Team Fortress 2 Source Code as on 22/4/2020
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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_LIBPLATFORM_LIBPLATFORM_H_
#define V8_LIBPLATFORM_LIBPLATFORM_H_
#include "include/v8-platform.h"
namespace v8 { namespace platform {
/**
* Returns a new instance of the default v8::Platform implementation. * * The caller will take ownership of the returned pointer. |thread_pool_size| * is the number of worker threads to allocate for background jobs. If a value * of zero is passed, a suitable default based on the current number of * processors online will be chosen. */ v8::Platform* CreateDefaultPlatform(int thread_pool_size = 0);
/**
* Pumps the message loop for the given isolate. * * The caller has to make sure that this is called from the right thread. * Returns true if a task was executed, and false otherwise. This call does * not block if no task is pending. The |platform| has to be created using * |CreateDefaultPlatform|. */ bool PumpMessageLoop(v8::Platform* platform, v8::Isolate* isolate);
} // namespace platform
} // namespace v8
#endif // V8_LIBPLATFORM_LIBPLATFORM_H_
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