|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// hltvserver.cpp: implementation of the CHLTVServer class.
//
//////////////////////////////////////////////////////////////////////
#include <server_class.h>
#include <inetmessage.h>
#include <tier0/vprof.h>
#include <tier0/vcrmode.h>
#include <KeyValues.h>
#include <edict.h>
#include <eiface.h>
#include <PlayerState.h>
#include <ihltvdirector.h>
#include <time.h>
#include "hltvserver.h"
#include "sv_client.h"
#include "hltvclient.h"
#include "server.h"
#include "sv_main.h"
#include "framesnapshot.h"
#include "networkstringtable.h"
#include "cmodel_engine.h"
#include "dt_recv_eng.h"
#include "cdll_engine_int.h"
#include "GameEventManager.h"
#include "host.h"
#include "proto_version.h"
#include "proto_oob.h"
#include "dt_common_eng.h"
#include "baseautocompletefilelist.h"
#include "sv_steamauth.h"
#include "tier0/icommandline.h"
#include "sys_dll.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define S2A_EXTRA_DATA_HAS_GAME_PORT 0x80 // Next 2 bytes include the game port.
#define S2A_EXTRA_DATA_HAS_SPECTATOR_DATA 0x40 // Next 2 bytes include the spectator port, then the spectator server name.
#define S2A_EXTRA_DATA_HAS_GAMETAG_DATA 0x20 // Next bytes are the game tag string
#define S2A_EXTRA_DATA_HAS_STEAMID 0x10 // Next 8 bytes are the steamID
#define S2A_EXTRA_DATA_GAMEID 0x01 // Next 8 bytes are the gameID of the server
#define A2S_KEY_STRING_STEAM "Source Engine Query" // required postfix to a A2S_INFO query
extern CNetworkStringTableContainer *networkStringTableContainerClient; extern ConVar sv_tags;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CHLTVServer *hltv = NULL;
static void tv_title_changed_f( IConVar *var, const char *pOldString, float flOldValue ) { if ( hltv && hltv->IsActive() ) { hltv->BroadcastLocalTitle(); } }
static void tv_name_changed_f( IConVar *var, const char *pOldValue, float flOldValue ) { Steam3Server().NotifyOfServerNameChange(); }
static ConVar tv_maxclients( "tv_maxclients", "128", 0, "Maximum client number on SourceTV server.", true, 0, true, 255 );
ConVar tv_autorecord( "tv_autorecord", "0", 0, "Automatically records all games as SourceTV demos." ); ConVar tv_name( "tv_name", "SourceTV", 0, "SourceTV host name", tv_name_changed_f ); static ConVar tv_password( "tv_password", "", FCVAR_NOTIFY | FCVAR_PROTECTED | FCVAR_DONTRECORD, "SourceTV password for all clients" );
static ConVar tv_overridemaster( "tv_overridemaster", "0", 0, "Overrides the SourceTV master root address." ); static ConVar tv_dispatchmode( "tv_dispatchmode", "1", 0, "Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always" ); ConVar tv_transmitall( "tv_transmitall", "0", FCVAR_REPLICATED, "Transmit all entities (not only director view)" ); ConVar tv_debug( "tv_debug", "0", 0, "SourceTV debug info." ); ConVar tv_title( "tv_title", "SourceTV", 0, "Set title for SourceTV spectator UI", tv_title_changed_f ); static ConVar tv_deltacache( "tv_deltacache", "2", 0, "Enable delta entity bit stream cache" ); static ConVar tv_relayvoice( "tv_relayvoice", "1", 0, "Relay voice data: 0=off, 1=on" );
CDeltaEntityCache::CDeltaEntityCache() { Q_memset( m_Cache, 0, sizeof(m_Cache) ); m_nTick = 0; m_nMaxEntities = 0; m_nCacheSize = 0; }
CDeltaEntityCache::~CDeltaEntityCache() { Flush(); }
void CDeltaEntityCache::Flush() { if ( m_nMaxEntities != 0 ) { // at least one entity was set
for ( int i=0; i<m_nMaxEntities; i++ ) { if ( m_Cache[i] != NULL ) { free( m_Cache[i] ); m_Cache[i] = NULL; } }
m_nMaxEntities = 0; }
m_nCacheSize = 0; }
void CDeltaEntityCache::SetTick( int nTick, int nMaxEntities ) { if ( nTick == m_nTick ) return;
Flush();
m_nCacheSize = tv_deltacache.GetInt() * 1024;
if ( m_nCacheSize <= 0 ) return;
m_nMaxEntities = min(nMaxEntities,MAX_EDICTS); m_nTick = nTick; }
unsigned char* CDeltaEntityCache::FindDeltaBits( int nEntityIndex, int nDeltaTick, int &nBits ) { nBits = -1; if ( nEntityIndex < 0 || nEntityIndex >= m_nMaxEntities ) return NULL;
DeltaEntityEntry_s *pEntry = m_Cache[nEntityIndex];
while ( pEntry ) { if ( pEntry->nDeltaTick == nDeltaTick ) { nBits = pEntry->nBits; return (unsigned char*)(pEntry) + sizeof(DeltaEntityEntry_s); } else { // keep searching entry list
pEntry = pEntry->pNext; } } return NULL; }
void CDeltaEntityCache::AddDeltaBits( int nEntityIndex, int nDeltaTick, int nBits, bf_write *pBuffer ) { if ( nEntityIndex < 0 || nEntityIndex >= m_nMaxEntities || m_nCacheSize <= 0 ) return;
int nBufferSize = PAD_NUMBER( Bits2Bytes(nBits), 4);
DeltaEntityEntry_s *pEntry = m_Cache[nEntityIndex];
if ( pEntry == NULL ) { if ( (int)(nBufferSize+sizeof(DeltaEntityEntry_s)) > m_nCacheSize ) return; // way too big, don't even create an entry
pEntry = m_Cache[nEntityIndex] = (DeltaEntityEntry_s *) malloc( m_nCacheSize ); } else { char *pEnd = (char*)(pEntry) + m_nCacheSize; // end marker
while( pEntry->pNext ) { pEntry = pEntry->pNext; }
int entrySize = sizeof(DeltaEntityEntry_s) + PAD_NUMBER( Bits2Bytes(pEntry->nBits), 4);
DeltaEntityEntry_s *pNew = (DeltaEntityEntry_s*)((char*)(pEntry) + entrySize);
if ( ((char*)(pNew) + sizeof(DeltaEntityEntry_s) + nBufferSize) > pEnd ) return; // data wouldn't fit into cache anymore, don't add new entries
pEntry = pNew; pEntry->pNext = pEntry; }
pEntry->pNext = NULL; // link to next
pEntry->nDeltaTick = nDeltaTick; pEntry->nBits = nBits; if ( nBits > 0 ) { bf_read inBuffer; inBuffer.StartReading( pBuffer->GetData(), pBuffer->m_nDataBytes, pBuffer->GetNumBitsWritten() ); bf_write outBuffer( (char*)(pEntry) + sizeof(DeltaEntityEntry_s), nBufferSize ); outBuffer.WriteBitsFromBuffer( &inBuffer, nBits ); } }
static RecvTable* FindRecvTable( const char *pName, RecvTable **pRecvTables, int nRecvTables ) { for ( int i=0; i< nRecvTables; i++ ) { if ( !Q_strcmp( pName, pRecvTables[i]->GetName() ) ) return pRecvTables[i]; }
return NULL; }
static RecvTable* AddRecvTableR( SendTable *sendt, RecvTable **pRecvTables, int &nRecvTables ) { RecvTable *recvt = FindRecvTable( sendt->m_pNetTableName, pRecvTables, nRecvTables );
if ( recvt ) return recvt; // already in list
if ( sendt->m_nProps > 0 ) { RecvProp *receiveProps = new RecvProp[sendt->m_nProps];
for ( int i=0; i < sendt->m_nProps; i++ ) { // copy property data
SendProp * sp = sendt->GetProp( i ); RecvProp * rp = &receiveProps[i];
rp->m_pVarName = sp->m_pVarName; rp->m_RecvType = sp->m_Type; if ( sp->IsExcludeProp() ) { // if prop is excluded, give different name
rp->m_pVarName = "IsExcludedProp"; }
if ( sp->IsInsideArray() ) { rp->SetInsideArray(); rp->m_pVarName = "InsideArrayProp"; // give different name
} if ( sp->GetType() == DPT_Array ) { Assert ( sp->GetArrayProp() == sendt->GetProp( i-1 ) ); Assert( receiveProps[i-1].IsInsideArray() ); rp->SetArrayProp( &receiveProps[i-1] ); rp->InitArray( sp->m_nElements, sp->m_ElementStride ); }
if ( sp->GetType() == DPT_DataTable ) { // recursive create
Assert ( sp->GetDataTable() ); RecvTable *subTable = AddRecvTableR( sp->GetDataTable(), pRecvTables, nRecvTables ); rp->SetDataTable( subTable ); } }
recvt = new RecvTable( receiveProps, sendt->m_nProps, sendt->m_pNetTableName ); } else { // table with no properties
recvt = new RecvTable( NULL, 0, sendt->m_pNetTableName ); }
pRecvTables[nRecvTables] = recvt; nRecvTables++;
return recvt; }
void CHLTVServer::FreeClientRecvTables() { for ( int i=0; i< m_nRecvTables; i++ ) { RecvTable *rt = m_pRecvTables[i];
// delete recv table props
if ( rt->m_pProps ) { Assert( rt->m_nProps > 0 ); delete [] rt->m_pProps; }
// delete the table itself
delete rt; }
Q_memset( m_pRecvTables, 0, sizeof( m_pRecvTables ) ); m_nRecvTables = 0; }
// creates client receive tables from server send tables
void CHLTVServer::InitClientRecvTables() { ServerClass* pCur = NULL; if ( ClientDLL_GetAllClasses() != NULL ) return; //already initialized
// first create all SendTables
for ( pCur = serverGameDLL->GetAllServerClasses(); pCur; pCur=pCur->m_pNext ) { // create receive table from send table.
AddRecvTableR( pCur->m_pTable, m_pRecvTables, m_nRecvTables );
ErrorIfNot( m_nRecvTables < ARRAYSIZE( m_pRecvTables ), ("AddRecvTableR: overflowed MAX_DATATABLES") ); }
// now register client classes
for ( pCur = serverGameDLL->GetAllServerClasses(); pCur; pCur=pCur->m_pNext ) { ErrorIfNot( m_nRecvTables < ARRAYSIZE( m_pRecvTables ), ("ClientDLL_InitRecvTableMgr: overflowed MAX_DATATABLES") );
// find top receive table for class
RecvTable * recvt = FindRecvTable( pCur->m_pTable->GetName(), m_pRecvTables, m_nRecvTables );
Assert ( recvt ); // register class, constructor addes clientClass to g_pClientClassHead list
ClientClass * clientclass = new ClientClass( pCur->m_pNetworkName, NULL, NULL, recvt );
if ( !clientclass ) { Msg("HLTV_InitRecvTableMgr: failed to allocate client class %s.\n", pCur->m_pNetworkName ); return; } }
RecvTable_Init( m_pRecvTables, m_nRecvTables ); }
CHLTVFrame::CHLTVFrame() { }
CHLTVFrame::~CHLTVFrame() { FreeBuffers(); }
void CHLTVFrame::Reset( void ) { for ( int i=0; i<HLTV_BUFFER_MAX; i++ ) { m_Messages[i].Reset(); } }
bool CHLTVFrame::HasData( void ) { for ( int i=0; i<HLTV_BUFFER_MAX; i++ ) { if ( m_Messages[i].GetNumBitsWritten() > 0 ) return true; }
return false; }
void CHLTVFrame::CopyHLTVData( CHLTVFrame &frame ) { // copy reliable messages
int bits = frame.m_Messages[HLTV_BUFFER_RELIABLE].GetNumBitsWritten();
if ( bits > 0 ) { int bytes = PAD_NUMBER( Bits2Bytes(bits), 4 ); m_Messages[HLTV_BUFFER_RELIABLE].StartWriting( new char[ bytes ], bytes, bits ); Q_memcpy( m_Messages[HLTV_BUFFER_RELIABLE].GetBasePointer(), frame.m_Messages[HLTV_BUFFER_RELIABLE].GetBasePointer(), bytes ); }
// copy unreliable messages
bits = frame.m_Messages[HLTV_BUFFER_UNRELIABLE].GetNumBitsWritten(); bits += frame.m_Messages[HLTV_BUFFER_TEMPENTS].GetNumBitsWritten(); bits += frame.m_Messages[HLTV_BUFFER_SOUNDS].GetNumBitsWritten();
if ( tv_relayvoice.GetBool() ) bits += frame.m_Messages[HLTV_BUFFER_VOICE].GetNumBitsWritten(); if ( bits > 0 ) { // collapse all unreliable buffers in one
int bytes = PAD_NUMBER( Bits2Bytes(bits), 4 ); m_Messages[HLTV_BUFFER_UNRELIABLE].StartWriting( new char[ bytes ], bytes ); m_Messages[HLTV_BUFFER_UNRELIABLE].WriteBits( frame.m_Messages[HLTV_BUFFER_UNRELIABLE].GetData(), frame.m_Messages[HLTV_BUFFER_UNRELIABLE].GetNumBitsWritten() ); m_Messages[HLTV_BUFFER_UNRELIABLE].WriteBits( frame.m_Messages[HLTV_BUFFER_TEMPENTS].GetData(), frame.m_Messages[HLTV_BUFFER_TEMPENTS].GetNumBitsWritten() ); m_Messages[HLTV_BUFFER_UNRELIABLE].WriteBits( frame.m_Messages[HLTV_BUFFER_SOUNDS].GetData(), frame.m_Messages[HLTV_BUFFER_SOUNDS].GetNumBitsWritten() );
if ( tv_relayvoice.GetBool() ) m_Messages[HLTV_BUFFER_UNRELIABLE].WriteBits( frame.m_Messages[HLTV_BUFFER_VOICE].GetData(), frame.m_Messages[HLTV_BUFFER_VOICE].GetNumBitsWritten() ); } }
void CHLTVFrame::AllocBuffers( void ) { // allocate buffers for input frame
for ( int i=0; i < HLTV_BUFFER_MAX; i++ ) { Assert( m_Messages[i].GetBasePointer() == NULL ); m_Messages[i].StartWriting( new char[NET_MAX_PAYLOAD], NET_MAX_PAYLOAD); } }
void CHLTVFrame::FreeBuffers( void ) { for ( int i=0; i<HLTV_BUFFER_MAX; i++ ) { bf_write &msg = m_Messages[i];
if ( msg.GetBasePointer() ) { delete[] msg.GetBasePointer(); msg.StartWriting( NULL, 0 ); } } }
CHLTVServer::CHLTVServer() { m_flTickInterval = 0.03; m_MasterClient = NULL; m_Server = NULL; m_Director = NULL; m_nFirstTick = -1; m_nLastTick = 0; m_CurrentFrame = NULL; m_nViewEntity = 0; m_nPlayerSlot = 0; m_bSignonState = false; m_flStartTime = 0; m_flFPS = 0; m_nGameServerMaxClients = 0; m_fNextSendUpdateTime = 0; Q_memset( m_pRecvTables, 0, sizeof( m_pRecvTables ) ); m_nRecvTables = 0; m_vPVSOrigin.Init(); m_nStartTick = 0; m_bPlayingBack = false; m_bPlaybackPaused = false; m_flPlaybackRateModifier = 0; m_nSkipToTick = 0; m_bMasterOnlyMode = false; m_ClientState.m_pHLTV = this; m_nGlobalSlots = 0; m_nGlobalClients = 0; m_nGlobalProxies = 0; }
CHLTVServer::~CHLTVServer() { if ( m_nRecvTables > 0 ) { RecvTable_Term(); FreeClientRecvTables(); }
// make sure everything was destroyed
Assert( m_CurrentFrame == NULL ); Assert( CountClientFrames() == 0 ); }
void CHLTVServer::SetMaxClients( int number ) { // allow max clients 0 in HLTV
m_nMaxclients = clamp( number, 0, ABSOLUTE_PLAYER_LIMIT ); }
void CHLTVServer::StartMaster(CGameClient *client) { Clear(); // clear old settings & buffers
if ( !client ) { ConMsg("SourceTV client not found.\n"); return; }
m_Director = serverGameDirector;
if ( !m_Director ) { ConMsg("Mod doesn't support SourceTV. No director module found.\n"); return; }
m_MasterClient = client; m_MasterClient->m_bIsHLTV = true; #if defined( REPLAY_ENABLED )
m_MasterClient->m_bIsReplay = false; #endif
// let game.dll know that we are the HLTV client
Assert( serverGameClients );
CPlayerState *player = serverGameClients->GetPlayerState( m_MasterClient->edict ); player->hltv = true;
m_Server = (CGameServer*)m_MasterClient->GetServer();
// set default user settings
m_MasterClient->m_ConVars->SetString( "name", tv_name.GetString() ); m_MasterClient->m_ConVars->SetString( "cl_team", "1" ); m_MasterClient->m_ConVars->SetString( "rate", "30000" ); m_MasterClient->m_ConVars->SetString( "cl_updaterate", "22" ); m_MasterClient->m_ConVars->SetString( "cl_interp_ratio", "1.0" ); m_MasterClient->m_ConVars->SetString( "cl_predict", "0" );
m_nViewEntity = m_MasterClient->GetPlayerSlot() + 1; m_nPlayerSlot = m_MasterClient->GetPlayerSlot();
// copy server settings from m_Server
m_nGameServerMaxClients = m_Server->GetMaxClients(); // maxclients is different on proxy (128)
serverclasses = m_Server->serverclasses; serverclassbits = m_Server->serverclassbits; V_memcpy( worldmapMD5.bits, m_Server->worldmapMD5.bits, MD5_DIGEST_LENGTH ); m_flTickInterval= m_Server->GetTickInterval();
// allocate buffers for input frame
m_HLTVFrame.AllocBuffers(); InstallStringTables();
// activate director in game.dll
m_Director->SetHLTVServer( this );
// register as listener for mod specific events
const char **modevents = m_Director->GetModEvents();
int j = 0; while ( modevents[j] != NULL ) { const char *eventname = modevents[j];
CGameEventDescriptor *descriptor = g_GameEventManager.GetEventDescriptor( eventname );
if ( descriptor ) { g_GameEventManager.AddListener( this, descriptor, CGameEventManager::CLIENTSTUB ); } else { DevMsg("CHLTVServer::StartMaster: game event %s not found.\n", eventname ); }
j++; } // copy signon buffers
m_Signon.StartWriting( m_Server->m_Signon.GetBasePointer(), m_Server->m_Signon.m_nDataBytes, m_Server->m_Signon.GetNumBitsWritten() );
Q_strncpy( m_szMapname, m_Server->m_szMapname, sizeof(m_szMapname) ); Q_strncpy( m_szSkyname, m_Server->m_szSkyname, sizeof(m_szSkyname) );
NET_ListenSocket( m_Socket, true ); // activated HLTV TCP socket
m_MasterClient->ExecuteStringCommand( "spectate" ); // become a spectator
m_MasterClient->UpdateUserSettings(); // make sure UserInfo is correct
// hack reduce signontick by one to catch changes made in the current tick
m_MasterClient->m_nSignonTick--;
if ( m_bMasterOnlyMode ) { // we allow only one client in master only mode
tv_maxclients.SetValue( min(1,tv_maxclients.GetInt()) ); }
SetMaxClients( tv_maxclients.GetInt() );
m_bSignonState = false; //master proxy is instantly connected
m_nSpawnCount++;
m_flStartTime = net_time;
m_State = ss_active;
// stop any previous recordings
m_DemoRecorder.StopRecording();
// start new recording if autorecord is enabled
if ( tv_autorecord.GetBool() ) { m_DemoRecorder.StartAutoRecording(); }
ReconnectClients(); }
void CHLTVServer::StartDemo(const char *filename) {
}
bool CHLTVServer::DispatchToRelay( CHLTVClient *pClient ) { if ( tv_dispatchmode.GetInt() <= DISPATCH_MODE_OFF ) return false; // don't redirect
CBaseClient *pBestProxy = NULL; float fBestRatio = 1.0f;
// find best relay proxy
for (int i=0; i < GetClientCount(); i++ ) { CBaseClient *pProxy = m_Clients[ i ];
// check all known proxies
if ( !pProxy->IsConnected() || !pProxy->IsHLTV() || (pClient == pProxy) ) continue;
int slots = Q_atoi( pProxy->GetUserSetting( "hltv_slots" ) ); int clients = Q_atoi( pProxy->GetUserSetting( "hltv_clients" ) );
// skip overloaded proxies or proxies with no slots at all
if ( (clients > slots) || slots <= 0 ) continue;
// calc clients/slots ratio for this proxy
float ratio = ((float)(clients))/((float)slots);
if ( ratio < fBestRatio ) { fBestRatio = ratio; pBestProxy = pProxy; } }
if ( pBestProxy == NULL ) { if ( tv_dispatchmode.GetInt() == DISPATCH_MODE_ALWAYS ) { // we are in always forward mode, drop client if we can't forward it
pClient->Disconnect("No SourceTV relay available"); return true; } else { // just let client connect to this proxy
return false; } }
// check if client should stay on this relay server
if ( (tv_dispatchmode.GetInt() == DISPATCH_MODE_AUTO) && (GetMaxClients() > 0) ) { // ratio = clients/slots. give relay proxies 25% bonus
float myRatio = ((float)GetNumClients()/(float)GetMaxClients()) * 1.25f;
myRatio = min( myRatio, 1.0f ); // clamp to 1
// if we have a better local ratio then other proxies, keep this client here
if ( myRatio < fBestRatio ) return false; // don't redirect
} const char *pszRelayAddr = pBestProxy->GetUserSetting("hltv_addr");
if ( !pszRelayAddr ) return false;
ConMsg( "Redirecting spectator %s to SourceTV relay %s\n", pClient->GetNetChannel()->GetRemoteAddress().ToString(), pszRelayAddr );
// first tell that client that we are a SourceTV server,
// otherwise it's might ignore the command
SVC_ServerInfo serverInfo; FillServerInfo( serverInfo ); pClient->SendNetMsg( serverInfo, true );
// tell the client to connect to this new address
NET_StringCmd cmdMsg( va("redirect %s\n", pszRelayAddr ) ) ; pClient->SendNetMsg( cmdMsg, true );
// increase this proxies client number in advance so this proxy isn't used again next time
int clients = Q_atoi( pBestProxy->GetUserSetting( "hltv_clients" ) ); pBestProxy->SetUserCVar( "hltv_clients", va("%d", clients+1 ) );
return true; }
void CHLTVServer::ConnectRelay(const char *address) { if ( m_ClientState.IsConnected() ) { // do not try to reconnect to old connection
m_ClientState.m_szRetryAddress[0] = 0;
// disconnect first
m_ClientState.Disconnect( "HLTV server connecting to relay", true );
Changelevel(); // inactivate clients
}
// connect to new server
m_ClientState.Connect( address, "tvrelay" ); }
void CHLTVServer::StartRelay() { if ( !m_ClientState.IsConnected() && !IsPlayingBack() ) { DevMsg("StartRelay: not connected.\n"); Shutdown(); return; }
Clear(); // clear old settings & buffers
if ( m_nRecvTables == 0 ) { // must be done only once since Mod never changes
InitClientRecvTables(); }
m_HLTVFrame.AllocBuffers();
m_StringTables = &m_NetworkStringTables; SetMaxClients( tv_maxclients.GetInt() );
m_bSignonState = true;
m_flStartTime = net_time;
m_State = ss_loading;
m_nSpawnCount++; }
int CHLTVServer::GetHLTVSlot( void ) { return m_nPlayerSlot; }
float CHLTVServer::GetOnlineTime( void ) { return max(0., net_time - m_flStartTime); }
void CHLTVServer::GetLocalStats( int &proxies, int &slots, int &clients ) { proxies = GetNumProxies(); clients = GetNumClients(); slots = GetMaxClients(); }
void CHLTVServer::GetRelayStats( int &proxies, int &slots, int &clients ) { proxies = slots = clients = 0;
for (int i=0 ; i < GetClientCount() ; i++ ) { CBaseClient *client = m_Clients[ i ];
if ( !client->IsConnected() || !client->IsHLTV() ) continue;
proxies += Q_atoi( client->GetUserSetting( "hltv_proxies" ) ); slots += Q_atoi( client->GetUserSetting( "hltv_slots" ) ); clients += Q_atoi( client->GetUserSetting( "hltv_clients" ) ); } }
void CHLTVServer::GetGlobalStats( int &proxies, int &slots, int &clients ) { // the master proxy is the only one that really has all data to generate
// global stats
if ( IsMasterProxy() ) { GetRelayStats( m_nGlobalProxies, m_nGlobalSlots, m_nGlobalClients );
m_nGlobalSlots += GetMaxClients(); m_nGlobalClients += GetNumClients(); }
// if this is a relay proxies, global data comes via the
// wire from the master proxy
proxies = m_nGlobalProxies; slots = m_nGlobalSlots; clients = m_nGlobalClients; }
const netadr_t *CHLTVServer::GetRelayAddress( void ) { if ( IsMasterProxy() ) { return &net_local_adr; // TODO wrong port
} else if ( m_ClientState.m_NetChannel ) { return &m_ClientState.m_NetChannel->GetRemoteAddress(); } else { return NULL; } }
bool CHLTVServer::IsMasterProxy( void ) { return ( m_MasterClient != NULL ); }
bool CHLTVServer::IsTVRelay() { return !IsMasterProxy(); }
bool CHLTVServer::IsDemoPlayback( void ) { return false; }
void CHLTVServer::BroadcastLocalTitle( CHLTVClient *client ) { IGameEvent *event = g_GameEventManager.CreateEvent( "hltv_title", true );
if ( !event ) return;
event->SetString( "text", tv_title.GetString() );
char buffer_data[MAX_EVENT_BYTES];
SVC_GameEvent eventMsg;
eventMsg.SetReliable( true );
eventMsg.m_DataOut.StartWriting( buffer_data, sizeof(buffer_data) );
// create bit stream from KeyValues
if ( !g_GameEventManager.SerializeEvent( event, &eventMsg.m_DataOut ) ) { DevMsg("CHLTVServer: failed to serialize title '%s'.\n", event->GetName() ); g_GameEventManager.FreeEvent( event ); return; }
if ( client ) { client->SendNetMsg( eventMsg ); } else { for ( int i = 0; i < m_Clients.Count(); i++ ) { client = Client(i);
if ( !client->IsActive() || client->IsHLTV() ) continue;
client->SendNetMsg( eventMsg ); } }
g_GameEventManager.FreeEvent( event ); }
void CHLTVServer::BroadcastLocalChat( const char *pszChat, const char *pszGroup ) { IGameEvent *event = g_GameEventManager.CreateEvent( "hltv_chat", true );
if ( !event ) return; event->SetString( "text", pszChat );
char buffer_data[MAX_EVENT_BYTES];
SVC_GameEvent eventMsg;
eventMsg.SetReliable( false );
eventMsg.m_DataOut.StartWriting( buffer_data, sizeof(buffer_data) );
// create bit stream from KeyValues
if ( !g_GameEventManager.SerializeEvent( event, &eventMsg.m_DataOut ) ) { DevMsg("CHLTVServer: failed to serialize chat '%s'.\n", event->GetName() ); g_GameEventManager.FreeEvent( event ); return; }
for ( int i = 0; i < m_Clients.Count(); i++ ) { CHLTVClient *cl = Client(i);
if ( !cl->IsActive() || !cl->IsSpawned() || cl->IsHLTV() ) continue;
// if this is a spectator chat message and client disabled it, don't show it
if ( Q_strcmp( cl->m_szChatGroup, pszGroup) || cl->m_bNoChat ) continue;
cl->SendNetMsg( eventMsg ); }
g_GameEventManager.FreeEvent( event ); }
void CHLTVServer::BroadcastEventLocal( IGameEvent *event, bool bReliable ) { char buffer_data[MAX_EVENT_BYTES];
SVC_GameEvent eventMsg;
eventMsg.SetReliable( bReliable );
eventMsg.m_DataOut.StartWriting( buffer_data, sizeof(buffer_data) );
// create bit stream from KeyValues
if ( !g_GameEventManager.SerializeEvent( event, &eventMsg.m_DataOut ) ) { DevMsg("CHLTVServer: failed to serialize local event '%s'.\n", event->GetName() ); return; }
for ( int i = 0; i < m_Clients.Count(); i++ ) { CHLTVClient *cl = Client(i);
if ( !cl->IsActive() || !cl->IsSpawned() || cl->IsHLTV() ) continue;
if ( !cl->SendNetMsg( eventMsg ) ) { if ( eventMsg.IsReliable() ) { DevMsg( "BroadcastMessage: Reliable broadcast message overflow for client %s", cl->GetClientName() ); } } }
if ( tv_debug.GetBool() ) Msg("SourceTV broadcast local event: %s\n", event->GetName() ); }
void CHLTVServer::BroadcastEvent(IGameEvent *event) { char buffer_data[MAX_EVENT_BYTES];
SVC_GameEvent eventMsg;
eventMsg.m_DataOut.StartWriting( buffer_data, sizeof(buffer_data) );
// create bit stream from KeyValues
if ( !g_GameEventManager.SerializeEvent( event, &eventMsg.m_DataOut ) ) { DevMsg("CHLTVServer: failed to serialize event '%s'.\n", event->GetName() ); return; } BroadcastMessage( eventMsg, true, true ); if ( tv_debug.GetBool() ) Msg("SourceTV broadcast event: %s\n", event->GetName() ); } void CHLTVServer::FireGameEvent(IGameEvent *event) { if ( !IsActive() ) return;
char buffer_data[MAX_EVENT_BYTES];
SVC_GameEvent eventMsg;
eventMsg.m_DataOut.StartWriting( buffer_data, sizeof(buffer_data) );
// create bit stream from KeyValues
if ( g_GameEventManager.SerializeEvent( event, &eventMsg.m_DataOut ) ) { SendNetMsg( eventMsg ); } else { DevMsg("CHLTVServer::FireGameEvent: failed to serialize event '%s'.\n", event->GetName() ); } }
bool CHLTVServer::ShouldUpdateMasterServer() {
// If the main game server is active, then we let it update Steam with the server info.
return !sv.IsActive(); }
CBaseClient *CHLTVServer::CreateNewClient(int slot ) { return new CHLTVClient( slot, this ); }
void CHLTVServer::InstallStringTables( void ) { #ifndef SHARED_NET_STRING_TABLES
int numTables = m_Server->m_StringTables->GetNumTables();
m_StringTables = &m_NetworkStringTables;
Assert( m_StringTables->GetNumTables() == 0); // must be empty
m_StringTables->AllowCreation( true ); // master hltv needs to keep a list of changes for all table items
m_StringTables->EnableRollback( true );
for ( int i =0; i<numTables; i++) { // iterate through server tables
CNetworkStringTable *serverTable = (CNetworkStringTable*)m_Server->m_StringTables->GetTable( i );
if ( !serverTable ) continue;
// get matching client table
CNetworkStringTable *hltvTable = (CNetworkStringTable*)m_StringTables->CreateStringTableEx( serverTable->GetTableName(), serverTable->GetMaxStrings(), serverTable->GetUserDataSize(), serverTable->GetUserDataSizeBits(), serverTable->HasFileNameStrings() );
if ( !hltvTable ) { DevMsg("SV_InstallHLTVStringTableMirrors! Missing client table \"%s\".\n ", serverTable->GetTableName() ); continue; }
// make hltv table an exact copy of server table
hltvTable->CopyStringTable( serverTable );
// link hltv table to server table
serverTable->SetMirrorTable( hltvTable ); }
m_StringTables->AllowCreation( false );
#endif
}
void CHLTVServer::RestoreTick( int tick ) { #ifndef SHARED_NET_STRING_TABLES
// only master proxy delays time
if ( !IsMasterProxy() ) return;
int numTables = m_StringTables->GetNumTables();
for ( int i =0; i<numTables; i++) { // iterate through server tables
CNetworkStringTable *pTable = (CNetworkStringTable*) m_StringTables->GetTable( i ); pTable->RestoreTick( tick ); }
#endif
}
void CHLTVServer::UserInfoChanged( int nClientIndex ) { // don't change UserInfo table, it keeps the infos of the original players
}
void CHLTVServer::LinkInstanceBaselines( void ) { // Forces to update m_pInstanceBaselineTable.
AUTO_LOCK( g_svInstanceBaselineMutex ); GetInstanceBaselineTable();
Assert( m_pInstanceBaselineTable ); // update all found server classes
for ( ServerClass *pClass = serverGameDLL->GetAllServerClasses(); pClass; pClass=pClass->m_pNext ) { char idString[32]; Q_snprintf( idString, sizeof( idString ), "%d", pClass->m_ClassID );
// Ok, make a new instance baseline so they can reference it.
int index = m_pInstanceBaselineTable->FindStringIndex( idString ); if ( index != -1 ) { pClass->m_InstanceBaselineIndex = index; } else { pClass->m_InstanceBaselineIndex = INVALID_STRING_INDEX; } } }
/* CHLTVServer::GetOriginFromPackedEntity is such a bad, bad hack.
extern float DecodeFloat(SendProp const *pProp, bf_read *pIn);
Vector CHLTVServer::GetOriginFromPackedEntity(PackedEntity* pe) { Vector origin; origin.Init();
SendTable *pSendTable = pe->m_pSendTable;
// recursively go down until BaseEntity sendtable
while ( Q_strcmp( pSendTable->GetName(), "DT_BaseEntity") ) { SendProp *pProp = pSendTable->GetProp( 0 ); // 0 = baseclass
pSendTable = pProp->GetDataTable(); }
for ( int i=0; i < pSendTable->GetNumProps(); i++ ) { SendProp *pProp = pSendTable->GetProp( i );
if ( Q_strcmp( pProp->GetName(), "m_vecOrigin" ) == 0 ) { Assert( pProp->GetType() == DPT_Vector ); bf_read buf( pe->LockData(), Bits2Bytes(pe->GetNumBits()), pProp->GetOffset() );
origin[0] = DecodeFloat(pProp, &buf); origin[1] = DecodeFloat(pProp, &buf); origin[2] = DecodeFloat(pProp, &buf);
break; } }
return origin; } */
CHLTVEntityData *FindHLTVDataInSnapshot( CFrameSnapshot * pSnapshot, int iEntIndex ) { int a = 0; int z = pSnapshot->m_nValidEntities-1;
if ( iEntIndex < pSnapshot->m_pValidEntities[a] || iEntIndex > pSnapshot->m_pValidEntities[z] ) return NULL; while ( a < z ) { int m = (a+z)/2;
int index = pSnapshot->m_pValidEntities[m];
if ( index == iEntIndex ) return &pSnapshot->m_pHLTVEntityData[m]; if ( iEntIndex > index ) { if ( pSnapshot->m_pValidEntities[z] == iEntIndex ) return &pSnapshot->m_pHLTVEntityData[z];
if ( a == m ) return NULL;
a = m; } else { if ( pSnapshot->m_pValidEntities[a] == iEntIndex ) return &pSnapshot->m_pHLTVEntityData[a];
if ( z == m ) return NULL;
z = m; } }
return NULL; }
void CHLTVServer::EntityPVSCheck( CClientFrame *pFrame ) { byte PVS[PAD_NUMBER( MAX_MAP_CLUSTERS,8 ) / 8]; int nPVSSize = (GetCollisionBSPData()->numclusters + 7) / 8;
// setup engine PVS
SV_ResetPVS( PVS, nPVSSize );
CFrameSnapshot * pSnapshot = pFrame->GetSnapshot();
Assert ( pSnapshot->m_pHLTVEntityData != NULL );
int nDirectorEntity = m_Director->GetPVSEntity(); if ( pSnapshot && nDirectorEntity > 0 ) { CHLTVEntityData *pHLTVData = FindHLTVDataInSnapshot( pSnapshot, nDirectorEntity );
if ( pHLTVData ) { m_vPVSOrigin.x = pHLTVData->origin[0]; m_vPVSOrigin.y = pHLTVData->origin[1]; m_vPVSOrigin.z = pHLTVData->origin[2]; } } else { m_vPVSOrigin = m_Director->GetPVSOrigin(); }
SV_AddOriginToPVS( m_vPVSOrigin );
// know remove all entities that aren't in PVS
int entindex = -1;
while ( true ) { entindex = pFrame->transmit_entity.FindNextSetBit( entindex+1 );
if ( entindex < 0 ) break; // is transmit_always is set -> no PVS check
if ( pFrame->transmit_always->Get(entindex) ) { pFrame->last_entity = entindex; continue; }
CHLTVEntityData *pHLTVData = FindHLTVDataInSnapshot( pSnapshot, entindex );
if ( !pHLTVData ) continue;
unsigned int nNodeCluster = pHLTVData->m_nNodeCluster;
// check if node or cluster is in PVS
if ( nNodeCluster & (1<<31) ) { // it's a node SLOW
nNodeCluster &= ~(1<<31); if ( CM_HeadnodeVisible( nNodeCluster, PVS, nPVSSize ) ) { pFrame->last_entity = entindex; continue; } } else { // it's a cluster QUICK
if ( PVS[nNodeCluster >> 3] & (1 << (nNodeCluster & 7)) ) { pFrame->last_entity = entindex; continue; } }
// entity is not in PVS, remove from transmit_entity list
pFrame->transmit_entity.Clear( entindex ); } }
void CHLTVServer::SignonComplete() { Assert ( !IsMasterProxy() ); m_bSignonState = false;
LinkInstanceBaselines();
if ( tv_debug.GetBool() ) Msg("SourceTV signon complete.\n" ); }
CClientFrame *CHLTVServer::AddNewFrame( CClientFrame *clientFrame ) { VPROF_BUDGET( "CHLTVServer::AddNewFrame", "HLTV" );
Assert ( clientFrame ); Assert( clientFrame->tick_count > m_nLastTick );
m_nLastTick = clientFrame->tick_count;
m_HLTVFrame.SetSnapshot( clientFrame->GetSnapshot() ); m_HLTVFrame.tick_count = clientFrame->tick_count; m_HLTVFrame.last_entity = clientFrame->last_entity; m_HLTVFrame.transmit_entity = clientFrame->transmit_entity;
// remember tick of first valid frame
if ( m_nFirstTick < 0 ) { m_nFirstTick = clientFrame->tick_count; m_nTickCount = m_nFirstTick;
if ( !IsMasterProxy() ) { Assert ( m_State == ss_loading ); m_State = ss_active; // we are now ready to go
ReconnectClients();
ConMsg("SourceTV relay active.\n" );
Steam3Server().Activate( CSteam3Server::eServerTypeTVRelay ); Steam3Server().SendUpdatedServerDetails(); } else { ConMsg("SourceTV broadcast active.\n" ); } }
CHLTVFrame *hltvFrame = new CHLTVFrame;
// copy tickcount & entities from client frame
hltvFrame->CopyFrame( *clientFrame );
//copy rest (messages, tempents) from current HLTV frame
hltvFrame->CopyHLTVData( m_HLTVFrame );
// add frame to HLTV server
AddClientFrame( hltvFrame );
if ( IsMasterProxy() && m_DemoRecorder.IsRecording() ) { m_DemoRecorder.WriteFrame( &m_HLTVFrame ); }
// reset HLTV frame for recording next messages etc.
m_HLTVFrame.Reset(); m_HLTVFrame.SetSnapshot( NULL );
return hltvFrame; }
void CHLTVServer::SendClientMessages ( bool bSendSnapshots ) { // build individual updates
for ( int i=0; i< m_Clients.Count(); i++ ) { CHLTVClient* client = Client(i); // Update Host client send state...
if ( !client->ShouldSendMessages() ) { continue; }
// Append the unreliable data (player updates and packet entities)
if ( m_CurrentFrame && client->IsActive() ) { // don't send same snapshot twice
client->SendSnapshot( m_CurrentFrame ); } else { // Connected, but inactive, just send reliable, sequenced info.
client->m_NetChannel->Transmit(); }
client->UpdateSendState(); client->m_fLastSendTime = net_time; } }
void CHLTVServer::UpdateStats( void ) { if ( m_fNextSendUpdateTime > net_time ) return;
m_fNextSendUpdateTime = net_time + 8.0f; // fire game event for everyone
IGameEvent *event = NULL;
if ( !IsMasterProxy() && !m_ClientState.IsConnected() ) { // we are disconnected from SourceTV server
event = g_GameEventManager.CreateEvent( "hltv_message", true );
if ( !event ) return;
event->SetString( "text", "SourceTV reconnecting ..." ); } else { int proxies, slots, clients; GetGlobalStats( proxies, slots, clients );
event = g_GameEventManager.CreateEvent( "hltv_status", true );
if ( !event ) return;
char address[32];
if ( IsMasterProxy() || tv_overridemaster.GetBool() ) { // broadcast own address
Q_snprintf( address, sizeof(address), "%s:%u", net_local_adr.ToString(true), GetUDPPort() ); } else { // forward address
Q_snprintf( address, sizeof(address), "%s", m_RootServer.ToString() ); }
event->SetString( "master", address ); event->SetInt( "clients", clients ); event->SetInt( "slots", slots); event->SetInt( "proxies", proxies ); }
if ( IsMasterProxy() ) { // as a master fire event for every one
g_GameEventManager.FireEvent( event ); } else { // as a relay proxy just broadcast event
BroadcastEvent( event ); }
}
bool CHLTVServer::SendNetMsg( INetMessage &msg, bool bForceReliable ) { if ( m_bSignonState ) { return msg.WriteToBuffer( m_Signon ); }
int buffer = HLTV_BUFFER_UNRELIABLE; // default destination
if ( msg.IsReliable() ) { buffer = HLTV_BUFFER_RELIABLE; } else if ( msg.GetType() == svc_Sounds ) { buffer = HLTV_BUFFER_SOUNDS; } else if ( msg.GetType() == svc_VoiceData ) { buffer = HLTV_BUFFER_VOICE; } else if ( msg.GetType() == svc_TempEntities ) { buffer = HLTV_BUFFER_TEMPENTS; }
// anything else goes to the unreliable bin
return msg.WriteToBuffer( m_HLTVFrame.m_Messages[buffer] ); }
bf_write *CHLTVServer::GetBuffer( int nBuffer ) { if ( nBuffer < 0 || nBuffer >= HLTV_BUFFER_MAX ) return NULL;
return &m_HLTVFrame.m_Messages[nBuffer]; }
IServer *CHLTVServer::GetBaseServer() { return (IServer*)this; }
IHLTVDirector *CHLTVServer::GetDirector() { return m_Director; }
CClientFrame *CHLTVServer::GetDeltaFrame( int nTick ) { if ( !tv_deltacache.GetBool() ) return GetClientFrame( nTick ); //expensive
// TODO make that a utlmap
FOR_EACH_VEC( m_FrameCache, iFrame ) { if ( m_FrameCache[iFrame].nTick == nTick ) return m_FrameCache[iFrame].pFrame; }
int i = m_FrameCache.AddToTail();
CFrameCacheEntry_s &entry = m_FrameCache[i];
entry.nTick = nTick; entry.pFrame = GetClientFrame( nTick ); //expensive
return entry.pFrame; }
void CHLTVServer::RunFrame() { VPROF_BUDGET( "CHLTVServer::RunFrame", "HLTV" );
// update network time etc
NET_RunFrame( Plat_FloatTime() );
if ( m_ClientState.m_nSignonState > SIGNONSTATE_NONE ) { // process data from net socket
NET_ProcessSocket( m_ClientState.m_Socket, &m_ClientState );
m_ClientState.RunFrame(); m_ClientState.SendPacket(); }
// check if HLTV server if active
if ( !IsActive() ) return;
if ( host_frametime > 0 ) { m_flFPS = m_flFPS * 0.99f + 0.01f/host_frametime; }
if ( IsPlayingBack() ) return;
// get current tick time for director module and restore
// world (stringtables, framebuffers) as they were at this time
UpdateTick();
// Run any commands from client and play client Think functions if it is time.
CBaseServer::RunFrame();
UpdateStats();
SendClientMessages( true );
// Update the Steam server if we're running a relay.
if ( !sv.IsActive() ) Steam3Server().RunFrame(); UpdateMasterServer(); }
void CHLTVServer::UpdateTick( void ) { VPROF_BUDGET( "CHLTVServer::UpdateTick", "HLTV" );
if ( m_nFirstTick < 0 ) { m_nTickCount = 0; m_CurrentFrame = NULL; return; }
// set tick time to last frame added
int nNewTick = m_nLastTick;
if ( IsMasterProxy() ) { // get tick from director, he decides delay etc
nNewTick = max( m_nFirstTick, m_Director->GetDirectorTick() ); }
// the the closest available frame
CHLTVFrame *newFrame = (CHLTVFrame*) GetClientFrame( nNewTick, false );
if ( newFrame == NULL ) return; // we dont have a new frame
if ( m_CurrentFrame == newFrame ) return; // current frame didn't change
m_CurrentFrame = newFrame; m_nTickCount = m_CurrentFrame->tick_count; if ( IsMasterProxy() ) { // now do master proxy stuff
// restore string tables for this time
RestoreTick( m_nTickCount );
// remove entities out of current PVS
if ( tv_transmitall.GetBool() == false ) { EntityPVSCheck( m_CurrentFrame ); } } else { // delta entity cache works only for relay proxies
m_DeltaCache.SetTick( m_CurrentFrame->tick_count, m_CurrentFrame->last_entity+1 ); }
int removeTick = m_nTickCount - 16.0f/m_flTickInterval; // keep 16 seconds buffer
if ( removeTick > 0 ) { DeleteClientFrames( removeTick ); }
m_FrameCache.RemoveAll(); }
const char *CHLTVServer::GetName( void ) const { return tv_name.GetString(); }
void CHLTVServer::FillServerInfo(SVC_ServerInfo &serverinfo) { CBaseServer::FillServerInfo( serverinfo ); serverinfo.m_nPlayerSlot = m_nPlayerSlot; // all spectators think they're the HLTV client
serverinfo.m_nMaxClients = m_nGameServerMaxClients; }
void CHLTVServer::Clear( void ) { CBaseServer::Clear();
m_Director = NULL; m_MasterClient = NULL; m_ClientState.Clear(); m_Server = NULL; m_nFirstTick = -1; m_nLastTick = 0; m_nTickCount = 0; m_CurrentFrame = NULL; m_nPlayerSlot = 0; m_flStartTime = 0.0f; m_nViewEntity = 1; m_nGameServerMaxClients = 0; m_fNextSendUpdateTime = 0.0f; m_HLTVFrame.FreeBuffers(); m_vPVSOrigin.Init(); DeleteClientFrames( -1 );
m_DeltaCache.Flush(); m_FrameCache.RemoveAll(); }
bool CHLTVServer::ProcessConnectionlessPacket( netpacket_t * packet ) { bf_read msg = packet->message; // We're copying the message, so we don't need to seek back when passing packet to the base class.
// int bits = msg.GetNumBitsRead();
char c = msg.ReadChar();
if ( c == 0 ) { return false; }
switch ( c ) { #ifndef NO_STEAM
case A2S_INFO: char rgchInfoPostfix[64]; msg.ReadString( rgchInfoPostfix, sizeof( rgchInfoPostfix ) ); if ( !Q_stricmp( rgchInfoPostfix, A2S_KEY_STRING_STEAM ) ) { ReplyInfo( packet->from ); return true; }
break; //case A2S_PLAYER:
// return true;
#endif // #ifndef NO_STEAM
}
return CBaseServer::ProcessConnectionlessPacket( packet ); }
void CHLTVServer::Init(bool bIsDedicated) { CBaseServer::Init( bIsDedicated );
m_Socket = NS_HLTV; // check if only master proxy is allowed, no broadcasting
if ( CommandLine()->FindParm("-tvmasteronly") ) { m_bMasterOnlyMode = true; } }
void CHLTVServer::Changelevel() { m_DemoRecorder.StopRecording();
InactivateClients();
DeleteClientFrames(-1);
m_CurrentFrame = NULL; }
void CHLTVServer::GetNetStats( float &avgIn, float &avgOut ) { CBaseServer::GetNetStats( avgIn, avgOut );
if ( m_ClientState.IsActive() ) { avgIn += m_ClientState.m_NetChannel->GetAvgData(FLOW_INCOMING); avgOut += m_ClientState.m_NetChannel->GetAvgData(FLOW_OUTGOING); } }
void CHLTVServer::Shutdown( void ) { m_DemoRecorder.StopRecording(); // if recording, stop now
if ( IsMasterProxy() ) { if ( m_MasterClient ) m_MasterClient->Disconnect( "SourceTV stop." );
if ( m_Director ) m_Director->SetHLTVServer( NULL ); } else { // do not try to reconnect to old connection
m_ClientState.m_szRetryAddress[0] = 0;
m_ClientState.Disconnect( "HLTV server shutting down", true ); }
g_GameEventManager.RemoveListener( this );
CBaseServer::Shutdown(); }
CDemoFile *CHLTVServer::GetDemoFile() { return &m_DemoFile; }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CHLTVServer::IsPlayingBack( void ) { return m_bPlayingBack; }
bool CHLTVServer::IsPlaybackPaused() { return m_bPlaybackPaused; }
float CHLTVServer::GetPlaybackTimeScale() { return m_flPlaybackRateModifier; }
void CHLTVServer::SetPlaybackTimeScale(float timescale) { m_flPlaybackRateModifier = timescale; }
void CHLTVServer::ResyncDemoClock() { m_nStartTick = host_tickcount; }
int CHLTVServer::GetPlaybackStartTick( void ) { return m_nStartTick; }
int CHLTVServer::GetPlaybackTick( void ) { return host_tickcount - m_nStartTick; }
int CHLTVServer::GetTotalTicks(void) { return m_DemoFile.m_DemoHeader.playback_ticks; }
bool CHLTVServer::StartPlayback( const char *filename, bool bAsTimeDemo ) { Clear();
if ( !m_DemoFile.Open( filename, true ) ) { return false; }
// Read in the m_DemoHeader
demoheader_t *dh = m_DemoFile.ReadDemoHeader();
if ( !dh ) { ConMsg( "Failed to read demo header.\n" ); m_DemoFile.Close(); return false; } // create a fake channel with a NULL address
m_ClientState.m_NetChannel = NET_CreateNetChannel( NS_CLIENT, NULL, "DEMO", &m_ClientState );
if ( !m_ClientState.m_NetChannel ) { ConMsg( "CDemo::Play: failed to create demo net channel\n" ); m_DemoFile.Close(); return false; } m_ClientState.m_NetChannel->SetTimeout( -1.0f ); // never timeout
// Now read in the directory structure.
m_bPlayingBack = true;
ConMsg( "Reading complete demo file at once...\n");
double start = Plat_FloatTime();
ReadCompleteDemoFile();
double diff = Plat_FloatTime() - start;
ConMsg( "Reading time :%.4f\n", diff );
NET_RemoveNetChannel( m_ClientState.m_NetChannel, true ); m_ClientState.m_NetChannel = NULL;
return true; }
void CHLTVServer::ReadCompleteDemoFile() { int tick = 0; byte cmd = dem_signon; char buffer[NET_MAX_PAYLOAD]; netpacket_t demoPacket;
// setup demo packet data buffer
Q_memset( &demoPacket, 0, sizeof(demoPacket) ); demoPacket.from.SetType( NA_LOOPBACK); while ( true ) { m_DemoFile.ReadCmdHeader( cmd, tick );
// COMMAND HANDLERS
switch ( cmd ) { case dem_synctick: ResyncDemoClock(); break; case dem_stop: // MOTODO we finished reading the file
return ; case dem_consolecmd: { NET_StringCmd cmdmsg( m_DemoFile.ReadConsoleCommand() ); m_ClientState.ProcessStringCmd( &cmdmsg ); } break; case dem_datatables: { ALIGN4 char data[64*1024] ALIGN4_POST; bf_read buf( "dem_datatables", data, sizeof(data) ); m_DemoFile.ReadNetworkDataTables( &buf ); buf.Seek( 0 );
// support for older engine demos
if ( !DataTable_LoadDataTablesFromBuffer( &buf, m_DemoFile.m_DemoHeader.demoprotocol ) ) { Host_Error( "Error parsing network data tables during demo playback." ); } } break; case dem_stringtables: { void *data = NULL; int dataLen = 512 * 1024; while ( dataLen <= DEMO_FILE_MAX_STRINGTABLE_SIZE ) { data = realloc( data, dataLen ); bf_read buf( "dem_stringtables", data, dataLen ); // did we successfully read
if ( m_DemoFile.ReadStringTables( &buf ) > 0 ) { buf.Seek( 0 ); if ( !networkStringTableContainerClient->ReadStringTables( buf ) ) { Host_Error( "Error parsing string tables during demo playback." ); } break; }
// Didn't fit. Try doubling the size of the buffer
dataLen *= 2; }
if ( dataLen > DEMO_FILE_MAX_STRINGTABLE_SIZE ) { Warning( "ReadCompleteDemoFile failed to read string tables. Trying to read string tables that's bigger than max string table size\n" ); }
free( data ); } break; case dem_usercmd: { char bufferIn[256]; int length = sizeof( bufferIn ); m_DemoFile.ReadUserCmd( bufferIn, length ); // MOTODO HLTV must store user commands too
} break; case dem_signon: case dem_packet: { int inseq, outseqack = 0;
m_DemoFile.ReadCmdInfo( m_LastCmdInfo ); // MOTODO must be stored somewhere
m_DemoFile.ReadSequenceInfo( inseq, outseqack );
int length = m_DemoFile.ReadRawData( buffer, sizeof(buffer) );
if ( length > 0 ) { // succsessfully read new demopacket
demoPacket.received = realtime; demoPacket.size = length; demoPacket.message.StartReading( buffer, length );
m_ClientState.m_NetChannel->ProcessPacket( &demoPacket, false ); } } break; } } }
int CHLTVServer::GetChallengeType ( netadr_t &adr ) { return PROTOCOL_HASHEDCDKEY; // HLTV doesn't need Steam authentication
}
const char *CHLTVServer::GetPassword() const { const char *password = tv_password.GetString();
// if password is empty or "none", return NULL
if ( !password[0] || !Q_stricmp(password, "none" ) ) { return NULL; }
return password; }
IClient *CHLTVServer::ConnectClient ( netadr_t &adr, int protocol, int challenge, int clientChallenge, int authProtocol, const char *name, const char *password, const char *hashedCDkey, int cdKeyLen ) { IClient *client = (CHLTVClient*)CBaseServer::ConnectClient( adr, protocol, challenge, clientChallenge, authProtocol, name, password, hashedCDkey, cdKeyLen );
if ( client ) { // remember password
CHLTVClient *pHltvClient = (CHLTVClient*)client; Q_strncpy( pHltvClient->m_szPassword, password, sizeof(pHltvClient->m_szPassword) ); }
return client; }
int CHLTVServer::GetProtocolVersion() { if ( GetDemoFile() ) return GetDemoFile()->GetProtocolVersion(); return PROTOCOL_VERSION; }
#ifndef NO_STEAM
void CHLTVServer::ReplyInfo( const netadr_t &adr ) { static char gamedir[MAX_OSPATH]; Q_FileBase( com_gamedir, gamedir, sizeof( gamedir ) );
CUtlBuffer buf; buf.EnsureCapacity( 2048 );
buf.PutUnsignedInt( LittleDWord( CONNECTIONLESS_HEADER ) ); buf.PutUnsignedChar( S2A_INFO_SRC );
buf.PutUnsignedChar( GetProtocolVersion() ); // Hardcoded protocol version number
buf.PutString( GetName() ); buf.PutString( GetMapName() ); buf.PutString( gamedir ); buf.PutString( serverGameDLL->GetGameDescription() );
// The next field is a 16-bit version of the AppID. If our AppID < 65536,
// then let's go ahead and put in in there, to maximize compatibility
// with old clients who might be only using this field but not the new one.
// However, if our AppID won't fit, there's no way we can be compatible,
// anyway, so just put in a zero, which is better than a bogus AppID.
uint16 usAppIdShort = (uint16)GetSteamAppID(); if ( (AppId_t)usAppIdShort != GetSteamAppID() ) { usAppIdShort = 0; } buf.PutShort( LittleWord( usAppIdShort ) );
// player info
buf.PutUnsignedChar( GetNumClients() ); buf.PutUnsignedChar( GetMaxClients() ); buf.PutUnsignedChar( 0 );
// NOTE: This key's meaning is changed in the new version. Since we send gameport and specport,
// it knows whether we're running SourceTV or not. Then it only needs to know if we're a dedicated or listen server.
if ( IsDedicated() ) buf.PutUnsignedChar( 'd' ); // d = dedicated server
else buf.PutUnsignedChar( 'l' ); // l = listen server
#if defined(_WIN32)
buf.PutUnsignedChar( 'w' ); #elif defined(OSX)
buf.PutUnsignedChar( 'm' ); #else // LINUX?
buf.PutUnsignedChar( 'l' ); #endif
// Password?
buf.PutUnsignedChar( GetPassword() != NULL ? 1 : 0 ); buf.PutUnsignedChar( Steam3Server().BSecure() ? 1 : 0 ); buf.PutString( GetSteamInfIDVersionInfo().szVersionString );
//
// NEW DATA.
//
// Write a byte with some flags that describe what is to follow.
const char *pchTags = sv_tags.GetString(); byte nNewFlags = 0; //if ( GetGamePort() != 0 )
// nNewFlags |= S2A_EXTRA_DATA_HAS_GAME_PORT;
if ( Steam3Server().GetGSSteamID().IsValid() ) nNewFlags |= S2A_EXTRA_DATA_HAS_STEAMID;
if ( GetUDPPort() != 0 ) nNewFlags |= S2A_EXTRA_DATA_HAS_SPECTATOR_DATA;
if ( pchTags && pchTags[0] != '\0' ) nNewFlags |= S2A_EXTRA_DATA_HAS_GAMETAG_DATA;
nNewFlags |= S2A_EXTRA_DATA_GAMEID;
buf.PutUnsignedChar( nNewFlags );
// Write the rest of the data.
//if ( nNewFlags & S2A_EXTRA_DATA_HAS_GAME_PORT )
//{
// buf.PutShort( LittleWord( GetGamePort() ) );
//}
if ( nNewFlags & S2A_EXTRA_DATA_HAS_STEAMID ) { buf.PutUint64( LittleQWord( Steam3Server().GetGSSteamID().ConvertToUint64() ) ); }
if ( nNewFlags & S2A_EXTRA_DATA_HAS_SPECTATOR_DATA ) { buf.PutShort( LittleWord( GetUDPPort() ) ); buf.PutString( GetName() ); }
if ( nNewFlags & S2A_EXTRA_DATA_HAS_GAMETAG_DATA ) { buf.PutString( pchTags ); }
if ( nNewFlags & S2A_EXTRA_DATA_GAMEID ) { // !FIXME! Is there a reason we aren't using the other half
// of this field? Shouldn't we put the game mod ID in there, too?
// We have the game dir.
buf.PutUint64( LittleQWord( CGameID( GetSteamAppID() ).ToUint64() ) ); }
NET_SendPacket( NULL, m_Socket, adr, (unsigned char *)buf.Base(), buf.TellPut() ); } #endif // #ifndef NO_STEAM
CON_COMMAND( tv_status, "Show SourceTV server status." ) { int slots, proxies, clients; float in, out; char gd[MAX_OSPATH];
Q_FileBase( com_gamedir, gd, sizeof( gd ) );
if ( !hltv || !hltv->IsActive() ) { ConMsg("SourceTV not active.\n" ); return; }
hltv->GetNetStats( in, out );
in /= 1024; // as KB
out /= 1024;
ConMsg("--- SourceTV Status ---\n"); ConMsg("Online %s, FPS %.1f, Version %i (%s)\n", COM_FormatSeconds( hltv->GetOnlineTime() ), hltv->m_flFPS, build_number(),
#ifdef _WIN32
"Win32" ); #else
"Linux" ); #endif
if ( hltv->IsDemoPlayback() ) { ConMsg("Playing Demo File \"%s\"\n", "TODO demo file name" ); } else if ( hltv->IsMasterProxy() ) { ConMsg("Master \"%s\", delay %.0f\n", hltv->GetName(), hltv->GetDirector()->GetDelay() ); } else // if ( m_Server->IsRelayProxy() )
{ if ( hltv->GetRelayAddress() ) { ConMsg("Relay \"%s\", connect to %s\n", hltv->GetName(), hltv->GetRelayAddress()->ToString() ); } else { ConMsg("Relay \"%s\", not connect.\n", hltv->GetName() ); } }
ConMsg("Game Time %s, Mod \"%s\", Map \"%s\", Players %i\n", COM_FormatSeconds( hltv->GetTime() ), gd, hltv->GetMapName(), hltv->GetNumPlayers() );
ConMsg("Local IP %s:%i, KB/sec In %.1f, Out %.1f\n", net_local_adr.ToString( true ), hltv->GetUDPPort(), in ,out );
hltv->GetLocalStats( proxies, slots, clients ); ConMsg("Local Slots %i, Spectators %i, Proxies %i\n", slots, clients-proxies, proxies );
hltv->GetGlobalStats( proxies, slots, clients);
ConMsg("Total Slots %i, Spectators %i, Proxies %i\n", slots, clients-proxies, proxies);
if ( hltv->m_DemoRecorder.IsRecording() ) { ConMsg("Recording to \"%s\", length %s.\n", hltv->m_DemoRecorder.GetDemoFile()->m_szFileName, COM_FormatSeconds( host_state.interval_per_tick * hltv->m_DemoRecorder.GetRecordingTick() ) ); } }
CON_COMMAND( tv_relay, "Connect to SourceTV server and relay broadcast." ) { if ( args.ArgC() < 2 ) { ConMsg( "Usage: tv_relay <ip:port>\n" ); return; }
const char *address = args.ArgS();
// If it's not a single player connection to "localhost", initialize networking & stop listenserver
if ( !Q_strncmp( address, "localhost", 9 ) ) { ConMsg( "SourceTV can't connect to localhost.\n" ); return; }
if ( !hltv ) { hltv = new CHLTVServer; hltv->Init( NET_IsDedicated() ); }
if ( hltv->m_bMasterOnlyMode ) { ConMsg("SourceTV in Master-Only mode.\n" ); return; }
// shutdown anything else
Host_Disconnect( false );
// start networking
NET_SetMutiplayer( true );
hltv->ConnectRelay( address ); }
CON_COMMAND( tv_stop, "Stops the SourceTV broadcast." ) { if ( !hltv || !hltv->IsActive() ) { ConMsg("SourceTV not active.\n" ); return; }
int nClients = hltv->GetNumClients();
hltv->Shutdown();
ConMsg("SourceTV stopped, %i clients disconnected.\n", nClients ); }
CON_COMMAND( tv_retry, "Reconnects the SourceTV relay proxy." ) { if ( !hltv ) { ConMsg("SourceTV not active.\n" ); return; }
if ( hltv->m_bMasterOnlyMode ) { ConMsg("SourceTV in Master-Only mode.\n" ); return; }
if ( !hltv->m_ClientState.m_szRetryAddress[ 0 ] ) { ConMsg( "Can't retry, no previous SourceTV connection\n" ); return; }
ConMsg( "Commencing SourceTV connection retry to %s\n", hltv->m_ClientState.m_szRetryAddress ); Cbuf_AddText( va( "tv_relay %s\n", hltv->m_ClientState.m_szRetryAddress ) ); }
CON_COMMAND( tv_record, "Starts SourceTV demo recording." ) { if ( args.ArgC() < 2 ) { ConMsg( "Usage: tv_record <filename>\n" ); return; }
if ( !hltv || !hltv->IsActive() ) { ConMsg("SourceTV not active.\n" ); return; }
if ( !hltv->IsMasterProxy() ) { ConMsg("Only SourceTV Master can record demos instantly.\n" ); return; }
if ( hltv->m_DemoRecorder.IsRecording() ) { ConMsg("SourceTV already recording to %s.\n", hltv->m_DemoRecorder.GetDemoFile()->m_szFileName ); return; }
// check path first
if ( !COM_IsValidPath( args[1] ) ) { ConMsg( "record %s: invalid path.\n", args[1] ); return; } char name[ MAX_OSPATH ];
Q_strncpy( name, args[1], sizeof( name ) );
// add .dem if not already set by user
Q_DefaultExtension( name, ".dem", sizeof( name ) );
hltv->m_DemoRecorder.StartRecording( name, false ); }
CON_COMMAND( tv_stoprecord, "Stops SourceTV demo recording." ) { if ( !hltv || !hltv->IsActive() ) { ConMsg("SourceTV not active.\n" ); return; } hltv->m_DemoRecorder.StopRecording(); }
CON_COMMAND( tv_clients, "Shows list of connected SourceTV clients." ) { if ( !hltv || !hltv->IsActive() ) { ConMsg("SourceTV not active.\n" ); return; }
int nCount = 0;
for ( int i=0; i<hltv->GetClientCount(); i++) { CHLTVClient *client = hltv->Client( i ); INetChannel *netchan = client->GetNetChannel();
if ( !netchan ) continue; ConMsg("ID: %i, \"%s\" %s, Time %s, %s, In %.1f, Out %.1f.\n", client->GetUserID(), client->GetClientName(), client->IsHLTV() ? "(Relay)" : "", COM_FormatSeconds( netchan->GetTimeConnected() ), netchan->GetAddress(), netchan->GetAvgData( FLOW_INCOMING ) / 1024, netchan->GetAvgData( FLOW_OUTGOING ) / 1024 );
nCount++; }
ConMsg("--- Total %i connected clients ---\n", nCount ); }
CON_COMMAND( tv_msg, "Send a screen message to all clients." ) { if ( !hltv || !hltv->IsActive() ) { ConMsg("SourceTV not active.\n" ); return; }
IGameEvent *msg = g_GameEventManager.CreateEvent( "hltv_message", true );
if ( msg ) { msg->SetString( "text", args.ArgS() ); hltv->BroadcastEventLocal( msg, false ); g_GameEventManager.FreeEvent( msg ); } }
#ifndef SWDS
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void EditDemo_f( const CCommand &args ) { if ( cmd_source != src_command ) return;
if ( args.ArgC() < 2 ) { Msg ("editdemo <demoname> : edits a demo\n"); return; }
// set current demo player to client demo player
demoplayer = hltv;
//
// open the demo file
//
char name[ MAX_OSPATH ];
Q_strncpy( name, args[1], sizeof( name ) );
Q_DefaultExtension( name, ".dem", sizeof( name ) );
hltv->m_ClientState.m_bSaveMemory = true;
demoplayer->StartPlayback( name, false ); }
CON_COMMAND_AUTOCOMPLETEFILE( editdemo, EditDemo_f, "Edit a recorded demo file (.dem ).", NULL, dem ); #endif
|