Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
extern bool g_bMeasureParticlePerformance; extern bool g_bDisplayParticlePerformance;
void ResetParticlePerformanceCounters( void );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_ParticlePerformanceMonitor : public C_BaseEntity { DECLARE_CLASS( C_ParticlePerformanceMonitor, C_BaseEntity ); public: DECLARE_CLIENTCLASS();
C_ParticlePerformanceMonitor(); ~C_ParticlePerformanceMonitor(); virtual void OnDataChanged( DataUpdateType_t updateType );
private: bool m_bDisplayPerf; bool m_bMeasurePerf; private: C_ParticlePerformanceMonitor( const C_ParticlePerformanceMonitor & ); };
IMPLEMENT_CLIENTCLASS_DT( C_ParticlePerformanceMonitor, DT_ParticlePerformanceMonitor, CParticlePerformanceMonitor ) RecvPropInt( RECVINFO(m_bMeasurePerf) ), RecvPropInt( RECVINFO(m_bDisplayPerf) ), END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_ParticlePerformanceMonitor::C_ParticlePerformanceMonitor( void ) { m_bDisplayPerf = false; m_bMeasurePerf = false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_ParticlePerformanceMonitor::~C_ParticlePerformanceMonitor( void ) { g_bMeasureParticlePerformance = false; g_bDisplayParticlePerformance = false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_ParticlePerformanceMonitor::OnDataChanged( DataUpdateType_t updateType ) { BaseClass::OnDataChanged(updateType);
if ( m_bMeasurePerf && ( ! g_bMeasureParticlePerformance ) ) ResetParticlePerformanceCounters(); g_bMeasureParticlePerformance = m_bMeasurePerf; g_bDisplayParticlePerformance = m_bDisplayPerf; }
|