Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #ifndef SV_LOGOFILE_H
  7. #define SV_LOGOFILE_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "checksum_crc.h"
  12. class CGameClient;
  13. class CPerClientLogoInfo; // (private to this module)
  14. class CServerLogoInfo;
  15. // Create per-client logo info.
  16. // CPerClientLogoInfo* SV_LogoFile_CreatePerClientLogoInfo();
  17. // void SV_LogoFile_DeletePerClientLogoInfo( CPerClientLogoInfo *pInfo );
  18. // Called when a client's netchan is going away.
  19. // void SV_LogoFile_HandleClientDisconnect( CGameClient *pClient );
  20. // Register whatever messages the logo files use.
  21. // void SV_LogoFile_NewConnection( INetChannel *chan, CGameClient *pGameClient );
  22. // Called when the client connects. The client sends its logo file CRC to the server. If the server
  23. // already has it, then it's fine.
  24. // void SV_LogoFile_OnConnect( CGameClient *pClient, bool bValid, CRC32_t crcValue );
  25. #endif // SV_LOGOFILE_H