Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef TMESSAGE_H
#define TMESSAGE_H
#pragma once
#ifdef __cplusplus
extern "C" { #endif // __cplusplus
#define DEMO_MESSAGE "__DEMOMESSAGE__"
#define NETWORK_MESSAGE1 "__NETMESSAGE__1"
#define NETWORK_MESSAGE2 "__NETMESSAGE__2"
#define NETWORK_MESSAGE3 "__NETMESSAGE__3"
#define NETWORK_MESSAGE4 "__NETMESSAGE__4"
#define NETWORK_MESSAGE5 "__NETMESSAGE__5"
#define NETWORK_MESSAGE6 "__NETMESSAGE__6"
#define MAX_NETMESSAGE 6
#include "client_textmessage.h"
extern client_textmessage_t *gMessageTable; extern int gMessageTableCount;
extern client_textmessage_t gNetworkTextMessage[MAX_NETMESSAGE]; extern char gNetworkTextMessageBuffer[MAX_NETMESSAGE][512]; extern const char *gNetworkMessageNames[MAX_NETMESSAGE];
// text message system
void TextMessageInit( void ); client_textmessage_t *TextMessageGet( const char *pName ); void TextMessageShutdown( void );
void TextMessage_DemoMessage( const char *pszMessage, float fFadeInTime, float fFadeOutTime, float fHoldTime ); void TextMessage_DemoMessageFull( const char *pszMessage, client_textmessage_t const *message );
#ifdef __cplusplus
} #endif // __cplusplus
#endif //TMESSAGE_H
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