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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_te_basebeam.h"
#include "iviewrender_beams.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: BeamPoints TE
//-----------------------------------------------------------------------------
class C_TEBeamPoints : public C_TEBaseBeam { public: DECLARE_CLASS( C_TEBeamPoints, C_TEBaseBeam ); DECLARE_CLIENTCLASS();
C_TEBeamPoints( void ); virtual ~C_TEBeamPoints( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public: Vector m_vecStartPoint; Vector m_vecEndPoint; };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEBeamPoints::C_TEBeamPoints( void ) { m_vecStartPoint.Init(); m_vecEndPoint.Init(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEBeamPoints::~C_TEBeamPoints( void ) { }
void TE_BeamPoints( IRecipientFilter& filter, float delay, const Vector* start, const Vector* end, int modelindex, int haloindex, int startframe, int framerate, float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed ) { beams->CreateBeamPoints( (Vector&)*start, (Vector&)*end, modelindex, haloindex, 0.0f, life, width, endWidth, fadeLength, amplitude, a, 0.1 * speed, startframe, 0.1 * (float)framerate, r, g, b ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : bool -
//-----------------------------------------------------------------------------
void C_TEBeamPoints::PostDataUpdate( DataUpdateType_t updateType ) { beams->CreateBeamPoints( m_vecStartPoint, m_vecEndPoint, m_nModelIndex, m_nHaloIndex, 0.0f, m_fLife, m_fWidth, m_fEndWidth, m_nFadeLength, m_fAmplitude, a, 0.1 * m_nSpeed, m_nStartFrame, 0.1 * m_nFrameRate, r, g, b ); }
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBeamPoints, DT_TEBeamPoints, CTEBeamPoints) RecvPropVector( RECVINFO(m_vecStartPoint)), RecvPropVector( RECVINFO(m_vecEndPoint)), END_RECV_TABLE()
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