Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined( R_EFXEXTERNH )
#define R_EFXEXTERNH
#ifdef _WIN32
#pragma once
#endif
struct dlight_t;
class IMaterial;
int Draw_DecalIndex ( int id ); int Draw_DecalIndexFromName ( char *name, bool *found ); void R_DecalShoot ( int textureIndex, int entity, const model_t *model, const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor, const Vector *pNormal ); void R_PlayerDecalShoot ( IMaterial *material, void *userdata, int entity, const model_t *model, const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor ); dlight_t *CL_AllocDlight ( int key ); dlight_t *CL_AllocElight ( int key );
#endif
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