the bit buffer could write into a stream
// with the power to grow itself. But it can't. Hence this really bad
// kludge
void *data = NULL; int dataLen = 512 * 1024; while ( dataLen <= DEMO_FILE_MAX_STRINGTABLE_SIZE ) { data = realloc( data, dataLen ); bf_write buf( data, dataLen ); buf.SetDebugName("CDemoRecorder::RecordStringTables"); buf.SetAssertOnOverflow( false ); // Doesn't turn off all the spew / asserts, but turns off one
networkStringTableContainerClient->WriteStringTables( buf );
// Did we fit?
if ( !buf.IsOverflowed() ) { // Now write the buffer into the demo file
m_DemoFile.WriteStringTables( &buf, GetRecordingTick() ); break; }
// Didn't fit. Try doubling the size of the buffer
dataLen *= 2; }
if ( dataLen > DEMO_FILE_MAX_STRINGTABLE_SIZE ) { Warning( "Failed to RecordStringTables. Trying to record string table that's bigger than max string table size\n" ); }
free(data); }
void CDemoRecorder::RecordUserInput( int cmdnumber ) { char buffer[256]; bf_write msg( "CDemo::WriteUserCmd", buffer, sizeof(buffer) );
g_ClientDLL->EncodeUserCmdToBuffer( msg, cmdnumber );
m_DemoFile.WriteUserCmd( cmdnumber, buffer, msg.GetNumBytesWritten(), GetRecordingTick() ); }
void CDemoRecorder::ResetDemoInterpolation( void ) { m_bResetInterpolation = true; }
//-----------------------------------------------------------------------------
// Purpose: saves all cvars falgged with FVAR_DEMO to demo file
//-----------------------------------------------------------------------------
void CDemoRecorder::WriteDemoCvars() { const ConCommandBase *var; for ( var= g_pCVar->GetCommands() ; var ; var=var->GetNext() ) { if ( var->IsCommand() ) continue;
const ConVar *pCvar = ( const ConVar * )var;
if ( !pCvar->IsFlagSet( FCVAR_DEMO ) ) continue;
char cvarcmd[MAX_OSPATH];
Q_snprintf( cvarcmd, sizeof(cvarcmd),"%s \"%s\"", pCvar->GetName(), Host_CleanupConVarStringValue( pCvar->GetString() ) );
m_DemoFile.WriteConsoleCommand( cvarcmd, GetRecordingTick() ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *cmdname -
//-----------------------------------------------------------------------------
void CDemoRecorder::RecordCommand( const char *cmdstring ) { if ( !IsRecording() ) return;
if ( !cmdstring || !cmdstring[0] ) return;
if ( !demo_recordcommands.GetInt() ) return;
m_DemoFile.WriteConsoleCommand( cmdstring, GetRecordingTick() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoRecorder::StartupDemoHeader( void ) { CloseDemoFile(); // make sure it's closed
// Note: this is replacing tmpfile()
if ( !m_DemoFile.Open( DEMO_HEADER_FILE, false ) ) { ConDMsg ("ERROR: couldn't open temporary header file.\n"); return; }
m_bIsDemoHeader = true;
Assert( m_MessageData.GetBasePointer() == NULL );
// setup writing data buffer
m_MessageData.StartWriting( new unsigned char[NET_MAX_PAYLOAD], NET_MAX_PAYLOAD ); m_MessageData.SetDebugName( "DemoHeaderWriteBuffer" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoRecorder::StartupDemoFile( void ) { if ( !m_bRecording ) return;
// Already recording!!!
if ( m_DemoFile.IsOpen() ) return;
char demoFileName[MAX_OSPATH];
if ( m_nDemoNumber <= 1 ) { V_sprintf_safe( demoFileName, "%s.dem", m_szDemoBaseName ); } else { V_sprintf_safe( demoFileName, "%s_%i.dem", m_szDemoBaseName, m_nDemoNumber ); }
// strip any trailing whitespace
Q_StripPrecedingAndTrailingWhitespace( demoFileName );
// make sure the .dem extension is still present
char ext[10]; Q_ExtractFileExtension( demoFileName, ext, sizeof( ext ) ); if ( Q_strcasecmp( ext, "dem" ) ) { ConMsg( "StartupDemoFile: invalid filename.\n" ); return; }
if ( !m_DemoFile.Open( demoFileName, false ) ) return;
// open demo header file containing sigondata
FileHandle_t hDemoHeader = g_pFileSystem->Open( DEMO_HEADER_FILE, "rb" ); if ( hDemoHeader == FILESYSTEM_INVALID_HANDLE ) { ConMsg ("StartupDemoFile: couldn't open demo file header.\n"); return; }
Assert( m_MessageData.GetBasePointer() == NULL );
// setup writing data buffer
m_MessageData.StartWriting( new unsigned char[NET_MAX_PAYLOAD], NET_MAX_PAYLOAD ); m_MessageData.SetDebugName( "DemoFileWriteBuffer" );
// fill demo header info
demoheader_t *dh = &m_DemoFile.m_DemoHeader; Q_memset(dh, 0, sizeof(demoheader_t));
dh->demoprotocol = DEMO_PROTOCOL; dh->networkprotocol = PROTOCOL_VERSION; Q_strncpy(dh->demofilestamp, DEMO_HEADER_ID, sizeof(dh->demofilestamp) );
Q_FileBase( modelloader->GetName( host_state.worldmodel ), dh->mapname, sizeof( dh->mapname ) );
char szGameDir[MAX_OSPATH]; Q_strncpy(szGameDir, com_gamedir, sizeof( szGameDir ) ); Q_FileBase ( szGameDir, dh->gamedirectory, sizeof( dh->gamedirectory ) );
Q_strncpy( dh->servername, cl.m_szRetryAddress, sizeof( dh->servername ) ); Q_strncpy( dh->clientname, cl_name.GetString(), sizeof( dh->clientname ) );
// get size signon data size
dh->signonlength = g_pFileSystem->Size(hDemoHeader); // write demo file header info
m_DemoFile.WriteDemoHeader(); // copy signon data from header file to demo file
m_DemoFile.WriteFileBytes( hDemoHeader, dh->signonlength );
// close but keep header file, we might need it for a second record
g_pFileSystem->Close( hDemoHeader ); m_nFrameCount = 0; m_bIsDemoHeader = false; ResyncDemoClock(); // reset demo clock
// tell client to sync demo clock too
m_DemoFile.WriteCmdHeader( dem_synctick, 0 ); RecordStringTables();
// Demo playback should read this as an incoming message.
WriteDemoCvars(); // save all cvars marked with FCVAR_DEMO
WriteBSPDecals();
g_ClientDLL->HudReset();
// tell server that we started recording a demo
cl.SendStringCmd( "demorestart" );
ConMsg ("Recording to %s...\n", demoFileName);
g_ClientDLL->OnDemoRecordStart( m_szDemoBaseName ); }
CDemoRecorder::CDemoRecorder() { }
CDemoRecorder::~CDemoRecorder() { CloseDemoFile(); }
CDemoFile *CDemoRecorder::GetDemoFile() { return &m_DemoFile; }
void CDemoRecorder::ResumeRecording() {
}
void CDemoRecorder::PauseRecording() {
}
void CDemoRecorder::CloseDemoFile() { if ( m_DemoFile.IsOpen()) { if ( !m_bIsDemoHeader ) { // Demo playback should read this as an incoming message.
m_DemoFile.WriteCmdHeader( dem_stop, GetRecordingTick() );
// update demo header infos
m_DemoFile.m_DemoHeader.playback_ticks = GetRecordingTick(); m_DemoFile.m_DemoHeader.playback_time = host_state.interval_per_tick * GetRecordingTick(); m_DemoFile.m_DemoHeader.playback_frames = m_nFrameCount;
// go back to header and write demoHeader with correct time and #frame again
m_DemoFile.WriteDemoHeader();
ConMsg ("Completed demo, recording time %.1f, game frames %i.\n", m_DemoFile.m_DemoHeader.playback_time, m_DemoFile.m_DemoHeader.playback_frames ); }
if ( demo_debug.GetInt() ) { ConMsg ("Closed demo file, %i bytes.\n", m_DemoFile.GetSize() ); }
m_DemoFile.Close();
g_ClientDLL->OnDemoRecordStop(); }
m_bCloseDemoFile = false; m_bIsDemoHeader = false;
// clear writing data buffer
if ( m_MessageData.GetBasePointer() ) { delete [] m_MessageData.GetBasePointer(); m_MessageData.StartWriting( NULL, 0 ); } }
void CDemoRecorder::RecordMessages(bf_read &data, int bits) { if ( m_MessageData.GetBasePointer() && (bits>0) ) { m_MessageData.WriteBitsFromBuffer( &data, bits );
Assert( !m_MessageData.IsOverflowed() ); } }
void CDemoRecorder::RecordPacket() { WriteMessages( m_MessageData );
m_MessageData.Reset(); // clear message buffer
if ( m_bCloseDemoFile ) { CloseDemoFile(); } }
void CDemoRecorder::WriteMessages( bf_write &message ) { int len = message.GetNumBytesWritten();
if (len <= 0) return;
// fill last bits in last byte with NOP if necessary
int nRemainingBits = message.GetNumBitsWritten() % 8; if ( nRemainingBits > 0 && nRemainingBits <= (8-NETMSG_TYPE_BITS) ) { message.WriteUBitLong( net_NOP, NETMSG_TYPE_BITS ); }
Assert( len < NET_MAX_MESSAGE );
// if signondata read as fast as possible, no rewind
// and wait for packet time
unsigned char cmd = m_bIsDemoHeader ? dem_signon : dem_packet;
if ( cmd == dem_packet ) { m_nFrameCount++; }
// write command & time
m_DemoFile.WriteCmdHeader( cmd, GetRecordingTick() ); democmdinfo_t info; // Snag current info
GetClientCmdInfo( info ); // Store it
m_DemoFile.WriteCmdInfo( info ); // write network channel sequencing infos
int nOutSequenceNr, nInSequenceNr, nOutSequenceNrAck; cl.m_NetChannel->GetSequenceData( nOutSequenceNr, nInSequenceNr, nOutSequenceNrAck ); m_DemoFile.WriteSequenceInfo( nInSequenceNr, nOutSequenceNrAck ); // Output the messge buffer.
m_DemoFile.WriteRawData( (char*) message.GetBasePointer(), len );
if ( demo_debug.GetInt() >= 1 ) { Msg( "Writing demo message %i bytes at file pos %i\n", len, m_DemoFile.GetCurPos( false ) ); } }
//-----------------------------------------------------------------------------
// Purpose: stop recording a demo
//-----------------------------------------------------------------------------
void CDemoRecorder::StopRecording( void ) { if ( !IsRecording() ) { return; }
if ( m_MessageData.GetBasePointer() ) { delete[] m_MessageData.GetBasePointer(); m_MessageData.StartWriting( NULL, 0); }
CloseDemoFile(); m_bRecording = false; m_nDemoNumber = 0;
g_DemoOverlay.Tick(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// track -
//-----------------------------------------------------------------------------
void CDemoRecorder::StartRecording( const char *name, bool bContinuously ) { Q_strncpy( m_szDemoBaseName, name, sizeof(m_szDemoBaseName)); m_bRecording = true; m_nDemoNumber = 1; m_bResetInterpolation = false;
g_DemoOverlay.Tick();
// request a full game update from server
cl.ForceFullUpdate(); }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDemoRecorder::IsRecording( void ) { g_DemoOverlay.Tick();
return m_bRecording; }
//-----------------------------------------------------------------------------
// Purpose: Called when a demo file runs out, or the user starts a game
// Output : void CDemo::StopPlayback
//-----------------------------------------------------------------------------
void CDemoPlayer::StopPlayback( void ) { if ( !IsPlayingBack() ) return;
demoaction->StopPlaying();
m_DemoFile.Close(); m_bPlayingBack = false; m_bLoading = false; m_bPlaybackPaused = false; m_flAutoResumeTime = 0.0f; m_nEndTick = 0;
if ( m_bTimeDemo ) { g_EngineStats.EndRun();
if ( !s_bBenchframe ) { WriteTimeDemoResults(); } else { mat_norendering.SetValue( 0 ); }
m_bTimeDemo = false; } else { int framecount = host_framecount - m_nTimeDemoStartFrame; float demotime = Sys_FloatTime() - m_flTimeDemoStartTime;
if ( demotime > 0.0f ) { DevMsg( "Demo playback finished ( %.1f seconds, %i render frames, %.2f fps).\n", demotime, framecount, framecount/demotime); }
} m_flPlaybackRateModifier = 1.0f;
delete[] m_DemoPacket.data; m_DemoPacket.data = NULL;
scr_demo_override_fov = 0.0f;
if ( timedemo_runcount.GetInt() > 1 ) { timedemo_runcount.SetValue( timedemo_runcount.GetInt() - 1 );
Cbuf_AddText( va( "timedemo %s", m_DemoFile.m_szFileName ) ); } else if ( demo_quitafterplayback.GetBool() ) { Cbuf_AddText( "quit\n" ); }
g_ClientDLL->OnDemoPlaybackStop(); }
CDemoFile *CDemoPlayer::GetDemoFile( void ) { return &m_DemoFile; }
#define SKIP_TO_TICK_FLAG uint32( uint32( 0x88 ) << 24 )
bool CDemoPlayer::IsSkipping( void ) { return m_bPlayingBack && ( m_nSkipToTick != -1 ); }
bool CDemoPlayer::IsLoading( void ) { return m_bLoading; }
int CDemoPlayer::GetTotalTicks(void) { return m_DemoFile.m_DemoHeader.playback_ticks; }
void CDemoPlayer::SkipToTick( int tick, bool bRelative, bool bPause ) { if ( bRelative ) { tick = GetPlaybackTick() + tick; }
if ( tick < 0 ) return;
if ( tick < GetPlaybackTick() ) { // we have to reload the whole demo file
// we need to create a temp copy of the filename
char fileName[MAX_OSPATH]; Q_strncpy( fileName, m_DemoFile.m_szFileName, sizeof(fileName) );
// reload current demo file
ETWMarkPrintf( "DemoPlayer: Reloading demo file '%s'", fileName ); StartPlayback( fileName, m_bTimeDemo );
// Make sure the proper skipping occurs after reload
if ( tick > 0 ) tick |= SKIP_TO_TICK_FLAG; }
m_nSkipToTick = tick; ETWMark1I( "DemoPlayer: SkipToTick", tick );
if ( bPause ) PausePlayback( -1 ); }
void CDemoPlayer::SetEndTick( int tick ) { if ( tick < 0 ) return;
m_nEndTick = tick; }
//-----------------------------------------------------------------------------
// Purpose: Read in next demo message and send to local client over network channel, if it's time.
// Output : bool
//-----------------------------------------------------------------------------
bool CDemoPlayer::ParseAheadForInterval( int curtick, int intervalticks ) { int tick = 0; int dummy; byte cmd = dem_stop;
democmdinfo_t nextinfo;
long starting_position = m_DemoFile.GetCurPos( true );
// remove all entrys older than 32 ticks
while ( m_DestCmdInfo.Count() > 0 ) { DemoCommandQueue& entry = m_DestCmdInfo[ 0 ];
if ( entry.tick >= (curtick - 32) ) break;
if ( entry.filepos >= starting_position ) break;
m_DestCmdInfo.Remove( 0 ); }
if ( m_bTimeDemo ) return false;
while ( true ) { // skip forward to the next dem_packet or dem_signon
bool swallowmessages = true; do { m_DemoFile.ReadCmdHeader( cmd, tick );
// COMMAND HANDLERS
switch ( cmd ) { case dem_synctick: case dem_stop: { m_DemoFile.SeekTo( starting_position, true ); return false; } break; case dem_consolecmd: { m_DemoFile.ReadConsoleCommand(); } break; case dem_datatables: { m_DemoFile.ReadNetworkDataTables( NULL ); } break; case dem_usercmd: { m_DemoFile.ReadUserCmd( NULL, dummy ); } break; case dem_stringtables: { m_DemoFile.ReadStringTables( NULL ); } break; default: { swallowmessages = false; } break; } } while ( swallowmessages );
int curpos = m_DemoFile.GetCurPos( true );
// we read now a dem_packet
m_DemoFile.ReadCmdInfo( nextinfo ); m_DemoFile.ReadSequenceInfo( dummy, dummy ); m_DemoFile.ReadRawData( NULL, 0 );
DemoCommandQueue entry; entry.info = nextinfo; entry.tick = tick; entry.filepos = curpos;
int i = 0; int c = m_DestCmdInfo.Count(); for ( ; i < c; ++i ) { if ( m_DestCmdInfo[ i ].filepos == entry.filepos ) break; // cmdinfo is already in list
}
if ( i >= c ) { // add cmdinfo to list
if ( c > 0 ) { if ( m_DestCmdInfo[ c - 1 ].tick > tick ) { m_DestCmdInfo.RemoveAll(); } }
m_DestCmdInfo.AddToTail( entry ); }
if ( ( tick - curtick ) > intervalticks ) break; }
m_DemoFile.SeekTo( starting_position, true );
return true; }
//-----------------------------------------------------------------------------
// Purpose: Read in next demo message and send to local client over network channel, if it's time.
// Output : netpacket_t* -- NULL if there is no packet available at this time.
//-----------------------------------------------------------------------------
netpacket_t *CDemoPlayer::ReadPacket( void ) { int tick = 0; byte cmd = dem_signon; long curpos = 0;
if ( ! m_DemoFile.IsOpen() ) { m_bPlayingBack = false; Host_EndGame( true, "Tried to read a demo message with no demo file\n" ); return NULL; }
// If game is still shutting down, then don't read any demo messages from file quite yet
if ( HostState_IsGameShuttingDown() ) { return NULL; }
Assert( IsPlayingBack() );
if ( IsSkipping() ) { // Every nMaxConsecutiveSkipPackets frames return NULL so that we don't build up an
// endless supply of unprocessed packets. This avoids causing overflows and excessive
// "highwater marks" in various Dota subsystems.
++m_nSkipPacketsPlayed; if ( m_nSkipPacketsPlayed >= nMaxConsecutiveSkipPackets ) { m_nSkipPacketsPlayed = 0; return NULL; } } else { m_nSkipPacketsPlayed = 0; }
// External editor has paused playback
if ( CheckPausedPlayback() ) return NULL;
bool bStopReading = false; while ( !bStopReading ) { curpos = m_DemoFile.GetCurPos( true );
m_DemoFile.ReadCmdHeader( cmd, tick );
// always read control commands
if ( !IsControlCommand( cmd ) ) { int playbacktick = GetPlaybackTick();
#if defined( RAD_TELEMETRY_ENABLED )
g_Telemetry.playbacktick = playbacktick; #endif
// If the end tick is set, check to see if we should bail
if ( m_nEndTick > 0 && playbacktick >= m_nEndTick ) { m_nEndTick = 0; return NULL; }
if ( !m_bTimeDemo ) { // Time demo ignores clocks and tries to synchronize frames to what was recorded
// I.e., while frame is the same, read messages, otherwise, skip out.
// If we're still signing on, then just parse messages until fully connected no matter what
if ( cl.IsActive() && (tick > playbacktick) && !IsSkipping() ) { // is not time yet
bStopReading = true; } } else { if ( m_nTimeDemoCurrentFrame == host_framecount ) { // If we are playing back a timedemo, and we've already passed on a
// frame update for this host_frame tag, then we'll just skip this mess
bStopReading = true; } }
if ( bStopReading ) { demoaction->Update( false, playbacktick, TICKS_TO_TIME( playbacktick ) ); m_DemoFile.SeekTo( curpos, true ); // go back to start of current demo command
return NULL; // Not time yet, dont return packet data.
} }
// COMMAND HANDLERS
switch ( cmd ) { case dem_synctick: { if ( demo_debug.GetBool() ) { Msg( "%d dem_synctick\n", tick ); }
ResyncDemoClock();
// Once demo clock got resync-ed we can go ahead and
// perform skipping logic normally
if ( ( m_nSkipToTick != -1 ) && ( ( m_nSkipToTick & SKIP_TO_TICK_FLAG ) == SKIP_TO_TICK_FLAG ) ) { m_nSkipToTick &= ~SKIP_TO_TICK_FLAG; } } break; case dem_stop: { if ( demo_debug.GetBool() ) { Msg( "%d dem_stop\n", tick ); }
OnStopCommand();
return NULL; } break; case dem_consolecmd: { const char * command = m_DemoFile.ReadConsoleCommand();
if ( demo_debug.GetBool() ) { Msg( "%d dem_consolecmd [%s]\n", tick, command ); }
Cbuf_AddText( command ); Cbuf_Execute(); } break; case dem_datatables: { if ( demo_debug.GetBool() ) { Msg( "%d dem_datatables\n", tick ); }
void *data = malloc( 256*1024 ); // X360TBD: How much memory is really needed here?
bf_read buf( "dem_datatables", data, 256*1024 ); m_DemoFile.ReadNetworkDataTables( &buf ); buf.Seek( 0 ); // re-read data
// support for older engine demos
if ( !DataTable_LoadDataTablesFromBuffer( &buf, m_DemoFile.m_DemoHeader.demoprotocol ) ) { Host_Error( "Error parsing network data tables during demo playback." ); } free( data ); } break; case dem_stringtables: { void *data = NULL; int dataLen = 512 * 1024; while ( dataLen <= DEMO_FILE_MAX_STRINGTABLE_SIZE ) { data = realloc( data, dataLen ); bf_read buf( "dem_stringtables", data, dataLen ); // did we successfully read
if ( m_DemoFile.ReadStringTables( &buf ) > 0 ) { buf.Seek( 0 ); if ( !networkStringTableContainerClient->ReadStringTables( buf ) ) { Host_Error( "Error parsing string tables during demo playback." ); } break; }
// Didn't fit. Try doubling the size of the buffer
dataLen *= 2; }
if ( dataLen > DEMO_FILE_MAX_STRINGTABLE_SIZE ) { Warning( "ReadPacket failed to read string tables. Trying to read string tables that's bigger than max string table size\n" ); }
free( data ); } break; case dem_usercmd: {
if ( demo_debug.GetBool() ) { Msg( "%d dem_usercmd\n", tick ); }
char buffer[256]; int length = sizeof(buffer); int outgoing_sequence = m_DemoFile.ReadUserCmd( buffer, length );
// put it into a bitbuffer
bf_read msg( "CDemo::ReadUserCmd", buffer, length );
g_ClientDLL->DecodeUserCmdFromBuffer( msg, outgoing_sequence );
// Note, we need to have the current outgoing sequence correct so we can do prediction
// correctly during playback
cl.lastoutgoingcommand = outgoing_sequence; } break; default: { bStopReading = true;
if ( IsSkipping() ) { // adjust playback host_tickcount when skipping
m_nStartTick = host_tickcount - tick; } } break; } }
if ( cmd == dem_packet ) { // remember last frame we read a dem_packet update
m_nTimeDemoCurrentFrame = host_framecount; } int inseq, outseqack, outseq = 0;
m_DemoFile.ReadCmdInfo( m_LastCmdInfo );
m_DemoFile.ReadSequenceInfo( inseq, outseqack ); cl.m_NetChannel->SetSequenceData( outseq, inseq, outseqack );
int length = m_DemoFile.ReadRawData( (char*)m_DemoPacket.data, NET_MAX_PAYLOAD );
if ( demo_debug.GetBool() ) { Msg( "%d network packet [%d]\n", tick, length ); }
if ( length > 0 ) { // succsessfully read new demopacket
m_DemoPacket.received = realtime; m_DemoPacket.size = length; m_DemoPacket.message.StartReading( m_DemoPacket.data, m_DemoPacket.size ); if ( demo_debug.GetInt() >= 1 ) { Msg( "Demo message, tick %i, %i bytes\n", GetPlaybackTick(), length ); } }
// Try and jump ahead one frame
m_bInterpolateView = ParseAheadForInterval( tick, 8 );
// ConMsg( "Reading message for %i : %f skip %i\n", m_nFrameCount, fElapsedTime, forceskip ? 1 : 0 );
// Skip a few ticks before doing any timing
if ( (m_nTimeDemoStartFrame < 0) && GetPlaybackTick() > 100 ) { m_nTimeDemoStartFrame = host_framecount; m_flTimeDemoStartTime = Sys_FloatTime(); m_flTotalFPSVariability = 0.0f;
if ( m_bTimeDemo ) { g_EngineStats.BeginRun(); } }
if ( m_nSnapshotTick > 0 && m_nSnapshotTick <= GetPlaybackTick() ) { const char *filename = "benchframe";
if ( m_SnapshotFilename[0] ) filename = m_SnapshotFilename;
CL_TakeScreenshot( filename ); // take a screenshot
m_nSnapshotTick = 0;
if ( s_bBenchframe ) { Cbuf_AddText( "stopdemo\n" ); } }
return &m_DemoPacket; }
void CDemoPlayer::InterpolateDemoCommand( int targettick, DemoCommandQueue& prev, DemoCommandQueue& next ) { CUtlVector< DemoCommandQueue >& list = m_DestCmdInfo; int c = list.Count();
prev.info.Reset(); next.info.Reset();
if ( c < 2 ) { // we need at least two entries to interpolate
return; }
int i = 0; int savedI = -1;
DemoCommandQueue *entry1 = &list[ i ]; DemoCommandQueue *entry2 = &list[ i+1 ];
while ( true ) { if ( (entry1->tick <= targettick) && (entry2->tick > targettick) ) { // Means we hit a FDEMO_NOINTERP along the way to now
if ( savedI != -1 ) { prev = list[ savedI ]; next = list[ savedI + 1 ]; } else { prev = *entry1; next = *entry2; } return; }
// If any command between the previous target and now has the FDEMO_NOINTERP, we need to stop at the command just before that (entry), so we save off the I
// We can't just return since we need to see if we actually get to a spanning pair (though we always should). Also, we only latch this final interp spot on
/// the first FDEMO_NOINTERP we see
if ( savedI == -1 && entry2->tick > m_nPreviousTick && entry2->tick <= targettick && entry2->info.flags & FDEMO_NOINTERP ) { savedI = i; }
if ( i+2 == c ) break;
i++; entry1 = &list[ i ]; entry2 = &list[ i+1 ]; }
Assert( 0 ); }
static ConVar demo_legacy_rollback( "demo_legacy_rollback", "1", 0, "Use legacy view interpolation rollback amount in demo playback." );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoPlayer::InterpolateViewpoint( void ) { if ( !IsPlayingBack() ) return;
democmdinfo_t outinfo; outinfo.Reset();
bool bHasValidData = m_LastCmdInfo.viewOrigin != vec3_origin || m_LastCmdInfo.viewAngles != vec3_angle || m_LastCmdInfo.localViewAngles != vec3_angle || m_LastCmdInfo.flags != 0;
int nTargetTick = GetPlaybackTick();
// Player view needs to be one tick interval in the past like the client DLL entities
if ( cl.m_nMaxClients == 1 ) { if ( demo_legacy_rollback.GetBool() ) { nTargetTick -= TIME_TO_TICKS( cl.GetClientInterpAmount() ) + 1; } else { nTargetTick -= 1; } }
float vel = 0.0f; float angVel = 0.0f; if ( m_bInterpolateView && demo_interpolateview.GetBool() && bHasValidData ) { DemoCommandQueue prev, next; float frac = 0.0f;
prev.info = m_LastCmdInfo; prev.tick = -1; next.info = m_LastCmdInfo; next.tick = -1;
// Determine current time slice
InterpolateDemoCommand( nTargetTick, prev, next );
float dt = TICKS_TO_TIME(next.tick-prev.tick);
frac = (TICKS_TO_TIME(nTargetTick-prev.tick)+cl.m_tickRemainder)/dt;
frac = clamp( frac, 0.0f, 1.0f );
// Now interpolate
Vector delta;
Vector startorigin = prev.info.GetViewOrigin(); Vector destorigin = next.info.GetViewOrigin();
// check for teleporting - since there can be multiple cmd packets between a game frame,
// we need to check from the last actually ran command to see if there was a teleport
VectorSubtract( destorigin, m_LastCmdInfo.GetViewOrigin(), delta ); float distmoved = delta.Length(); if ( dt > 0.0f ) { vel = distmoved / dt; }
if ( dt > 0.0f ) { QAngle startang = prev.info.GetLocalViewAngles(); QAngle destang = next.info.GetLocalViewAngles(); for ( int i = 0; i < 3; ++i ) { float dAng = AngleNormalizePositive( destang[ i ] ) - AngleNormalizePositive( startang[ i ] ); dAng = AngleNormalize( dAng ); float aVel = fabs( dAng ) / dt; if ( aVel > angVel ) { angVel = aVel; } } }
// FIXME: This should be velocity based maybe?
if ( (vel > demo_interplimit.GetFloat()) || (angVel > demo_avellimit.GetFloat() ) || m_bResetInterpolation ) { m_bResetInterpolation = false;
// it's a teleport, just let it happen naturally next frame
// setting frac to 1.0 (like it was previously) would just mean that we
// are teleporting a frame ahead of when we should
outinfo.viewOrigin = m_LastCmdInfo.GetViewOrigin(); outinfo.viewAngles = m_LastCmdInfo.GetViewAngles(); outinfo.localViewAngles = m_LastCmdInfo.GetLocalViewAngles(); } else { outinfo.viewOrigin = startorigin + frac * ( destorigin - startorigin );
Quaternion src, dest; Quaternion result;
AngleQuaternion( prev.info.GetViewAngles(), src ); AngleQuaternion( next.info.GetViewAngles(), dest ); QuaternionSlerp( src, dest, frac, result );
QuaternionAngles( result, outinfo.viewAngles );
AngleQuaternion( prev.info.GetLocalViewAngles(), src ); AngleQuaternion( next.info.GetLocalViewAngles(), dest ); QuaternionSlerp( src, dest, frac, result );
QuaternionAngles( result, outinfo.localViewAngles ); } } else if ( bHasValidData ) { // don't interpolate, just copy values
outinfo.viewOrigin = m_LastCmdInfo.GetViewOrigin(); outinfo.viewAngles = m_LastCmdInfo.GetViewAngles(); outinfo.localViewAngles = m_LastCmdInfo.GetLocalViewAngles(); }
m_nPreviousTick = nTargetTick;
// let any demo system override view ( drive, editor, smoother etc)
bHasValidData |= OverrideView( outinfo );
if ( !bHasValidData ) return; // no validate data & no override, exit
g_pClientSidePrediction->SetViewOrigin( outinfo.viewOrigin ); g_pClientSidePrediction->SetViewAngles( outinfo.viewAngles ); g_pClientSidePrediction->SetLocalViewAngles( outinfo.localViewAngles ); #ifndef SWDS
VectorCopy( outinfo.viewAngles, cl.viewangles ); #endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDemoPlayer::IsPlayingTimeDemo( void ) { return m_bTimeDemo && m_bPlayingBack; }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDemoPlayer::IsPlayingBack( void ) { return m_bPlayingBack; }
CDemoPlayer::CDemoPlayer() { m_flAutoResumeTime = 0.0f; m_flPlaybackRateModifier = 1.0f; m_bTimeDemo = false; m_nTimeDemoStartFrame = -1; m_flTimeDemoStartTime = 0.0f; m_flTotalFPSVariability = 0.0f; m_nTimeDemoCurrentFrame = -1; m_bPlayingBack = false; m_bLoading = false; m_bPlaybackPaused = false; m_nSkipToTick = -1; m_nSkipPacketsPlayed = 0; m_nSnapshotTick = 0; m_SnapshotFilename[0] = 0; m_bResetInterpolation = false; m_nPreviousTick = 0; m_nEndTick = 0; }
CDemoPlayer::~CDemoPlayer() { StopPlayback(); if ( g_ClientDLL ) { g_ClientDLL->OnDemoPlaybackStop(); } }
//-----------------------------------------------------------------------------
// Purpose: Start's demo playback
// Input : *name -
//-----------------------------------------------------------------------------
bool CDemoPlayer::StartPlayback( const char *filename, bool bAsTimeDemo ) { m_bLoading = true;
SCR_BeginLoadingPlaque();
// Disconnect from server or stop running one
int oldn = cl.demonum; cl.demonum = -1; Host_Disconnect(false); cl.demonum = oldn;
if ( !m_DemoFile.Open( filename, true ) ) { cl.demonum = -1; // stop demo loop
return false; }
// Read in the m_DemoHeader
demoheader_t *dh = m_DemoFile.ReadDemoHeader();
if ( !dh ) { ConMsg( "Failed to read demo header.\n" ); m_DemoFile.Close(); cl.demonum = -1; return false; } ConMsg ("Playing demo from %s.\n", filename);
// Now read in the directory structure.
m_bPlayingBack = true; cl.m_nSignonState= SIGNONSTATE_CONNECTED;
ResyncDemoClock();
// create a fake channel with a NULL address
cl.m_NetChannel = NET_CreateNetChannel( NS_CLIENT, NULL, "DEMO", &cl, false, dh->networkprotocol );
if ( !cl.m_NetChannel ) { ConMsg ("CDemo::Play: failed to create demo net channel\n" ); m_DemoFile.Close(); cl.demonum = -1; // stop demo loop
Host_Disconnect(true); } cl.m_NetChannel->SetTimeout( -1.0f ); // never timeout
Q_memset( &m_DemoPacket, 0, sizeof(m_DemoPacket) );
// setup demo packet data buffer
m_DemoPacket.data = new unsigned char[NET_MAX_PAYLOAD]; m_DemoPacket.from.SetType( NA_LOOPBACK); cl.chokedcommands = 0; cl.lastoutgoingcommand = -1; cl.m_flNextCmdTime = net_time;
m_bTimeDemo = bAsTimeDemo; m_nTimeDemoCurrentFrame = -1; m_nTimeDemoStartFrame = -1;
if ( m_bTimeDemo ) { SeedRandomNumberGenerator( true ); }
demoaction->StartPlaying( filename );
// m_bFastForwarding = false;
m_flAutoResumeTime = 0.0f; m_flPlaybackRateModifier = 1.0f;
scr_demo_override_fov = 0.0f;
m_bLoading = false;
return true; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : flCurTime -
//-----------------------------------------------------------------------------
void CDemoPlayer::MarkFrame( float flFPSVariability ) { m_flTotalFPSVariability += flFPSVariability; }
void CDemoPlayer::WriteTimeDemoResults( void ) { int frames; float time; frames = (host_framecount - m_nTimeDemoStartFrame) - 1; time = Sys_FloatTime() - m_flTimeDemoStartTime; if (!time) { time = 1; } float flVariability = (m_flTotalFPSVariability / (float)frames); ConMsg ("%i frames %5.3f seconds %5.2f fps (%5.2f ms/f) %5.3f fps variability\n", frames, time, frames/time, 1000*time/frames, flVariability ); bool bFileExists = g_pFileSystem->FileExists( "SourceBench.csv" ); FileHandle_t fileHandle = g_pFileSystem->Open( "SourceBench.csv", "a+" ); int width, height; CMatRenderContextPtr pRenderContext( materials ); pRenderContext->GetWindowSize( width, height );
const MaterialSystem_Config_t &config = materials->GetCurrentConfigForVideoCard();
if( !bFileExists ) { g_pFileSystem->FPrintf( fileHandle, "demofile," ); g_pFileSystem->FPrintf( fileHandle, "fps," ); g_pFileSystem->FPrintf( fileHandle, "framerate variability," ); g_pFileSystem->FPrintf( fileHandle, "totaltime," ); g_pFileSystem->FPrintf( fileHandle, "numframes," ); g_pFileSystem->FPrintf( fileHandle, "width," ); g_pFileSystem->FPrintf( fileHandle, "height," ); g_pFileSystem->FPrintf( fileHandle, "windowed," ); g_pFileSystem->FPrintf( fileHandle, "vsync," ); g_pFileSystem->FPrintf( fileHandle, "MSAA," ); g_pFileSystem->FPrintf( fileHandle, "Aniso," ); g_pFileSystem->FPrintf( fileHandle, "dxlevel," ); g_pFileSystem->FPrintf( fileHandle, "cmdline," ); g_pFileSystem->FPrintf( fileHandle, "driver name," ); g_pFileSystem->FPrintf( fileHandle, "vendor id," ); g_pFileSystem->FPrintf( fileHandle, "device id," );
// g_pFileSystem->FPrintf( fileHandle, "sound," );
g_pFileSystem->FPrintf( fileHandle, "Reduce fillrate," ); g_pFileSystem->FPrintf( fileHandle, "reflect entities," ); g_pFileSystem->FPrintf( fileHandle, "motion blur," ); g_pFileSystem->FPrintf( fileHandle, "flashlight shadows," ); g_pFileSystem->FPrintf( fileHandle, "mat_reduceparticles," ); g_pFileSystem->FPrintf( fileHandle, "r_dopixelvisibility," ); g_pFileSystem->FPrintf( fileHandle, "nulldevice," ); g_pFileSystem->FPrintf( fileHandle, "timedemo_comment," ); g_pFileSystem->FPrintf( fileHandle, "\n" ); }
ConVarRef mat_vsync( "mat_vsync" ); ConVarRef mat_antialias( "mat_antialias" ); ConVarRef mat_forceaniso( "mat_forceaniso" ); ConVarRef r_waterforcereflectentities( "r_waterforcereflectentities" ); ConVarRef mat_motion_blur_enabled( "mat_motion_blur_enabled" ); ConVarRef r_flashlightdepthtexture( "r_flashlightdepthtexture" ); ConVarRef mat_reducefillrate( "mat_reducefillrate" ); ConVarRef mat_reduceparticles( "mat_reduceparticles" ); ConVarRef r_dopixelvisibility( "r_dopixelvisibility" );
g_pFileSystem->Seek( fileHandle, 0, FILESYSTEM_SEEK_TAIL ); MaterialAdapterInfo_t info; materials->GetDisplayAdapterInfo( materials->GetCurrentAdapter(), info ); g_pFileSystem->FPrintf( fileHandle, "%s,", m_DemoFile.m_szFileName ); g_pFileSystem->FPrintf( fileHandle, "%5.1f,", frames/time ); g_pFileSystem->FPrintf( fileHandle, "%5.1f,", flVariability ); g_pFileSystem->FPrintf( fileHandle, "%5.1f,", time ); g_pFileSystem->FPrintf( fileHandle, "%i,", frames ); g_pFileSystem->FPrintf( fileHandle, "%i,", width ); g_pFileSystem->FPrintf( fileHandle, "%i,", height ); g_pFileSystem->FPrintf( fileHandle, "%s,", config.Windowed() ? "windowed" : "fullscreen"); g_pFileSystem->FPrintf( fileHandle, "%s,", mat_vsync.GetBool() ? "on" : "off" ); g_pFileSystem->FPrintf( fileHandle, "%d,", mat_antialias.GetInt() ); g_pFileSystem->FPrintf( fileHandle, "%d,", mat_forceaniso.GetInt() ); g_pFileSystem->FPrintf( fileHandle, "%s,", COM_DXLevelToString( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() ) ); g_pFileSystem->FPrintf( fileHandle, "%s,", CommandLine()->GetCmdLine() ); g_pFileSystem->FPrintf( fileHandle, "%s,", info.m_pDriverName ); g_pFileSystem->FPrintf( fileHandle, "0x%x,", info.m_VendorID ); g_pFileSystem->FPrintf( fileHandle, "0x%x,", info.m_DeviceID );
// g_pFileSystem->FPrintf( fileHandle, "%s,", CommandLine()->CheckParm( "-nosound" ) ? "off" : "on" );
g_pFileSystem->FPrintf( fileHandle, "%s,", mat_reducefillrate.GetBool() ? "on" : "off" ); g_pFileSystem->FPrintf( fileHandle, "%s,", r_waterforcereflectentities.GetBool() ? "on" : "off" ); g_pFileSystem->FPrintf( fileHandle, "%s,", mat_motion_blur_enabled.GetBool() ? "on" : "off" ); g_pFileSystem->FPrintf( fileHandle, "%s,", r_flashlightdepthtexture.GetBool() ? "on" : "off" ); g_pFileSystem->FPrintf( fileHandle, "%s,", mat_reduceparticles.GetBool() ? "on" : "off" ); g_pFileSystem->FPrintf( fileHandle, "%s,", r_dopixelvisibility.GetBool() ? "on" : "off" ); g_pFileSystem->FPrintf( fileHandle, "%s,", CommandLine()->CheckParm( "-nulldevice" ) ? "yes" : "no" );
int itimedemo_comment = CommandLine()->FindParm( "-timedemo_comment" ); const char *timedemo_comment = itimedemo_comment ? CommandLine()->GetParm( itimedemo_comment + 1 ) : ""; g_pFileSystem->FPrintf( fileHandle, "%s,", timedemo_comment ); g_pFileSystem->FPrintf( fileHandle, "\n" ); g_pFileSystem->Close( fileHandle ); }
void CDemoPlayer::PausePlayback( float seconds ) { m_bPlaybackPaused = true; if ( seconds > 0.0f ) { // Use true clock since everything else is frozen
m_flAutoResumeTime = Sys_FloatTime() + seconds; } else { m_flAutoResumeTime = 0.0f; } }
void CDemoPlayer::ResumePlayback() { m_bPlaybackPaused = false; m_flAutoResumeTime = 0.0f; }
bool CDemoPlayer::CheckPausedPlayback() { if ( demo_pauseatservertick.GetInt() > 0 ) { if ( cl.GetServerTickCount() >= demo_pauseatservertick.GetInt() ) { PausePlayback( -1 ); ETWMark1I( "DemoPlayer: Reached pause tick", cl.GetServerTickCount() ); m_nSkipToTick = -1; demo_pauseatservertick.SetValue( 0 ); Msg( "Demo paused at server tick %i\n", cl.GetServerTickCount() ); } } if ( IsSkipping() ) { if ( ( m_nSkipToTick > GetPlaybackTick() ) || ( ( m_nSkipToTick & SKIP_TO_TICK_FLAG ) == SKIP_TO_TICK_FLAG ) ) { // we are skipping
return false; } else { // we can't skip back (or finished skipping), so disable skipping
ETWMark1I( "DemoPlayer: SkipToTick done", GetPlaybackTick() ); m_nSkipToTick = -1; } }
if ( !IsPlaybackPaused() ) return false;
if ( m_bPlaybackPaused ) { if ( (m_flAutoResumeTime > 0.0f) && (Sys_FloatTime() >= m_flAutoResumeTime) ) { // it's time to unpause replay
ResumePlayback(); } }
return m_bPlaybackPaused; }
bool CDemoPlayer::IsPlaybackPaused() { if ( !IsPlayingBack() ) return false;
// never pause while reading signon data
if ( m_nTimeDemoCurrentFrame < 0 ) return false;
// If skipping then do not pretend paused
if ( IsSkipping() ) return false; return m_bPlaybackPaused; }
int CDemoPlayer::GetPlaybackStartTick( void ) { return m_nStartTick; }
int CDemoPlayer::GetPlaybackTick( void ) { return host_tickcount - m_nStartTick; }
void CDemoPlayer::ResyncDemoClock() { m_nStartTick = host_tickcount; m_nPreviousTick = m_nStartTick; }
float CDemoPlayer::GetPlaybackTimeScale() { return m_flPlaybackRateModifier; }
void CDemoPlayer::SetPlaybackTimeScale(float timescale) { m_flPlaybackRateModifier = timescale; }
void CDemoPlayer::SetBenchframe( int tick, const char *filename ) { m_nSnapshotTick = tick;
if ( filename ) { Q_strncpy( m_SnapshotFilename, filename, sizeof(m_SnapshotFilename) ); } }
static bool ComputeNextIncrementalDemoFilename( char *name, int namesize ) { FileHandle_t test; test = g_pFileSystem->Open( name, "rb" ); if ( FILESYSTEM_INVALID_HANDLE == test ) { // file doesn't exist, so we can use that
return true; } g_pFileSystem->Close( test );
char basename[ MAX_OSPATH ];
Q_StripExtension( name, basename, sizeof( basename ) );
// Start looking for a valid name
int i = 0; for ( i = 0; i < 1000; i++ ) { char newname[ MAX_OSPATH ]; Q_snprintf( newname, sizeof( newname ), "%s%03i.dem", basename, i );
test = g_pFileSystem->Open( newname, "rb" ); if ( FILESYSTEM_INVALID_HANDLE == test ) { Q_strncpy( name, newname, namesize ); return true; } g_pFileSystem->Close( test ); }
ConMsg( "Unable to find a valid incremental demo filename for %s, try clearing the directory of %snnn.dem\n", name, basename ); return false; }
//-----------------------------------------------------------------------------
// Purpose: List the contents of a demo file.
//-----------------------------------------------------------------------------
void CL_ListDemo_f( const CCommand &args ) { if ( cmd_source != src_command ) return;
// Find the file
char name[MAX_OSPATH];
Q_snprintf (name, sizeof(name), "%s", args[1]); Q_DefaultExtension( name, ".dem", sizeof( name ) );
ConMsg ("Demo contents for %s:\n", name);
CDemoFile demofile;
if ( !demofile.Open( name, true ) ) { ConMsg ("ERROR: couldn't open.\n"); return; }
demofile.ReadDemoHeader();
demoheader_t *header = &demofile.m_DemoHeader;
if ( !header ) { ConMsg( "Failed reading demo header.\n" ); demofile.Close(); return; } if ( Q_strcmp ( header->demofilestamp, DEMO_HEADER_ID ) ) { ConMsg( "%s is not a valid demo file\n", name); return; }
ConMsg("Network protocol: %i\n", header->networkprotocol); ConMsg("Demo version : %i\n", header->demoprotocol); ConMsg("Server name : %s\n", header->servername); ConMsg("Map name : %s\n", header->mapname); ConMsg("Game : %s\n", header->gamedirectory); ConMsg("Player name : %s\n", header->clientname); ConMsg("Time : %.1f\n", header->playback_time); ConMsg("Ticks : %i\n", header->playback_ticks); ConMsg("Frames : %i\n", header->playback_frames); ConMsg("Signon size : %i\n", header->signonlength); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND( stop, "Finish recording demo." ) { if ( cmd_source != src_command ) return;
if ( !demorecorder->IsRecording() ) { ConDMsg ("Not recording a demo.\n"); return; }
demorecorder->StopRecording(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND_F( record, "Record a demo.", FCVAR_DONTRECORD ) { if ( g_ClientDLL == NULL ) { ConMsg ("Can't record on dedicated server.\n"); return; }
if ( args.ArgC() != 2 && args.ArgC() != 3 ) { ConMsg ("record <demoname> [incremental]\n"); return; }
bool incremental = false; if ( args.ArgC() == 3 ) { if ( !Q_stricmp( args[2], "incremental" ) ) { incremental = true; } } if ( demorecorder->IsRecording() ) { ConMsg ("Already recording.\n"); return; }
if ( demoplayer->IsPlayingBack() ) { ConMsg ("Can't record during demo playback.\n"); return; }
// check path first
if ( !COM_IsValidPath( args[1] ) ) { ConMsg( "record %s: invalid path.\n", args[1] ); return; }
char name[ MAX_OSPATH ];
if ( !g_ClientDLL->CanRecordDemo( name, sizeof( name ) ) ) { ConMsg( "%s\n", name ); // re-use name as the error string if the client prevents us from starting a demo
return; }
// remove .dem extension if user added it
Q_StripExtension( args[1], name, sizeof( name ) ); if ( incremental ) { // If file exists, construct a better name
if ( !ComputeNextIncrementalDemoFilename( name, sizeof( name ) ) ) { return; } } // Record it
demorecorder->StartRecording( name, incremental ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CL_PlayDemo_f( const CCommand &args ) { if ( cmd_source != src_command ) return;
if ( args.ArgC() != 2 ) { ConMsg ("playdemo <demoname> : plays a demo file\n"); return; }
// Get the demo filename
char name[ MAX_OSPATH ]; Q_strncpy( name, args[1], sizeof( name ) ); Q_DefaultExtension( name, ".dem", sizeof( name ) );
// set current demo player to replay demo player?
demoplayer = g_pClientDemoPlayer;
//
// open the demo file
//
if ( demoplayer->StartPlayback( name, false ) ) { // Remove extension
char basename[ MAX_OSPATH ]; V_StripExtension( name, basename, sizeof( basename ) ); g_ClientDLL->OnDemoPlaybackStart( basename ); } else { SCR_EndLoadingPlaque(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CL_TimeDemo_f( const CCommand &args ) { if ( cmd_source != src_command ) return;
if ( args.ArgC() < 2 || args.ArgC() > 4 ) { ConMsg ("timedemo <demoname> <optional stats.txt> : gets demo speeds, starting from optional frame\n"); return; }
if( args.ArgC() >= 3 ) { Q_strncpy( g_pStatsFile, args[ 2 ], sizeof( g_pStatsFile ) ); } else { Q_strncpy( g_pStatsFile, "UNKNOWN", sizeof( g_pStatsFile ) ); }
// set current demo player to client demo player
demoplayer = g_pClientDemoPlayer; // open the demo file
char name[ MAX_OSPATH ]; Q_strncpy (name, args[1], sizeof( name ) ); Q_DefaultExtension( name, ".dem", sizeof( name ) );
if ( !demoplayer->StartPlayback( name, true ) ) { SCR_EndLoadingPlaque(); } }
void CL_TimeDemoQuit_f( const CCommand &args ) { demo_quitafterplayback.SetValue( 1 ); CL_TimeDemo_f( args ); }
void CL_BenchFrame_f( const CCommand &args ) { if ( cmd_source != src_command ) return;
if ( args.ArgC() != 4 ) { ConMsg ("benchframe <demoname> <frame> <tgafilename>: takes a snapshot of a particular frame in a demo\n"); return; }
g_pClientDemoPlayer->SetBenchframe( max( 0, atoi( args[2] ) ), args[3] );
s_bBenchframe = true;
mat_norendering.SetValue( 1 ); // set current demo player to client demo player
demoplayer = g_pClientDemoPlayer; // open the demo file
char name[ MAX_OSPATH ]; Q_strncpy (name, args[1], sizeof( name ) ); Q_DefaultExtension( name, ".dem", sizeof( name ) );
if ( !demoplayer->StartPlayback( name, true ) ) { SCR_EndLoadingPlaque(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND( vtune, "Controls VTune's sampling." ) { if ( args.ArgC() != 2 ) { ConMsg ("vtune \"pause\" | \"resume\" : Suspend or resume VTune's sampling.\n"); return; } if( !Q_strcasecmp( args[1], "pause" ) ) { if(!vtune(false)) { ConMsg("Failed to find \"VTPause()\" in \"vtuneapi.dll\".\n"); return; }
ConMsg("VTune sampling paused.\n"); }
else if( !Q_strcasecmp( args[1], "resume" ) ) { if(!vtune(true)) { ConMsg("Failed to find \"VTResume()\" in \"vtuneapi.dll\".\n"); return; } ConMsg("VTune sampling resumed.\n"); }
else { ConMsg("Unknown vtune option.\n"); }
}
CON_COMMAND_AUTOCOMPLETEFILE( playdemo, CL_PlayDemo_f, "Play a recorded demo file (.dem ).", NULL, dem ); CON_COMMAND_AUTOCOMPLETEFILE( timedemo, CL_TimeDemo_f, "Play a demo and report performance info.", NULL, dem ); CON_COMMAND_AUTOCOMPLETEFILE( timedemoquit, CL_TimeDemoQuit_f, "Play a demo, report performance info, and then exit", NULL, dem ); CON_COMMAND_AUTOCOMPLETEFILE( listdemo, CL_ListDemo_f, "List demo file contents.", NULL, dem ); CON_COMMAND_AUTOCOMPLETEFILE( benchframe, CL_BenchFrame_f, "Takes a snapshot of a particular frame in a time demo.", NULL, dem );
CON_COMMAND( demo_pause, "Pauses demo playback." ) { float seconds = -1.0;
if ( args.ArgC() == 2 ) { seconds = atof( args[1] ); }
demoplayer->PausePlayback( seconds ); }
CON_COMMAND( demo_resume, "Resumes demo playback." ) { demoplayer->ResumePlayback(); }
CON_COMMAND( demo_togglepause, "Toggles demo playback." ) { if ( !demoplayer->IsPlayingBack() ) return; if ( demoplayer->IsPlaybackPaused() ) { demoplayer->ResumePlayback(); } else { demoplayer->PausePlayback( -1 ); } }
CON_COMMAND( demo_gototick, "Skips to a tick in demo." ) { bool bRelative = false; bool bPause = false;
if ( args.ArgC() < 2 ) { Msg("Syntax: demo_gototick <tick> [relative] [pause]\n"); return; } int nTick = atoi( args[1] ); if ( args.ArgC() >= 3 ) { bRelative = Q_atoi( args[2] ) != 0; }
if ( args.ArgC() >= 4 ) { bPause = Q_atoi( args[3] ) != 0; }
demoplayer->SkipToTick( nTick, bRelative, bPause ); }
CON_COMMAND( demo_setendtick, "Sets end demo playback tick. Set to 0 to disable." ) { if ( args.ArgC() != 2 ) { Msg( "Syntax: demo_setendtick <tick>\n" ); return; }
int nTick = atoi( args[1] );
demoplayer->SetEndTick( nTick ); }
CON_COMMAND( demo_timescale, "Sets demo replay speed." ) { float fScale = 1.0f;
if ( args.ArgC() == 2 ) { fScale = atof( args[1] ); fScale = clamp( fScale, 0.0f, 100.0f ); }
demoplayer->SetPlaybackTimeScale( fScale ); }
bool CDemoPlayer::OverrideView( democmdinfo_t& info ) { if ( g_pDemoUI && g_pDemoUI->OverrideView( info, GetPlaybackTick() ) ) return true;
if ( g_pDemoUI2 && g_pDemoUI2->OverrideView( info, GetPlaybackTick() ) ) return true;
if ( demoaction && demoaction->OverrideView( info, GetPlaybackTick() ) ) return true;
return false; }
void CDemoPlayer::OnStopCommand() { cl.Disconnect( "Demo stopped", true); }
void CDemoPlayer::ResetDemoInterpolation( void ) { m_bResetInterpolation = true; }
int CDemoPlayer::GetProtocolVersion() { Assert( IsPlayingBack() ); if ( !IsPlayingBack() ) return PROTOCOL_VERSION;
return m_DemoFile.GetProtocolVersion(); }
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