|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Filesystem abstraction for CSaveRestore - allows for storing temp save files
// either in memory or on disk.
//
//===========================================================================//
#ifdef _WIN32
#include "winerror.h"
#endif
#include "filesystem_engine.h"
#include "saverestore_filesystem.h"
#include "host_saverestore.h"
#include "host.h"
#include "sys.h"
#include "tier1/utlbuffer.h"
#include "tier1/lzss.h"
#include "tier1/convar.h"
#include "ixboxsystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern ConVar save_spew; extern IXboxSystem *g_pXboxSystem;
#define SaveMsg if ( !save_spew.GetBool() ) ; else Msg
void SaveInMemoryCallback( IConVar *var, const char *pOldString, float flOldValue );
#ifdef _X360
ConVar save_in_memory( "save_in_memory", "1", 1, "Set to 1 to save to memory instead of disk (Xbox 360)", SaveInMemoryCallback ); #else
ConVar save_in_memory( "save_in_memory", "0", 0, "Set to 1 to save to memory instead of disk (Xbox 360)", SaveInMemoryCallback ); #endif // _X360
#define INVALID_INDEX (GetDirectory().InvalidIndex())
enum { READ_ONLY, WRITE_ONLY };
static float g_fPrevSaveInMemoryValue;
static bool SaveFileLessFunc( const CUtlSymbol &lhs, const CUtlSymbol &rhs ) { return lhs < rhs; }
//----------------------------------------------------------------------------
// Simulates the save directory in RAM.
//----------------------------------------------------------------------------
class CSaveDirectory { public: CSaveDirectory() { m_Files.SetLessFunc( SaveFileLessFunc ); file_t dummy; dummy.name = m_SymbolTable.AddString( "dummy" ); m_Files.Insert( dummy.name, dummy ); }
~CSaveDirectory() { int i = m_Files.FirstInorder(); while ( m_Files.IsValidIndex( i ) ) { int idx = i; i = m_Files.NextInorder( i );
delete m_Files[idx].pBuffer; delete m_Files[idx].pCompressedBuffer; m_Files.RemoveAt( idx ); } }
struct file_t { file_t() { pBuffer = NULL; pCompressedBuffer = NULL; nSize = 0; nCompressedSize = NULL; }
int eType; CUtlSymbol name; unsigned int nSize; unsigned int nCompressedSize; CUtlBuffer *pBuffer; CUtlBuffer *pCompressedBuffer; };
CUtlSymbolTable m_SymbolTable; CUtlMap<CUtlSymbol, file_t> m_Files; };
typedef CSaveDirectory::file_t SaveFile_t;
//----------------------------------------------------------------------------
// CSaveRestoreFileSystem: Manipulates files in the CSaveDirectory
//----------------------------------------------------------------------------
class CSaveRestoreFileSystem : public ISaveRestoreFileSystem { public: CSaveRestoreFileSystem() { m_pSaveDirectory = new CSaveDirectory(); m_iContainerOpens = 0; }
~CSaveRestoreFileSystem() { delete m_pSaveDirectory; }
bool FileExists( const char *pFileName, const char *pPathID = NULL ); void RenameFile( char const *pOldPath, char const *pNewPath, const char *pathID = NULL ); void RemoveFile( char const* pRelativePath, const char *pathID = NULL );
FileHandle_t Open( const char *pFileName, const char *pOptions, const char *pathID = NULL ); void Close( FileHandle_t ); int Read( void *pOutput, int size, FileHandle_t file ); int Write( void const* pInput, int size, FileHandle_t file ); void Seek( FileHandle_t file, int pos, FileSystemSeek_t method ); unsigned int Tell( FileHandle_t file ); unsigned int Size( FileHandle_t file ); unsigned int Size( const char *pFileName, const char *pPathID = NULL );
void AsyncFinishAllWrites( void ); void AsyncRelease( FSAsyncControl_t hControl ); FSAsyncStatus_t AsyncWrite( const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend, FSAsyncControl_t *pControl = NULL ); FSAsyncStatus_t AsyncFinish( FSAsyncControl_t hControl, bool wait = false ); FSAsyncStatus_t AsyncAppend( const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, FSAsyncControl_t *pControl = NULL ); FSAsyncStatus_t AsyncAppendFile( const char *pDestFileName, const char *pSrcFileName, FSAsyncControl_t *pControl = NULL );
void DirectoryCopy( const char *pPath, const char *pDestFileName, bool bIsXSave ); void DirectorCopyToMemory( const char *pPath, const char *pDestFileName ); bool DirectoryExtract( FileHandle_t pFile, int fileCount, bool bIsXSave ); int DirectoryCount( const char *pPath ); void DirectoryClear( const char *pPath, bool bIsXSave );
void WriteSaveDirectoryToDisk( void ); void LoadSaveDirectoryFromDisk( const char *pPath ); void DumpSaveDirectory( void );
void Compress( SaveFile_t *pFile ); void Uncompress( SaveFile_t *pFile ); void AuditFiles( void ); bool LoadFileFromDisk( const char *pFilename );
private: CSaveDirectory *m_pSaveDirectory; CUtlMap<CUtlSymbol, SaveFile_t> &GetDirectory( void ) { return m_pSaveDirectory->m_Files; } SaveFile_t &GetFile( const int idx ) { return m_pSaveDirectory->m_Files[idx]; } SaveFile_t &GetFile( const FileHandle_t hFile ) { return GetFile( (unsigned int)hFile ); }
FileHandle_t GetFileHandle( const char *pFileName ); int GetFileIndex( const char *pFileName );
bool HandleIsValid( FileHandle_t hFile );
unsigned int CompressedSize( const char *pFileName );
CUtlSymbol AddString( const char *str ) { char szString[ MAX_PATH ]; Q_strncpy( szString, str, sizeof( szString ) ); return m_pSaveDirectory->m_SymbolTable.AddString( Q_strlower( szString ) ); } const char *GetString( CUtlSymbol &id ) { return m_pSaveDirectory->m_SymbolTable.String( id ); }
int m_iContainerOpens; };
//#define TEST_LZSS_WINDOW_SIZES
//----------------------------------------------------------------------------
// Compress the file data
//----------------------------------------------------------------------------
void CSaveRestoreFileSystem::Compress( SaveFile_t *pFile ) { pFile->pCompressedBuffer->Purge();
#ifdef TEST_LZSS_WINDOW_SIZES
// Compress the data here
CLZSS compressor_test; CLZSS newcompressor_test( 2048 ); pFile->nCompressedSize = 0; float start = Plat_FloatTime(); for(int i=0;i<10;i++) { uint32 sz; unsigned char *pCompressedBuffer = compressor_test.Compress( (unsigned char *) pFile->pBuffer->Base(), pFile->nSize, &sz ); delete[] pCompressedBuffer; } Warning(" old compressor_test %f", Plat_FloatTime() - start ); start = Plat_FloatTime(); for(int i=0;i<10;i++) { uint32 sz; unsigned char *pCompressedBuffer = newcompressor_test.Compress( (unsigned char *) pFile->pBuffer->Base(), pFile->nSize, &sz ); delete[] pCompressedBuffer; } Warning(" new compressor_test %f", Plat_FloatTime() - start ); if ( 1) { uint32 sz; uint32 sz1; unsigned char *pNewCompressedBuffer = newcompressor_test.Compress( (unsigned char *) pFile->pBuffer->Base(), pFile->nSize, &sz ); unsigned char *pOldCompressedBuffer = compressor_test.Compress( (unsigned char *) pFile->pBuffer->Base(), pFile->nSize, &sz1 ); if ( ! pNewCompressedBuffer ) Warning("new no comp"); if ( ! pOldCompressedBuffer ) Warning("old no comp"); if ( pNewCompressedBuffer && pOldCompressedBuffer ) { if ( sz != sz1 ) Warning(" new size = %d old = %d", sz, sz1 ); if ( memcmp( pNewCompressedBuffer, pOldCompressedBuffer, sz ) ) Warning("data mismatch"); } delete[] pOldCompressedBuffer; delete[] pNewCompressedBuffer; } #endif
CLZSS compressor( 2048 ); unsigned char *pCompressedBuffer = compressor.Compress( (unsigned char *) pFile->pBuffer->Base(), pFile->nSize, &pFile->nCompressedSize ); if ( pCompressedBuffer == NULL ) { // Just copy the buffer uncompressed
pFile->pCompressedBuffer->Put( pFile->pBuffer->Base(), pFile->nSize ); pFile->nCompressedSize = pFile->nSize; } else { // Take the compressed buffer as our own
pFile->pCompressedBuffer->AssumeMemory( pCompressedBuffer, pFile->nCompressedSize, pFile->nCompressedSize ); // ?
} // end compression
pFile->pCompressedBuffer->SeekGet( CUtlBuffer::SEEK_HEAD, 0 ); pFile->pCompressedBuffer->SeekPut( CUtlBuffer::SEEK_HEAD, pFile->nCompressedSize );
// Don't want the uncompressed memory hanging around
pFile->pBuffer->Purge();
unsigned int srcBytes = pFile->nSize;
pFile->nSize = 0;
unsigned int destBytes = pFile->nCompressedSize;
float percent = 0.f; if ( srcBytes ) percent = 100.0f * (1.0f - (float)destBytes/(float)srcBytes); SaveMsg( "SIM: SaveDir: (%s) Compressed %d bytes to %d bytes. (%.0f%%)\n", GetString( pFile->name ), srcBytes, destBytes, percent ); }
//----------------------------------------------------------------------------
// Uncompress the file data
//----------------------------------------------------------------------------
void CSaveRestoreFileSystem::Uncompress( SaveFile_t *pFile ) { pFile->pBuffer->Purge();
// Uncompress the data here
CLZSS compressor; unsigned int nUncompressedSize = compressor.GetActualSize( (unsigned char *) pFile->pCompressedBuffer->Base() ); if ( nUncompressedSize != 0 ) { unsigned char *pUncompressBuffer = (unsigned char *) malloc( nUncompressedSize ); nUncompressedSize = compressor.Uncompress( (unsigned char *) pFile->pCompressedBuffer->Base(), pUncompressBuffer ); pFile->pBuffer->AssumeMemory( pUncompressBuffer, nUncompressedSize, nUncompressedSize ); // ?
} else { // Put it directly into our target
pFile->pBuffer->Put( (unsigned char *) pFile->pCompressedBuffer->Base(), pFile->nCompressedSize ); } // end decompression
pFile->nSize = pFile->pBuffer->TellMaxPut(); pFile->pBuffer->SeekGet( CUtlBuffer::SEEK_HEAD, 0 ); pFile->pBuffer->SeekPut( CUtlBuffer::SEEK_HEAD, pFile->nSize );
unsigned int srcBytes = pFile->nCompressedSize; unsigned int destBytes = pFile->nSize; SaveMsg( "SIM: SaveDir: (%s) Uncompressed %d bytes to %d bytes.\n", GetString( pFile->name ), srcBytes, destBytes ); }
//----------------------------------------------------------------------------
// Access the save files
//----------------------------------------------------------------------------
int CSaveRestoreFileSystem::GetFileIndex( const char *filename ) { CUtlSymbol id = AddString( Q_UnqualifiedFileName( filename ) ); return GetDirectory().Find( id ); }
FileHandle_t CSaveRestoreFileSystem::GetFileHandle( const char *filename ) { int idx = GetFileIndex( filename ); if ( idx == INVALID_INDEX ) { idx = 0; } return (void*)idx; }
//-----------------------------------------------------------------------------
// Purpose: Returns whether the named memory block exists
//-----------------------------------------------------------------------------
bool CSaveRestoreFileSystem::FileExists( const char *pFileName, const char *pPathID ) { return ( GetFileHandle( pFileName ) != NULL ); }
//-----------------------------------------------------------------------------
// Purpose: Validates a file handle
//-----------------------------------------------------------------------------
bool CSaveRestoreFileSystem::HandleIsValid( FileHandle_t hFile ) { return hFile && GetDirectory().IsValidIndex( (unsigned int)hFile ); }
//-----------------------------------------------------------------------------
// Purpose: Renames a block of memory
//-----------------------------------------------------------------------------
void CSaveRestoreFileSystem::RenameFile( char const *pOldPath, char const *pNewPath, const char *pathID ) { int idx = GetFileIndex( pOldPath ); if ( idx != INVALID_INDEX ) { CUtlSymbol newID = AddString( Q_UnqualifiedFileName( pNewPath ) ); GetFile( idx ).name = newID; GetDirectory().Reinsert( newID, idx ); } }
//-----------------------------------------------------------------------------
// Purpose: Removes a memory block from CSaveDirectory and frees it.
//-----------------------------------------------------------------------------
void CSaveRestoreFileSystem::RemoveFile( char const* pRelativePath, const char *pathID ) { int idx = GetFileIndex( pRelativePath ); if ( idx != INVALID_INDEX ) { delete GetFile( idx ).pBuffer; delete GetFile( idx ).pCompressedBuffer; GetDirectory().RemoveAt( idx ); } }
//-----------------------------------------------------------------------------
// Purpose: Access an existing memory block if it exists, else allocate one.
//-----------------------------------------------------------------------------
FileHandle_t CSaveRestoreFileSystem::Open( const char *pFullName, const char *pOptions, const char *pathID ) { SaveFile_t *pFile = NULL; CUtlSymbol id = AddString( Q_UnqualifiedFileName( pFullName ) ); int idx = GetDirectory().Find( id ); if ( idx == INVALID_INDEX ) { // Don't create a read-only file
if ( Q_stricmp( pOptions, "rb" ) ) { // Create new file
SaveFile_t newFile; newFile.name = id; newFile.pBuffer = new CUtlBuffer(); newFile.pCompressedBuffer = new CUtlBuffer(); idx = GetDirectory().Insert( id, newFile ); } else { return (void*)0; } }
pFile = &GetFile( idx );
if ( !Q_stricmp( pOptions, "rb" ) ) { Uncompress( pFile ); pFile->eType = READ_ONLY; } else if ( !Q_stricmp( pOptions, "wb" ) ) { pFile->pBuffer->Clear(); pFile->eType = WRITE_ONLY; } else if ( !Q_stricmp( pOptions, "a" ) ) { Uncompress( pFile ); pFile->eType = WRITE_ONLY; } else if ( !Q_stricmp( pOptions, "ab+" ) ) { Uncompress( pFile ); pFile->eType = WRITE_ONLY; pFile->pBuffer->SeekPut( CUtlBuffer::SEEK_TAIL, 0 ); } else { Assert( 0 ); Warning( "CSaveRestoreFileSystem: Attempted to open %s with unsupported option %s\n", pFullName, pOptions ); return (void*)0; }
return (void*)idx; }
//-----------------------------------------------------------------------------
// Purpose: No need to close files in memory. Could perform post processing here.
//-----------------------------------------------------------------------------
void CSaveRestoreFileSystem::Close( FileHandle_t hFile ) { // Compress the file
if ( HandleIsValid( hFile ) ) { SaveFile_t &file = GetFile( hFile ); // Files opened for read don't need to be recompressed
if ( file.eType == READ_ONLY ) { SaveMsg("SIM: Closed file: %s\n", GetString( file.name ) ); file.pBuffer->Purge(); file.nSize = 0; } else { Compress( &file ); } } }
//-----------------------------------------------------------------------------
// Purpose: Reads data from memory.
//-----------------------------------------------------------------------------
int CSaveRestoreFileSystem::Read( void *pOutput, int size, FileHandle_t hFile ) { int readSize = 0; if ( HandleIsValid( hFile ) ) { SaveFile_t &file = GetFile( hFile );
if( file.eType == READ_ONLY ) { readSize = file.pBuffer->GetUpTo( pOutput, size ); } else { Warning( "Read: Attempted to read from a write-only file" ); readSize = 0; Assert( 0 ); } } return readSize; }
//-----------------------------------------------------------------------------
// Purpose: Writes data to memory.
//-----------------------------------------------------------------------------
int CSaveRestoreFileSystem::Write( void const* pInput, int size, FileHandle_t hFile ) { int writeSize = 0; if ( HandleIsValid( hFile ) ) { SaveFile_t &file = GetFile( hFile );
if( file.eType == WRITE_ONLY ) { file.pBuffer->Put( pInput, size ); file.nSize = file.pBuffer->TellMaxPut(); writeSize = size; } else { Warning( "Write: Attempted to write to a read-only file" ); writeSize = 0; Assert( 0 ); } } return writeSize; }
//-----------------------------------------------------------------------------
// Purpose: Seek in memory. Seeks the UtlBuffer put or get pos depending
// on whether the file was opened for read or write.
//-----------------------------------------------------------------------------
void CSaveRestoreFileSystem::Seek( FileHandle_t hFile, int pos, FileSystemSeek_t method ) { if ( HandleIsValid( hFile ) ) { SaveFile_t &file = GetFile( hFile ); if ( file.eType == READ_ONLY ) { file.pBuffer->SeekGet( (CUtlBuffer::SeekType_t)method, pos ); } else if ( file.eType == WRITE_ONLY ) { file.pBuffer->SeekPut( (CUtlBuffer::SeekType_t)method, pos ); } else { Assert( 0 ); } } }
//-----------------------------------------------------------------------------
// Purpose: Return position in memory. Returns UtlBuffer put or get pos depending
// on whether the file was opened for read or write.
//-----------------------------------------------------------------------------
unsigned int CSaveRestoreFileSystem::Tell( FileHandle_t hFile ) { unsigned int pos = 0; if ( HandleIsValid( hFile ) ) { SaveFile_t &file = GetFile( hFile ); if ( file.eType == READ_ONLY ) { pos = file.pBuffer->TellGet(); } else if ( file.eType == WRITE_ONLY ) { pos = file.pBuffer->TellPut(); } else { Assert( 0 ); } } return pos; }
//-----------------------------------------------------------------------------
// Purpose: Return uncompressed memory size
//-----------------------------------------------------------------------------
unsigned int CSaveRestoreFileSystem::Size( FileHandle_t hFile ) { if ( HandleIsValid( hFile ) ) { return GetFile( hFile ).nSize; } return 0; }
//-----------------------------------------------------------------------------
// Purpose: Return uncompressed size of data in memory
//-----------------------------------------------------------------------------
unsigned int CSaveRestoreFileSystem::Size( const char *pFileName, const char *pPathID ) { return Size( GetFileHandle( pFileName ) ); }
//-----------------------------------------------------------------------------
// Purpose: Return compressed size of data in memory
//-----------------------------------------------------------------------------
unsigned int CSaveRestoreFileSystem::CompressedSize( const char *pFileName ) { FileHandle_t hFile = GetFileHandle( pFileName ); if ( hFile ) { return GetFile( hFile ).nCompressedSize; } return 0; }
//-----------------------------------------------------------------------------
// Purpose: Writes data to memory. Function is NOT async.
//-----------------------------------------------------------------------------
FSAsyncStatus_t CSaveRestoreFileSystem::AsyncWrite( const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend, FSAsyncControl_t *pControl ) { FSAsyncStatus_t retval = FSASYNC_ERR_FAILURE;
FileHandle_t hFile = Open( pFileName, "wb" ); if ( hFile ) { SaveFile_t &file = GetFile( (unsigned int)hFile );
if( file.eType == WRITE_ONLY ) { file.pBuffer->Put( pSrc, nSrcBytes ); file.nSize = file.pBuffer->TellMaxPut(); Compress( &file ); retval = FSASYNC_OK; } else { Warning( "AsyncWrite: Attempted to write to a read-only file" ); Assert( 0 ); } }
if ( bFreeMemory ) free( const_cast< void * >( pSrc ) );
return retval; }
//-----------------------------------------------------------------------------
// Purpose: Appends data to a memory block. Function is NOT async.
//-----------------------------------------------------------------------------
FSAsyncStatus_t CSaveRestoreFileSystem::AsyncAppend(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, FSAsyncControl_t *pControl ) { FSAsyncStatus_t retval = FSASYNC_ERR_FAILURE;
FileHandle_t hFile = Open( pFileName, "a" ); if ( hFile ) { SaveFile_t &file = GetFile( hFile ); if( file.eType == WRITE_ONLY ) { file.pBuffer->Put( pSrc, nSrcBytes ); file.nSize = file.pBuffer->TellMaxPut(); Compress( &file ); retval = FSASYNC_OK; } else { Warning( "AsyncAppend: Attempted to write to a read-only file" ); Assert( 0 ); } }
if ( bFreeMemory ) free( const_cast< void * >( pSrc ) );
return retval; }
//-----------------------------------------------------------------------------
// Purpose: Appends a memory block to another memory block. Function is NOT async.
//-----------------------------------------------------------------------------
FSAsyncStatus_t CSaveRestoreFileSystem::AsyncAppendFile(const char *pDestFileName, const char *pSrcFileName, FSAsyncControl_t *pControl ) { FileHandle_t hFile = Open( pSrcFileName, "rb" ); if ( hFile ) { SaveFile_t &file = GetFile( hFile ); return AsyncAppend( pDestFileName, file.pBuffer->Base(), file.nSize, false ); } return FSASYNC_ERR_FILEOPEN; }
//-----------------------------------------------------------------------------
// Purpose: All operations in memory are synchronous
//-----------------------------------------------------------------------------
FSAsyncStatus_t CSaveRestoreFileSystem::AsyncFinish( FSAsyncControl_t hControl, bool wait ) { // do nothing
return FSASYNC_OK; } void CSaveRestoreFileSystem::AsyncRelease( FSAsyncControl_t hControl ) { // do nothing
} void CSaveRestoreFileSystem::AsyncFinishAllWrites( void ) { // Do nothing
}
//-----------------------------------------------------------------------------
// Purpose: Package up all intermediate files to a save game as per usual, but keep them in memory instead of commiting them to disk
//-----------------------------------------------------------------------------
void CSaveRestoreFileSystem::DirectorCopyToMemory( const char *pPath, const char *pDestFileName ) { // Write the save file
FileHandle_t hSaveFile = Open( pDestFileName, "ab+", pPath ); if ( !hSaveFile ) return;
SaveFile_t &saveFile = GetFile( hSaveFile );
// At this point, we're going to be sneaky and spoof the uncompressed buffer back into the compressed one
// We need to do this because the file goes out to disk as a mixture of an uncompressed header and tags, and compressed
// intermediate files, so this emulates that in memory
saveFile.pCompressedBuffer->Purge(); saveFile.nCompressedSize = 0; saveFile.pCompressedBuffer->Put( saveFile.pBuffer->Base(), saveFile.nSize );
unsigned int nNumFilesPacked = 0; for ( int i = GetDirectory().FirstInorder(); GetDirectory().IsValidIndex( i ); i = GetDirectory().NextInorder( i ) ) { SaveFile_t &file = GetFile( i ); const char *pName = GetString( file.name ); char szFileName[MAX_PATH]; if ( Q_stristr( pName, ".hl" ) ) { int fileSize = CompressedSize( pName ); if ( fileSize ) { Assert( Q_strlen( pName ) <= MAX_PATH );
memset( szFileName, 0, sizeof( szFileName ) ); Q_strncpy( szFileName, pName, sizeof( szFileName ) ); saveFile.pCompressedBuffer->Put( szFileName, sizeof( szFileName ) ); saveFile.pCompressedBuffer->Put( &fileSize, sizeof(fileSize) ); saveFile.pCompressedBuffer->Put( file.pCompressedBuffer->Base(), file.nCompressedSize ); SaveMsg("SIM: Packed: %s [Size: %.02f KB]\n", GetString( file.name ), (float)file.nCompressedSize / 1024.0f ); nNumFilesPacked++; } } }
// Set the final, complete size of the file
saveFile.nCompressedSize = saveFile.pCompressedBuffer->TellMaxPut(); SaveMsg("SIM: (%s) Total Files Packed: %d [Size: %.02f KB]\n", GetString( saveFile.name ), nNumFilesPacked, (float) saveFile.nCompressedSize / 1024.0f ); }
//-----------------------------------------------------------------------------
// Purpose: Copies the compressed contents of the CSaveDirectory into the save file on disk.
// Note: This expects standard saverestore behavior, and does NOT
// currently use pPath to filter the filename search.
//-----------------------------------------------------------------------------
void CSaveRestoreFileSystem::DirectoryCopy( const char *pPath, const char *pDestFileName, bool bIsXSave ) { if ( !Q_stristr( pPath, "*.hl?" ) ) { // Function depends on known behavior
Assert( 0 ); return; }
// If we don't have a valid storage device, save this to memory instead
if ( saverestore->StorageDeviceValid() == false ) { DirectorCopyToMemory( pPath, pDestFileName ); return; }
// Write the save file
FileHandle_t hSaveFile = Open( pDestFileName, "rb", pPath ); if ( !hSaveFile ) return;
SaveFile_t &saveFile = GetFile( hSaveFile );
// Find out how large this is going to be
unsigned int nWriteSize = saveFile.nSize; for ( int i = GetDirectory().FirstInorder(); GetDirectory().IsValidIndex( i ); i = GetDirectory().NextInorder( i ) ) { SaveFile_t &file = GetFile( i ); const char *pName = GetString( file.name ); if ( Q_stristr( pName, ".hl" ) ) { // Account for the lump header size
nWriteSize += MAX_PATH + sizeof(int) + file.nCompressedSize; } }
// Fail to write
#if defined( _X360 )
if ( nWriteSize > XBX_SAVEGAME_BYTES ) { // FIXME: This error is now lost in the ether!
return; } #endif
g_pFileSystem->AsyncWriteFile( pDestFileName, saveFile.pBuffer, saveFile.nSize, true, false );
// AsyncWriteFile() takes control of the utlbuffer, so don't let RemoveFile() delete it.
saveFile.pBuffer = NULL; RemoveFile( pDestFileName );
// write the list of files to the save file
for ( int i = GetDirectory().FirstInorder(); GetDirectory().IsValidIndex( i ); i = GetDirectory().NextInorder( i ) ) { SaveFile_t &file = GetFile( i ); const char *pName = GetString( file.name ); if ( Q_stristr( pName, ".hl" ) ) { int fileSize = CompressedSize( pName ); if ( fileSize ) { Assert( Q_strlen( pName ) <= MAX_PATH );
g_pFileSystem->AsyncAppend( pDestFileName, memcpy( new char[MAX_PATH], pName, MAX_PATH), MAX_PATH, true ); g_pFileSystem->AsyncAppend( pDestFileName, new int(fileSize), sizeof(int), true );
// This behaves like AsyncAppendFile (due to 5th param) but gets src file from memory instead of off disk.
g_pFileSystem->AsyncWriteFile( pDestFileName, file.pCompressedBuffer, file.nCompressedSize, false, true ); } } } }
//-----------------------------------------------------------------------------
// Purpose: Extracts all the files contained within pFile.
// Does not Uncompress the extracted data.
//-----------------------------------------------------------------------------
bool CSaveRestoreFileSystem::DirectoryExtract( FileHandle_t pFile, int fileCount, bool bIsXSave ) { int fileSize; FileHandle_t pCopy; char fileName[ MAX_PATH ];
// Read compressed files from disk into the virtual directory
for ( int i = 0; i < fileCount; i++ ) { Read( fileName, MAX_PATH, pFile ); Read( &fileSize, sizeof(int), pFile ); if ( !fileSize ) return false;
pCopy = Open( fileName, "wb" ); if ( !pCopy ) return false; SaveFile_t &destFile = GetFile( pCopy ); destFile.pCompressedBuffer->EnsureCapacity( fileSize );
// Must read in the correct amount of data
if ( Read( destFile.pCompressedBuffer->PeekPut(), fileSize, pFile ) != fileSize ) return false;
destFile.pCompressedBuffer->SeekPut( CUtlBuffer::SEEK_HEAD, fileSize ); destFile.nCompressedSize = fileSize;
SaveMsg("SIM: Extracted: %s [Size: %d KB]\n", GetString( destFile.name ), destFile.nCompressedSize / 1024 ); }
return true; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pFilename -
//-----------------------------------------------------------------------------
bool CSaveRestoreFileSystem::LoadFileFromDisk( const char *pFilename ) { // Open a new file for writing in memory
FileHandle_t hMemoryFile = Open( pFilename, "wb" ); if ( !hMemoryFile ) return false;
// Open the file off the disk
FileHandle_t hDiskFile = g_pFileSystem->OpenEx( pFilename, "rb", ( IsX360() ) ? FSOPEN_NEVERINPACK : 0 ); if ( !hDiskFile ) return false;
// Read it in off of the disk to memory
SaveFile_t &memoryFile = GetFile( hMemoryFile ); if ( g_pFileSystem->ReadToBuffer( hDiskFile, *memoryFile.pCompressedBuffer ) == false ) return false;
// Hold the compressed size
memoryFile.nCompressedSize = memoryFile.pCompressedBuffer->TellMaxPut(); // Close the disk file
g_pFileSystem->Close( hDiskFile );
SaveMsg("SIM: Loaded %s into memory\n", pFilename ); return true; }
//-----------------------------------------------------------------------------
// Purpose: Returns the number of save files in the specified filter
// Note: This expects standard saverestore behavior, and does NOT
// currently use pPath to filter file search.
//-----------------------------------------------------------------------------
int CSaveRestoreFileSystem::DirectoryCount( const char *pPath ) { if ( !Q_stristr( pPath, "*.hl?" ) ) { // Function depends on known behavior
Assert( 0 ); return 0; }
int count = 0; for ( int i = GetDirectory().FirstInorder(); GetDirectory().IsValidIndex( i ); i = GetDirectory().NextInorder( i ) ) { SaveFile_t &file = GetFile( i ); if ( Q_stristr( GetString( file.name ), ".hl" ) ) { ++count; } } return count; }
//-----------------------------------------------------------------------------
// Purpose: Clears the save directory of temporary save files (*.hl)
// Note: This expects standard saverestore behavior, and does NOT
// currently use pPath to filter file search.
//-----------------------------------------------------------------------------
void CSaveRestoreFileSystem::DirectoryClear( const char *pPath, bool bIsXSave ) { if ( !Q_stristr( pPath, "*.hl?" ) ) { // Function depends on known behavior
Assert( 0 ); return; }
int i = GetDirectory().FirstInorder(); while ( GetDirectory().IsValidIndex( i ) ) { SaveFile_t &file = GetFile( i ); i = GetDirectory().NextInorder( i ); if ( Q_stristr( GetString( file.name ), ".hl" ) ) { SaveMsg("SIM: Cleared: %s\n", GetString( file.name ) );
// Delete the temporary save file
RemoveFile( GetString( file.name ) ); } } }
//-----------------------------------------------------------------------------
// Purpose: Transfer all save files from memory to disk.
//-----------------------------------------------------------------------------
void CSaveRestoreFileSystem::WriteSaveDirectoryToDisk( void ) { char szPath[ MAX_PATH ];
int i = GetDirectory().FirstInorder(); while ( GetDirectory().IsValidIndex( i ) ) { SaveFile_t &file = GetFile( i ); i = GetDirectory().NextInorder( i ); const char *pName = GetString( file.name ); if ( Q_stristr( pName, ".hl" ) ) { // Write the temporary save file to disk
Open( pName, "rb" ); Q_snprintf( szPath, sizeof( szPath ), "%s%s", saverestore->GetSaveDir(), pName ); g_pFileSystem->WriteFile( szPath, "GAME", *file.pBuffer ); } } }
//-----------------------------------------------------------------------------
// Purpose: Transfer all save files from disk to memory.
//-----------------------------------------------------------------------------
void CSaveRestoreFileSystem::LoadSaveDirectoryFromDisk( const char *pPath ) { char const *findfn; char szPath[ MAX_PATH ];
findfn = Sys_FindFirstEx( pPath, "DEFAULT_WRITE_PATH", NULL, 0 );
while ( findfn != NULL ) { Q_snprintf( szPath, sizeof( szPath ), "%s%s", saverestore->GetSaveDir(), findfn );
// Add the temporary save file
FileHandle_t hFile = Open( findfn, "wb" ); if ( hFile ) { SaveFile_t &file = GetFile( hFile ); g_pFileSystem->ReadFile( szPath, "GAME", *file.pBuffer ); file.nSize = file.pBuffer->TellMaxPut(); Close( hFile ); }
// Any more save files
findfn = Sys_FindNext( NULL, 0 ); } Sys_FindClose(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSaveRestoreFileSystem::AuditFiles( void ) { unsigned int nTotalFiles = 0; unsigned int nTotalCompressed = 0; unsigned int nTotalUncompressed = 0;
int i = GetDirectory().FirstInorder(); while ( GetDirectory().IsValidIndex( i ) ) { SaveFile_t &file = GetFile( i ); i = GetDirectory().NextInorder( i ); nTotalFiles++; nTotalCompressed += file.nCompressedSize; nTotalUncompressed += file.nSize; Msg("SIM: File: %s [c: %.02f KB / u: %.02f KB]\n", GetString( file.name ), (float)file.nCompressedSize/1024.0f, (float)file.nSize/1024.0f ); }
Msg("SIM: ------------------------------------------------------------"); Msg("SIM: Total files: %d [c: %.02f KB / c: %.02f KB] : Total Size: %.02f KB\n", nTotalFiles, (float)nTotalCompressed/1024.0f, (float)nTotalUncompressed/1024.0f, (float)(nTotalCompressed+nTotalUncompressed)/1024.0f ); }
CON_COMMAND( audit_save_in_memory, "Audit the memory usage and files in the save-to-memory system" ) { if ( !IsX360() ) return;
g_pSaveRestoreFileSystem->AuditFiles(); }
CON_COMMAND( dump_x360_saves, "Dump X360 save games to disk" ) { if ( !IsX360() ) { Warning("dump_x360 only available on X360 platform!\n"); return; }
if ( XBX_GetStorageDeviceId() == XBX_INVALID_STORAGE_ID || XBX_GetStorageDeviceId() == XBX_STORAGE_DECLINED ) { Warning( "No storage device attached!\n" ); return; }
char szInName[MAX_PATH]; // Read path from the container
char szOutName[MAX_PATH]; // Output path to the disk
char szFileNameBase[MAX_PATH]; // Name of the file minus directories or extensions
FileFindHandle_t findHandle; char szSearchPath[MAX_PATH]; Q_snprintf( szSearchPath, sizeof( szSearchPath ), "%s:\\*.*", GetCurrentMod() ); const char *pFileName = g_pFileSystem->FindFirst( szSearchPath, &findHandle ); while (pFileName) { // Create the proper read path
Q_snprintf( szInName, sizeof( szInName ), "%s:\\%s", GetCurrentMod(), pFileName ); // Read the file and blat it out
CUtlBuffer buf( 0, 0, 0 ); if ( g_pFileSystem->ReadFile( szInName, NULL, buf ) ) { // Strip us down to just our filename
Q_FileBase( pFileName, szFileNameBase, sizeof ( szFileNameBase ) ); Q_snprintf( szOutName, sizeof( szOutName ), "save/%s.sav", szFileNameBase ); g_pFileSystem->WriteFile( szOutName, NULL, buf );
Msg("Copied file: %s to %s\n", szInName, szOutName ); } // Clean up
buf.Clear();
// Any more save files
pFileName = g_pFileSystem->FindNext( findHandle ); } g_pFileSystem->FindClose( findHandle ); }
CON_COMMAND( dump_x360_cfg, "Dump X360 config files to disk" ) { if ( !IsX360() ) { Warning("dump_x360 only available on X360 platform!\n"); return; }
if ( XBX_GetStorageDeviceId() == XBX_INVALID_STORAGE_ID || XBX_GetStorageDeviceId() == XBX_STORAGE_DECLINED ) { Warning( "No storage device attached!\n" ); return; }
char szInName[MAX_PATH]; // Read path from the container
char szOutName[MAX_PATH]; // Output path to the disk
char szFileNameBase[MAX_PATH]; // Name of the file minus directories or extensions
FileFindHandle_t findHandle;
char szSearchPath[MAX_PATH]; Q_snprintf( szSearchPath, sizeof( szSearchPath ), "cfg:\\*.*" );
const char *pFileName = g_pFileSystem->FindFirst( szSearchPath, &findHandle ); while (pFileName) { // Create the proper read path
Q_snprintf( szInName, sizeof( szInName ), "cfg:\\%s", pFileName ); // Read the file and blat it out
CUtlBuffer buf( 0, 0, 0 ); if ( g_pFileSystem->ReadFile( szInName, NULL, buf ) ) { // Strip us down to just our filename
Q_FileBase( pFileName, szFileNameBase, sizeof ( szFileNameBase ) ); Q_snprintf( szOutName, sizeof( szOutName ), "%s.cfg", szFileNameBase ); g_pFileSystem->WriteFile( szOutName, NULL, buf );
Msg("Copied file: %s to %s\n", szInName, szOutName ); }
// Clean up
buf.Clear();
// Any more save files
pFileName = g_pFileSystem->FindNext( findHandle ); }
g_pFileSystem->FindClose( findHandle ); }
#define FILECOPYBUFSIZE (1024 * 1024)
//-----------------------------------------------------------------------------
// Purpose: Copy one file to another file
//-----------------------------------------------------------------------------
static bool FileCopy( FileHandle_t pOutput, FileHandle_t pInput, int fileSize ) { // allocate a reasonably large file copy buffer, since otherwise write performance under steam suffers
char *buf = (char *)malloc(FILECOPYBUFSIZE); int size; int readSize; bool success = true;
while ( fileSize > 0 ) { if ( fileSize > FILECOPYBUFSIZE ) size = FILECOPYBUFSIZE; else size = fileSize; if ( ( readSize = g_pSaveRestoreFileSystem->Read( buf, size, pInput ) ) < size ) { Warning( "Unexpected end of file expanding save game\n" ); fileSize = 0; success = false; break; } g_pSaveRestoreFileSystem->Write( buf, readSize, pOutput ); fileSize -= size; }
free(buf); return success; }
struct filelistelem_t { char szFileName[MAX_PATH]; };
//-----------------------------------------------------------------------------
// Purpose: Implementation to execute traditional save to disk behavior
//-----------------------------------------------------------------------------
class CSaveRestoreFileSystemPassthrough : public ISaveRestoreFileSystem { public: CSaveRestoreFileSystemPassthrough() : m_iContainerOpens( 0 ) {} bool FileExists( const char *pFileName, const char *pPathID ) { return g_pFileSystem->FileExists( pFileName, pPathID ); }
void RemoveFile( char const* pRelativePath, const char *pathID ) { g_pFileSystem->RemoveFile( pRelativePath, pathID ); }
void RenameFile( char const *pOldPath, char const *pNewPath, const char *pathID ) { g_pFileSystem->RenameFile( pOldPath, pNewPath, pathID ); }
void AsyncFinishAllWrites( void ) { g_pFileSystem->AsyncFinishAllWrites(); }
FileHandle_t Open( const char *pFullName, const char *pOptions, const char *pathID ) { return g_pFileSystem->OpenEx( pFullName, pOptions, FSOPEN_NEVERINPACK, pathID ); }
void Close( FileHandle_t hSaveFile ) { g_pFileSystem->Close( hSaveFile ); }
int Read( void *pOutput, int size, FileHandle_t hFile ) { return g_pFileSystem->Read( pOutput, size, hFile ); }
int Write( void const* pInput, int size, FileHandle_t hFile ) { return g_pFileSystem->Write( pInput, size, hFile ); }
FSAsyncStatus_t AsyncWrite( const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend, FSAsyncControl_t *pControl ) { SaveMsg( "AsyncWrite (%s/%d)...\n", pFileName, nSrcBytes ); return g_pFileSystem->AsyncWrite( pFileName, pSrc, nSrcBytes, bFreeMemory, bAppend, pControl ); }
void Seek( FileHandle_t hFile, int pos, FileSystemSeek_t method ) { g_pFileSystem->Seek( hFile, pos, method ); }
unsigned int Tell( FileHandle_t hFile ) { return g_pFileSystem->Tell( hFile ); }
unsigned int Size( FileHandle_t hFile ) { return g_pFileSystem->Size( hFile ); }
unsigned int Size( const char *pFileName, const char *pPathID ) { return g_pFileSystem->Size( pFileName, pPathID ); }
FSAsyncStatus_t AsyncFinish( FSAsyncControl_t hControl, bool wait ) { return g_pFileSystem->AsyncFinish( hControl, wait ); }
void AsyncRelease( FSAsyncControl_t hControl ) { g_pFileSystem->AsyncRelease( hControl ); }
FSAsyncStatus_t AsyncAppend(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, FSAsyncControl_t *pControl ) { return g_pFileSystem->AsyncAppend( pFileName, pSrc, nSrcBytes, bFreeMemory, pControl ); }
FSAsyncStatus_t AsyncAppendFile(const char *pDestFileName, const char *pSrcFileName, FSAsyncControl_t *pControl ) { return g_pFileSystem->AsyncAppendFile( pDestFileName, pSrcFileName, pControl ); }
//-----------------------------------------------------------------------------
// Purpose: Copies the contents of the save directory into a single file
//-----------------------------------------------------------------------------
void DirectoryCopy( const char *pPath, const char *pDestFileName, bool bIsXSave ) { SaveMsg( "DirectoryCopy....\n");
CUtlVector<filelistelem_t> list;
// force the writes to finish before trying to get the size/existence of a file
// @TODO: don't need this if retain sizes for files written earlier in process
SaveMsg( "DirectoryCopy: AsyncFinishAllWrites\n"); g_pFileSystem->AsyncFinishAllWrites();
// build the directory list
char basefindfn[ MAX_PATH ]; const char *findfn = Sys_FindFirstEx(pPath, "DEFAULT_WRITE_PATH", basefindfn, sizeof( basefindfn ) ); while ( findfn ) { int index = list.AddToTail(); memset( list[index].szFileName, 0, sizeof(list[index].szFileName) ); Q_strncpy( list[index].szFileName, findfn, sizeof(list[index].szFileName) );
findfn = Sys_FindNext( basefindfn, sizeof( basefindfn ) ); } Sys_FindClose();
// write the list of files to the save file
char szName[MAX_PATH]; for ( int i = 0; i < list.Count(); i++ ) { if ( !bIsXSave ) { Q_snprintf( szName, sizeof( szName ), "%s%s", saverestore->GetSaveDir(), list[i].szFileName ); } else { Q_snprintf( szName, sizeof( szName ), "%s:\\%s", GetCurrentMod(), list[i].szFileName ); }
Q_FixSlashes( szName );
int fileSize = g_pFileSystem->Size( szName ); if ( fileSize ) { Assert( sizeof(list[i].szFileName) == MAX_PATH );
SaveMsg( "DirectoryCopy: AsyncAppend %s, %s\n", szName, pDestFileName ); g_pFileSystem->AsyncAppend( pDestFileName, memcpy( new char[MAX_PATH], list[i].szFileName, MAX_PATH), MAX_PATH, true ); // Filename can only be as long as a map name + extension
g_pFileSystem->AsyncAppend( pDestFileName, new int(fileSize), sizeof(int), true ); g_pFileSystem->AsyncAppendFile( pDestFileName, szName ); } } }
//-----------------------------------------------------------------------------
// Purpose: Extracts all the files contained within pFile
//-----------------------------------------------------------------------------
bool DirectoryExtract( FileHandle_t pFile, int fileCount, bool bIsXSave ) { int fileSize; FileHandle_t pCopy; char szName[ MAX_PATH ], fileName[ MAX_PATH ]; bool success = true;
for ( int i = 0; i < fileCount && success; i++ ) { // Filename can only be as long as a map name + extension
if ( g_pSaveRestoreFileSystem->Read( fileName, MAX_PATH, pFile ) != MAX_PATH ) return false;
if ( g_pSaveRestoreFileSystem->Read( &fileSize, sizeof(int), pFile ) != sizeof(int) ) return false;
if ( !fileSize ) return false;
if ( !bIsXSave ) { Q_snprintf( szName, sizeof( szName ), "%s%s", saverestore->GetSaveDir(), fileName ); } else { Q_snprintf( szName, sizeof( szName ), "%s:\\%s", GetCurrentMod(), fileName ); }
Q_FixSlashes( szName ); pCopy = g_pSaveRestoreFileSystem->Open( szName, "wb", "MOD" ); if ( !pCopy ) return false; success = FileCopy( pCopy, pFile, fileSize ); g_pSaveRestoreFileSystem->Close( pCopy ); }
return success; }
//-----------------------------------------------------------------------------
// Purpose: returns the number of files in the specified filter
//-----------------------------------------------------------------------------
int DirectoryCount( const char *pPath ) { int count = 0; const char *findfn = Sys_FindFirstEx( pPath, "DEFAULT_WRITE_PATH", NULL, 0 );
while ( findfn != NULL ) { count++; findfn = Sys_FindNext(NULL, 0 ); } Sys_FindClose();
return count; }
//-----------------------------------------------------------------------------
// Purpose: Clears the save directory of all temporary files (*.hl)
//-----------------------------------------------------------------------------
void DirectoryClear( const char *pPath, bool bIsXSave ) { char const *findfn; char szPath[ MAX_PATH ]; findfn = Sys_FindFirstEx( pPath, "DEFAULT_WRITE_PATH", NULL, 0 ); while ( findfn != NULL ) { if ( !bIsXSave ) { Q_snprintf( szPath, sizeof( szPath ), "%s%s", saverestore->GetSaveDir(), findfn ); } else { Q_snprintf( szPath, sizeof( szPath ), "%s:\\%s", GetCurrentMod(), findfn ); }
// Delete the temporary save file
g_pFileSystem->RemoveFile( szPath, "MOD" );
// Any more save files
findfn = Sys_FindNext( NULL, 0 ); } Sys_FindClose(); }
void AuditFiles( void ) { Msg("Not using save-in-memory path!\n" ); }
bool LoadFileFromDisk( const char *pFilename ) { Msg("Not using save-in-memory path!\n" ); return true; }
private: int m_iContainerOpens; };
static CSaveRestoreFileSystem s_SaveRestoreFileSystem; static CSaveRestoreFileSystemPassthrough s_SaveRestoreFileSystemPassthrough;
#ifdef _X360
ISaveRestoreFileSystem *g_pSaveRestoreFileSystem = &s_SaveRestoreFileSystem; #else
ISaveRestoreFileSystem *g_pSaveRestoreFileSystem = &s_SaveRestoreFileSystemPassthrough; #endif // _X360
//-----------------------------------------------------------------------------
// Purpose: Called when switching between saving in memory and saving to disk.
//-----------------------------------------------------------------------------
void SaveInMemoryCallback( IConVar *pConVar, const char *pOldString, float flOldValue ) { if ( !IsX360() ) { Warning( "save_in_memory is compatible with only the Xbox 360!\n" ); return; }
ConVarRef var( pConVar ); if ( var.GetFloat() == flOldValue ) return;
// *.hl? files are transferred between disk and memory when this cvar changes
char szPath[ MAX_PATH ]; Q_snprintf( szPath, sizeof( szPath ), "%s%s", saverestore->GetSaveDir(), "*.hl?" ); if ( var.GetBool() ) { g_pSaveRestoreFileSystem = &s_SaveRestoreFileSystem;
// Clear memory and load
s_SaveRestoreFileSystem.DirectoryClear( "*.hl?", IsX360() ); s_SaveRestoreFileSystem.LoadSaveDirectoryFromDisk( szPath );
// Clear disk
s_SaveRestoreFileSystemPassthrough.DirectoryClear( szPath, IsX360() ); } else { g_pSaveRestoreFileSystem = &s_SaveRestoreFileSystemPassthrough;
// Clear disk and write
s_SaveRestoreFileSystemPassthrough.DirectoryClear( szPath, IsX360() ); s_SaveRestoreFileSystem.WriteSaveDirectoryToDisk();
// Clear memory
s_SaveRestoreFileSystem.DirectoryClear( "*.hl?", IsX360() ); } }
//-----------------------------------------------------------------------------
// Purpose: Dump a list of the save directory contents (in memory) to the console
//-----------------------------------------------------------------------------
void CSaveRestoreFileSystem::DumpSaveDirectory( void ) { unsigned int totalCompressedSize = 0; unsigned int totalUncompressedSize = 0; for ( int i = GetDirectory().FirstInorder(); GetDirectory().IsValidIndex( i ); i = GetDirectory().NextInorder( i ) ) { SaveFile_t &file = GetFile( i ); Msg( "File %d: %s Size:%d\n", i, GetString( file.name ), file.nCompressedSize ); totalUncompressedSize += file.nSize; totalCompressedSize += file.nCompressedSize; } float percent = 0.f; if ( totalUncompressedSize ) percent = 100.f - (totalCompressedSize / totalUncompressedSize * 100.f); Msg( "Total Size: %.2f Mb (%d bytes)\n", totalCompressedSize / (1024.f*1024.f), totalCompressedSize ); Msg( "Compression: %.2f Mb to %.2f Mb (%.0f%%)\n", totalUncompressedSize/(1024.f*1024.f), totalCompressedSize/(1024.f*1024.f), percent ); }
CON_COMMAND( dumpsavedir, "List the contents of the save directory in memory" ) { s_SaveRestoreFileSystem.DumpSaveDirectory(); }
|