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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Entity that propagates general data needed by clients for every player.
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_playerresource.h"
#include "c_team.h"
#include "gamestringpool.h"
#ifdef HL2MP
#include "hl2mp_gamerules.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
const float PLAYER_RESOURCE_THINK_INTERVAL = 0.2f;
IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_PlayerResource, DT_PlayerResource, CPlayerResource) RecvPropArray3( RECVINFO_ARRAY(m_iPing), RecvPropInt( RECVINFO(m_iPing[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iScore), RecvPropInt( RECVINFO(m_iScore[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iDeaths), RecvPropInt( RECVINFO(m_iDeaths[0]))), RecvPropArray3( RECVINFO_ARRAY(m_bConnected), RecvPropInt( RECVINFO(m_bConnected[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iTeam), RecvPropInt( RECVINFO(m_iTeam[0]))), RecvPropArray3( RECVINFO_ARRAY(m_bAlive), RecvPropInt( RECVINFO(m_bAlive[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iHealth), RecvPropInt( RECVINFO(m_iHealth[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iAccountID), RecvPropInt( RECVINFO(m_iAccountID[0]))), RecvPropArray3( RECVINFO_ARRAY(m_bValid), RecvPropInt( RECVINFO(m_bValid[0]))), END_RECV_TABLE()
BEGIN_PREDICTION_DATA( C_PlayerResource )
DEFINE_PRED_ARRAY( m_szName, FIELD_STRING, MAX_PLAYERS+1, FTYPEDESC_PRIVATE ), DEFINE_PRED_ARRAY( m_iPing, FIELD_INTEGER, MAX_PLAYERS+1, FTYPEDESC_PRIVATE ), DEFINE_PRED_ARRAY( m_iScore, FIELD_INTEGER, MAX_PLAYERS+1, FTYPEDESC_PRIVATE ), DEFINE_PRED_ARRAY( m_iDeaths, FIELD_INTEGER, MAX_PLAYERS+1, FTYPEDESC_PRIVATE ), DEFINE_PRED_ARRAY( m_bConnected, FIELD_BOOLEAN, MAX_PLAYERS+1, FTYPEDESC_PRIVATE ), DEFINE_PRED_ARRAY( m_iTeam, FIELD_INTEGER, MAX_PLAYERS+1, FTYPEDESC_PRIVATE ), DEFINE_PRED_ARRAY( m_bAlive, FIELD_BOOLEAN, MAX_PLAYERS+1, FTYPEDESC_PRIVATE ), DEFINE_PRED_ARRAY( m_iHealth, FIELD_INTEGER, MAX_PLAYERS+1, FTYPEDESC_PRIVATE ), DEFINE_PRED_ARRAY( m_iAccountID, FIELD_INTEGER, MAX_PLAYERS+1, FTYPEDESC_PRIVATE ), DEFINE_PRED_ARRAY( m_bValid, FIELD_BOOLEAN, MAX_PLAYERS+1, FTYPEDESC_PRIVATE ),
END_PREDICTION_DATA()
C_PlayerResource *g_PR;
IGameResources * GameResources( void ) { return g_PR; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_PlayerResource::C_PlayerResource() { memset( m_iPing, 0, sizeof( m_iPing ) ); // memset( m_iPacketloss, 0, sizeof( m_iPacketloss ) );
memset( m_iScore, 0, sizeof( m_iScore ) ); memset( m_iDeaths, 0, sizeof( m_iDeaths ) ); memset( m_bConnected, 0, sizeof( m_bConnected ) ); memset( m_iTeam, 0, sizeof( m_iTeam ) ); memset( m_bAlive, 0, sizeof( m_bAlive ) ); memset( m_iHealth, 0, sizeof( m_iHealth ) ); memset( m_iAccountID, 0, sizeof( m_iAccountID ) ); memset( m_bValid, 0, sizeof( m_bValid ) ); m_szUnconnectedName = 0; for ( int i=0; i<MAX_TEAMS; i++ ) { m_Colors[i] = COLOR_GREY; }
#ifdef HL2MP
m_Colors[TEAM_COMBINE] = COLOR_BLUE; m_Colors[TEAM_REBELS] = COLOR_RED; m_Colors[TEAM_UNASSIGNED] = COLOR_YELLOW; #endif
g_PR = this; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_PlayerResource::~C_PlayerResource() { g_PR = NULL; }
void C_PlayerResource::OnDataChanged(DataUpdateType_t updateType) { BaseClass::OnDataChanged( updateType ); if ( updateType == DATA_UPDATE_CREATED ) { SetNextClientThink( gpGlobals->curtime + PLAYER_RESOURCE_THINK_INTERVAL ); } }
void C_PlayerResource::UpdatePlayerName( int slot ) { if ( slot < 1 || slot > MAX_PLAYERS ) { Error( "UpdatePlayerName with bogus slot %d\n", slot ); return; }
if ( !m_szUnconnectedName ) { m_szUnconnectedName = AllocPooledString( PLAYER_UNCONNECTED_NAME ); } player_info_t sPlayerInfo; if ( IsConnected( slot ) && engine->GetPlayerInfo( slot, &sPlayerInfo ) ) { m_szName[slot] = AllocPooledString( sPlayerInfo.name ); } else { if ( !IsValid( slot ) ) { m_szName[slot] = m_szUnconnectedName; } } }
void C_PlayerResource::ClientThink() { BaseClass::ClientThink();
for ( int i = 1; i <= MAX_PLAYERS; ++i ) { UpdatePlayerName( i ); }
SetNextClientThink( gpGlobals->curtime + PLAYER_RESOURCE_THINK_INTERVAL ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *C_PlayerResource::GetPlayerName( int iIndex ) { if ( iIndex < 1 || iIndex > MAX_PLAYERS ) { Assert( false ); return PLAYER_ERROR_NAME; } if ( !IsConnected( iIndex ) && !IsValid( iIndex ) ) return PLAYER_UNCONNECTED_NAME;
// X360TBD: Network - figure out why the name isn't set
if ( !m_szName[ iIndex ] || !Q_stricmp( m_szName[ iIndex ], PLAYER_UNCONNECTED_NAME ) ) { // If you get a full "reset" uncompressed update from server, then you can have NULLNAME show up in the scoreboard
UpdatePlayerName( iIndex ); }
// This gets updated in ClientThink, so it could be up to 1 second out of date, oh well.
return m_szName[iIndex]; }
bool C_PlayerResource::IsAlive(int iIndex ) { return m_bAlive[iIndex]; }
int C_PlayerResource::GetTeam(int iIndex ) { if ( iIndex < 1 || iIndex > MAX_PLAYERS ) { Assert( false ); return 0; } else { return m_iTeam[iIndex]; } }
const char * C_PlayerResource::GetTeamName(int index_) { C_Team *team = GetGlobalTeam( index_ );
if ( !team ) return "Unknown";
return team->Get_Name(); }
int C_PlayerResource::GetTeamScore(int index_ ) { C_Team *team = GetGlobalTeam( index_ );
if ( !team ) return 0;
return team->Get_Score(); }
int C_PlayerResource::GetFrags(int index_ ) { return 666; }
bool C_PlayerResource::IsLocalPlayer(int index_ ) { C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pPlayer ) return false;
return (index_ == pPlayer->entindex() ); }
bool C_PlayerResource::IsHLTV(int index_ ) { if ( !IsConnected( index_ ) && !IsValid( index_ ) ) return false;
player_info_t sPlayerInfo; if ( engine->GetPlayerInfo( index_, &sPlayerInfo ) ) { return sPlayerInfo.ishltv; } return false; }
bool C_PlayerResource::IsReplay(int index_ ) { #if defined( REPLAY_ENABLED )
if ( !IsConnected( index_ ) && !IsValid( index_ ) ) return false;
player_info_t sPlayerInfo;
if ( engine->GetPlayerInfo( index_, &sPlayerInfo ) ) { return sPlayerInfo.isreplay; } #endif
return false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool C_PlayerResource::IsFakePlayer( int iIndex ) { if ( !IsConnected( iIndex ) && !IsValid( iIndex ) ) return false;
// Yuck, make sure it's up to date
player_info_t sPlayerInfo; if ( engine->GetPlayerInfo( iIndex, &sPlayerInfo ) ) { return sPlayerInfo.fakeplayer; } return false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int C_PlayerResource::GetPing( int iIndex ) { if ( !IsConnected( iIndex ) && !IsValid( iIndex ) ) return 0;
return m_iPing[iIndex]; }
//-----------------------------------------------------------------------------
// Purpose:
/*-----------------------------------------------------------------------------
int C_PlayerResource::GetPacketloss( int iIndex ) { if ( !IsConnected( iIndex ) && !IsPreservedData( iIndex ) ) return 0;
return m_iPacketloss[iIndex]; }*/
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int C_PlayerResource::GetPlayerScore( int iIndex ) { if ( !IsConnected( iIndex ) && !IsValid( iIndex ) ) return 0;
return m_iScore[iIndex]; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int C_PlayerResource::GetDeaths( int iIndex ) { if ( !IsConnected( iIndex ) && !IsValid( iIndex ) ) return 0;
return m_iDeaths[iIndex]; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int C_PlayerResource::GetHealth( int iIndex ) { if ( !IsConnected( iIndex ) && !IsValid( iIndex ) ) return 0;
return m_iHealth[iIndex]; }
const Color &C_PlayerResource::GetTeamColor(int index_ ) { if ( index_ < 0 || index_ >= MAX_TEAMS ) { Assert( false ); static Color blah; return blah; } else { return m_Colors[index_]; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool C_PlayerResource::IsConnected( int iIndex ) { if ( iIndex < 1 || iIndex > MAX_PLAYERS ) return false; else return m_bConnected[iIndex]; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
uint32 C_PlayerResource::GetAccountID( int iIndex ) { if ( ( iIndex < 0 ) || ( iIndex >= ARRAYSIZE( m_iAccountID ) ) ) return 0;
if ( !IsConnected( iIndex ) && !IsValid( iIndex ) ) return 0;
return m_iAccountID[iIndex]; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool C_PlayerResource::IsValid( int iIndex ) { if ( ( iIndex < 0 ) || ( iIndex >= ARRAYSIZE( m_bValid ) ) ) return false;
return m_bValid[iIndex]; }
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