Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef VGUI_TEXTUREBUDGETPANEL_H
#define VGUI_TEXTUREBUDGETPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui/vgui_basebudgetpanel.h"
#include "tier0/vprof.h"
#ifdef VPROF_ENABLED
class CTextureBudgetPanel : public CBaseBudgetPanel { public: typedef CBaseBudgetPanel BaseClass;
CTextureBudgetPanel( vgui::Panel *pParent, const char *pElementName ); ~CTextureBudgetPanel();
void OnCVarStateChanged();
// CBaseBudgetPanel overrides.
public: virtual void SetTimeLabelText(); virtual void SetHistoryLabelText(); virtual void ResetAll();
// VGUI overrides.
public: virtual void OnTick( void ); virtual void Paint(); virtual void PerformLayout();
// Internal.
private: void SnapshotTextureHistory(); void SendConfigDataToBase(); CounterGroup_t GetCurrentCounterGroup() const; CON_COMMAND_MEMBER_F( CTextureBudgetPanel, "showbudget_texture_global_dumpstats", DumpGlobalTextureStats, "Dump all items in +showbudget_texture_global in a text form", 0 );
private:
vgui::Label *m_pModeLabel; int m_LastCounterGroup; int m_MaxValue; int m_SumOfValues; };
#endif // VPROF_ENABLED
#endif // VGUI_TEXTUREBUDGETPANEL_H
|