Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
extern bool g_bUseCustomAutoExposureMin; extern bool g_bUseCustomAutoExposureMax; extern bool g_bUseCustomBloomScale; extern float g_flCustomAutoExposureMin; extern float g_flCustomAutoExposureMax; extern float g_flCustomBloomScale; extern float g_flCustomBloomScaleMinimum;
EHANDLE g_hTonemapControllerInUse = NULL;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_EnvTonemapController : public C_BaseEntity { DECLARE_CLASS( C_EnvTonemapController, C_BaseEntity ); public: DECLARE_CLIENTCLASS();
C_EnvTonemapController(); ~C_EnvTonemapController(); virtual void OnDataChanged( DataUpdateType_t updateType );
private: bool m_bUseCustomAutoExposureMin; bool m_bUseCustomAutoExposureMax; bool m_bUseCustomBloomScale; float m_flCustomAutoExposureMin; float m_flCustomAutoExposureMax; float m_flCustomBloomScale; float m_flCustomBloomScaleMinimum; private: C_EnvTonemapController( const C_EnvTonemapController & ); };
IMPLEMENT_CLIENTCLASS_DT( C_EnvTonemapController, DT_EnvTonemapController, CEnvTonemapController ) RecvPropInt( RECVINFO(m_bUseCustomAutoExposureMin) ), RecvPropInt( RECVINFO(m_bUseCustomAutoExposureMax) ), RecvPropInt( RECVINFO(m_bUseCustomBloomScale) ), RecvPropFloat( RECVINFO(m_flCustomAutoExposureMin) ), RecvPropFloat( RECVINFO(m_flCustomAutoExposureMax) ), RecvPropFloat( RECVINFO(m_flCustomBloomScale) ), RecvPropFloat( RECVINFO(m_flCustomBloomScaleMinimum) ), END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_EnvTonemapController::C_EnvTonemapController( void ) { m_bUseCustomAutoExposureMin = false; m_bUseCustomAutoExposureMax = false; m_bUseCustomBloomScale = false; m_flCustomAutoExposureMin = 0; m_flCustomAutoExposureMax = 0; m_flCustomBloomScale = 0.0f; m_flCustomBloomScaleMinimum = 0.0f; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_EnvTonemapController::~C_EnvTonemapController( void ) { if ( g_hTonemapControllerInUse == this ) { g_bUseCustomAutoExposureMin = false; g_bUseCustomAutoExposureMax = false; g_bUseCustomBloomScale = false; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_EnvTonemapController::OnDataChanged( DataUpdateType_t updateType ) { BaseClass::OnDataChanged(updateType);
g_bUseCustomAutoExposureMin = m_bUseCustomAutoExposureMin; g_bUseCustomAutoExposureMax = m_bUseCustomAutoExposureMax; g_bUseCustomBloomScale = m_bUseCustomBloomScale; g_flCustomAutoExposureMin = m_flCustomAutoExposureMin; g_flCustomAutoExposureMax = m_flCustomAutoExposureMax; g_flCustomBloomScale = m_flCustomBloomScale; g_flCustomBloomScaleMinimum = m_flCustomBloomScaleMinimum;
g_hTonemapControllerInUse = this; }
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