Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "model_types.h"
#include "vcollide.h"
#include "vcollide_parse.h"
#include "solidsetdefaults.h"
#include "bone_setup.h"
#include "engine/ivmodelinfo.h"
#include "physics.h"
#include "c_breakableprop.h"
#include "view.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT(C_BreakableProp, DT_BreakableProp, CBreakableProp) END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_BreakableProp::C_BreakableProp( void ) { m_takedamage = DAMAGE_YES; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_BreakableProp::SetFadeMinMax( float fademin, float fademax ) { m_fadeMinDist = fademin; m_fadeMaxDist = fademax; }
//-----------------------------------------------------------------------------
// Copy fade from another breakable prop
//-----------------------------------------------------------------------------
void C_BreakableProp::CopyFadeFrom( C_BreakableProp *pSource ) { m_flFadeScale = pSource->m_flFadeScale; }
|