Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $Workfile: $
  6. // $Date: $
  7. // $NoKeywords: $
  8. //=============================================================================//
  9. #ifndef GL_DRAWLIGHTS_H
  10. #define GL_DRAWLIGHTS_H
  11. #ifdef _WIN32
  12. #pragma once
  13. #endif
  14. // Should we draw light sprites over visible lights?
  15. bool ActivateLightSprites( bool bActive );
  16. // Draws sprites over all visible lights
  17. void DrawLightSprites( void );
  18. // Draws lighting debugging information
  19. void DrawLightDebuggingInfo( void );
  20. float ComputeLightRadius( dworldlight_t *pLight, bool bIsHDR );
  21. #endif // GL_DRAWLIGHTS_H