Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "quakedef.h"
#include "networkstringtable.h"
#include "client.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifndef SHARED_NET_STRING_TABLES
static CNetworkStringTableContainer s_NetworkStringTableClient; CNetworkStringTableContainer *networkStringTableContainerClient = &s_NetworkStringTableClient;
// Expose to client .dll
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CNetworkStringTableContainer, INetworkStringTableContainer, INTERFACENAME_NETWORKSTRINGTABLECLIENT, s_NetworkStringTableClient ); #endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CL_PrintStringTables( void ) { if ( cl.m_StringTableContainer ) { cl.m_StringTableContainer->Dump(); } }
|