Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // VAUDIO_SPEEX.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\frame_encoder,..\..\..\public,..\..\..\public\tier1,..\..,..\..\..\common,.\source\libspeex,..\..\audio\public" $PreprocessorDefinitions "$BASE;SPEEX_EXPORTS" } $Linker { $SystemLibraries "iconv" [$OSXALL] } }
$Project "vaudio_speex" { $Folder "Source Files" { $File "$SRCDIR\tier1\interface.cpp" $File "..\frame_encoder\voice_codec_frame.cpp" $File "VoiceEncoder_Speex.cpp" }
$Folder "Header Files" { $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\vaudio\ivaudio.h" $File "VoiceEncoder_Speex.h" }
$Folder "Link Libraries" { $File "source\win32\libspeex\Release\libspeex.lib" [$WIN32&&!$VS2015] $Lib "$LIBCOMMON/libspeex" [$POSIX] }
$Folder "Link Libraries" [$VS2015] { $File "$SRCDIR\engine\voice_codecs\speex\source\win32\libspeex\2015\release\libspeex.lib" [$WIN32] { $Configuration "Debug" { $ExcludedFromBuild "Yes" } } $File "$SRCDIR\engine\voice_codecs\speex\source\win32\libspeex\2015\debug\libspeex.lib" [$WIN32] { $Configuration "Release" { $ExcludedFromBuild "Yes" } } } }
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