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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DISPNODE_H
#define DISPNODE_H
#ifdef _WIN32
#pragma once
#endif
//=========== (C) Copyright 2000 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Revision: $
// $NoKeywords: $
//=============================================================================
//=============================================================================
//
// Displacement Node Class
//
// "Neighbor Nodes" "Node Vert Indices"
// 1 6----1----7
// | | \ | / |
// 0 --+-- 2 | \|/ | "Corner {SW, SE, NW, NE} : {4, 5, 6, 7}"
// | 0 -Orig-- 2
// 3 | /|\ | "Edge {W, N, E, S} : {0, 1, 2, 3}"
// | / | \ |
// 4----3----5
//
class CDispNode { public:
enum{ W = 0, N, E, S, SW, SE, NW, NE };
//=========================================================================
//
// Construction/Decontruction
//
CDispNode() {}; ~CDispNode() {};
//=========================================================================
//
//
//
inline void SetBoundingBox( const Vector& bbMin, const Vector& bbMax ); inline void GetBoundingBox( Vector& bbMin, Vector& bbMax ); inline void SetErrorTerm( float error ); inline float GetErrorTerm( void ); inline void SetNeighborNodeIndex( int direction, int nodeIndex ); inline int GetNeighborNodeIndex( int direction ); inline void SetOrigVertexIndex( int vertIndex ); inline int GetOrigVertexIndex( void ); inline void SetVertexIndex( int direction, int vertIndex ); inline int GetVertexIndex( int direction ); inline void SetTouched( bool bTouched ); inline bool IsTouched( void ); inline void SetActivity( bool bActive ); inline bool IsActive( void );
private:
Vector m_BBox[2]; // axial-aligned bounding box
float m_ErrorTerm; // LOD error term
int m_NeighborNodeIndices[4]; // neighbor node indices
int m_OrigVertIndex; // origin vertex index
int m_VertIndices[8]; // neighboring vertex indices
bool m_bTouched; // "touched" flag
bool m_bActive; // "active" flag -- rendering
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void CDispNode::SetBoundingBox( const Vector& bbMin, const Vector& bbMax ) { VectorCopy( bbMin, m_BBox[0] ); VectorCopy( bbMax, m_BBox[1] ); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void CDispNode::GetBoundingBox( Vector& bbMin, Vector& bbMax ) { VectorCopy( m_BBox[0], bbMin ); VectorCopy( m_BBox[1], bbMax ); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void CDispNode::SetErrorTerm( float error ) { m_ErrorTerm = error; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline float CDispNode::GetErrorTerm( void ) { return m_ErrorTerm; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void CDispNode::SetNeighborNodeIndex( int direction, int nodeIndex ) { m_NeighborNodeIndices[direction] = nodeIndex; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline int CDispNode::GetNeighborNodeIndex( int direction ) { return m_NeighborNodeIndices[direction]; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void CDispNode::SetOrigVertexIndex( int vertIndex ) { m_OrigVertIndex = vertIndex; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline int CDispNode::GetOrigVertexIndex( void ) { return m_OrigVertIndex; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void CDispNode::SetVertexIndex( int direction, int vertIndex ) { m_VertIndices[direction] = vertIndex; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline int CDispNode::GetVertexIndex( int direction ) { return m_VertIndices[direction]; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void CDispNode::SetTouched( bool bTouched ) { m_bTouched = bTouched; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline bool CDispNode::IsTouched( void ) { return m_bTouched; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void CDispNode::SetActivity( bool bActive ) { m_bActive = bActive; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline bool CDispNode::IsActive( void ) { return m_bActive; } #endif // DISPNODE_H
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