Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: This is a panel which draws a viewcone
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#ifndef VIEWCONEIMAGE_H
#define VIEWCONEIMAGE_H
#include "shareddefs.h"
#include "vgui_bitmapimage.h"
namespace vgui { class Panel; }
class C_BaseEntity; class KeyValues;
//-----------------------------------------------------------------------------
// A bitmap that renders a view cone based on angles
//-----------------------------------------------------------------------------
class CViewConeImage { public: // initialization
bool Init( vgui::Panel *pParent, KeyValues* pInitData );
// Paint the sucka
void Paint( float yaw );
void SetColor( int r, int g, int b );
private: BitmapImage m_Image; };
//-----------------------------------------------------------------------------
// Helper method to initialize a view cone image from KeyValues data..
// KeyValues contains the bitmap data, pSectionName, if it exists,
// indicates which subsection of pInitData should be looked at to get at the
// image data. The final argument is the bitmap image to initialize.
// The function returns true if it succeeded.
//
// NOTE: This function looks for the key values 'material' and 'color'
// and uses them to set up the material + modulation color of the image
//-----------------------------------------------------------------------------
bool InitializeViewConeImage( KeyValues *pInitData, const char* pSectionName, vgui::Panel *pParent, CViewConeImage* pViewConeImage );
#endif // VIEWCONEIMAGE_H
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