Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DEMO_H
#define DEMO_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "net.h"
#include "demofile/demoformat.h"
class CUtlBuffer; class CDemoFile; class ServerClass;
abstract_class IDemoRecorder { public: ~IDemoRecorder() {}
virtual CDemoFile *GetDemoFile() = 0; virtual int GetRecordingTick( void ) = 0;
virtual void StartRecording( const char *filename, bool bContinuously ) = 0; virtual void SetSignonState( int state ) = 0; virtual bool IsRecording( void ) = 0; virtual void PauseRecording( void ) = 0; virtual void ResumeRecording( void ) = 0; virtual void StopRecording( void ) = 0; virtual void RecordCommand( const char *cmdstring ) = 0; // record a console command
virtual void RecordUserInput( int cmdnumber ) = 0; // record a user input command
virtual void RecordMessages( bf_read &data, int bits ) = 0; // add messages to current packet
virtual void RecordPacket( void ) = 0; // packet finished, write all recorded stuff to file
virtual void RecordServerClasses( ServerClass *pClasses ) = 0; // packet finished, write all recorded stuff to file
virtual void RecordStringTables() = 0;
virtual void ResetDemoInterpolation() = 0; };
abstract_class IDemoPlayer { public: virtual ~IDemoPlayer() {};
virtual CDemoFile *GetDemoFile() = 0; virtual int GetPlaybackStartTick( void ) = 0; virtual int GetPlaybackTick( void ) = 0; virtual int GetTotalTicks( void ) = 0; virtual bool StartPlayback( const char *filename, bool bAsTimeDemo ) = 0;
virtual bool IsPlayingBack( void ) = 0; // true if demo loaded and playing back
virtual bool IsPlaybackPaused( void ) = 0; // true if playback paused
virtual bool IsPlayingTimeDemo( void ) = 0; // true if playing back in timedemo mode
virtual bool IsSkipping( void ) = 0; // true, if demo player skiiping trough packets
virtual bool CanSkipBackwards( void ) = 0; // true if demoplayer can skip backwards
virtual void SetPlaybackTimeScale( float timescale ) = 0; // sets playback timescale
virtual float GetPlaybackTimeScale( void ) = 0; // get playback timescale
virtual void PausePlayback( float seconds ) = 0; // pause playback n seconds, -1 = forever
virtual void SkipToTick( int tick, bool bRelative, bool bPause ) = 0; // goto a specific tick, 0 = start, -1 = end
virtual void SetEndTick( int tick ) = 0; // set end tick
virtual void ResumePlayback( void ) = 0; // resume playback
virtual void StopPlayback( void ) = 0; // stop playback, close file
virtual void InterpolateViewpoint() = 0; // override viewpoint
virtual netpacket_t *ReadPacket( void ) = 0; // read packet from demo file
virtual void ResetDemoInterpolation() = 0; virtual int GetProtocolVersion() = 0;
virtual bool ShouldLoopDemos() = 0; // if we're in "startdemos" - should we loop?
virtual void OnLastDemoInLoopPlayed() = 0; // Last demo of "startdemos" just completed
virtual bool IsLoading( void ) = 0; // true if demo is currently loading
};
extern IDemoPlayer *demoplayer; // reference to current demo player
extern IDemoRecorder *demorecorder; // reference to current demo recorder
#endif // DEMO_H
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