Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. //
  9. // quakeasm.h: general asm header file
  10. //
  11. // #define GLQUAKE 1
  12. #if defined(_WIN32) && !defined(WINDED)
  13. #if defined(_M_IX86)
  14. #define __i386__ 1
  15. #endif
  16. #endif
  17. #ifdef __i386__
  18. #define id386 1
  19. #else
  20. #define id386 0
  21. #endif
  22. // !!! must be kept the same as in d_iface.h !!!
  23. #define TRANSPARENT_COLOR 255
  24. // !!! if this is changes, it must be changed in bspfile.h too !!!
  25. #define MAX_MAP_LEAFS 8192
  26. //#define MAX_MAP_NODES (65535-MAX_MAP_LEAFS)
  27. #define MAX_MAP_NODES 57343
  28. .extern C(snd_scaletable)
  29. .extern C(paintbuffer)
  30. .extern C(snd_linear_count)
  31. .extern C(snd_p)
  32. .extern C(snd_vol)
  33. .extern C(snd_out)
  34. .extern C(BOPS_Error)