Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Shadow control entity.
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//------------------------------------------------------------------------------
// FIXME: This really should inherit from something more lightweight
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Purpose : Shadow control entity
//------------------------------------------------------------------------------
class C_ShadowControl : public C_BaseEntity { public: DECLARE_CLASS( C_ShadowControl, C_BaseEntity );
DECLARE_CLIENTCLASS();
void OnDataChanged(DataUpdateType_t updateType); bool ShouldDraw();
private: Vector m_shadowDirection; color32 m_shadowColor; float m_flShadowMaxDist; bool m_bDisableShadows; };
IMPLEMENT_CLIENTCLASS_DT(C_ShadowControl, DT_ShadowControl, CShadowControl) RecvPropVector(RECVINFO(m_shadowDirection)), RecvPropInt(RECVINFO(m_shadowColor)), RecvPropFloat(RECVINFO(m_flShadowMaxDist)), RecvPropBool(RECVINFO(m_bDisableShadows)), END_RECV_TABLE()
//------------------------------------------------------------------------------
// Purpose :
// Input :
// Output :
//------------------------------------------------------------------------------
void C_ShadowControl::OnDataChanged(DataUpdateType_t updateType) { // Set the color, direction, distance...
g_pClientShadowMgr->SetShadowDirection( m_shadowDirection ); g_pClientShadowMgr->SetShadowColor( m_shadowColor.r, m_shadowColor.g, m_shadowColor.b ); g_pClientShadowMgr->SetShadowDistance( m_flShadowMaxDist ); g_pClientShadowMgr->SetShadowsDisabled( m_bDisableShadows ); }
//------------------------------------------------------------------------------
// We don't draw...
//------------------------------------------------------------------------------
bool C_ShadowControl::ShouldDraw() { return false; }
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