Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: random steam class
//
//===========================================================================//
#include <tier0/dbg.h>
#include <vstdlib/random.h>
#include "cdll_int.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
//
// implementation of IUniformRandomStream
//
//-----------------------------------------------------------------------------
class CEngineUniformRandomStream : public IUniformRandomStream { public: // Sets the seed of the random number generator
void SetSeed( int iSeed ) { // Never call this from the client or game!
Assert(0); }
// Generates random numbers
float RandomFloat( float flMinVal = 0.0f, float flMaxVal = 1.0f ) { return ::RandomFloat( flMinVal, flMaxVal ); }
float RandomFloatExp( float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f ) { return ::RandomFloatExp( flMinVal, flMaxVal, flExponent ); }
int RandomInt( int iMinVal, int iMaxVal ) { return ::RandomInt( iMinVal, iMaxVal ); } };
static CEngineUniformRandomStream s_EngineRandomStream; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CEngineUniformRandomStream, IUniformRandomStream, VENGINE_CLIENT_RANDOM_INTERFACE_VERSION, s_EngineRandomStream );
|