Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #include "cbase.h"
  8. #include "baseanimatedtextureproxy.h"
  9. // memdbgon must be the last include file in a .cpp file!!!
  10. #include "tier0/memdbgon.h"
  11. class CAnimatedTextureProxy : public CBaseAnimatedTextureProxy
  12. {
  13. public:
  14. CAnimatedTextureProxy() {}
  15. virtual ~CAnimatedTextureProxy() {}
  16. virtual float GetAnimationStartTime( void* pBaseEntity );
  17. };
  18. EXPOSE_INTERFACE( CAnimatedTextureProxy, IMaterialProxy, "AnimatedTexture" IMATERIAL_PROXY_INTERFACE_VERSION );
  19. #pragma warning (disable : 4100)
  20. float CAnimatedTextureProxy::GetAnimationStartTime( void* pBaseEntity )
  21. {
  22. return 0;
  23. }